I started turning off Apocalypse mode.
I like the inevitable apocalypse at stage VII, but up until that point I feel that the Soothsayers just lead me to abuse a playstyle that I don't like (namely, finding a huge cluster of forests/rainforests, and "farm" them for the majority of the game with fires, in order to set up late-game powerhouses with 10/10+ yields).
It gets very one-dimensional after a while.
I am contemplating to stop playing with Secret Societies too.
My main gripes with SS are that the societies are tied to governor promotions, which can be heavily abused in the early game (early Connoiseur Pingala, 4x Moksha for instabuying districts the rest of the game, etc.).
I really hope they change that mechanic, as the societies are otherwise interesting.
There's also the problem of RNG tied to whether or not you get an invitation or not.
Having played some recent reliquaries culture games, I had to resort to numerous reloads (after clearing a Tribal Village) in numerous games, as the game simply wouldn't give me an invite to the Void Singers.
This isn't a disaster per se, but when your whole strategy is revolved around playing with a particular society, it gets extremely frustrating.
Some "sources" of invites (like Tribal Villages) are also very limited, meaning you can actually run out of invite opportunities at a certain point.
In one particular game I had to chase for remaining Tribal villages in the late medieval era (where the Void Singers really start to pick up steam), and when I failed to get the last remaining tribal village I was simply screwed without further reload cheesing.
On the other hand, when you do get all invites by turn 25, the game is effectively like playing on one or two lower difficulties.
RNG like that is never fun.
The shuffle mode is great though, can't complain about that one.
It does feel like playing on a higher difficulty though, as you can't beeline the important techs anymore.
That causes the AI to benefit a lot more from its innate bonuses, compared to the player who tries to catch up with known beelining strategies.
Even if you get an Eureka and know where Writing is located (science game as an example), you might have to plow through a lot of useless techs on your way there (sea-techs while playing inland for instance), which really shakes things up.
Tried a recent Emperor game, and it felt like playing on Immortal+ as I was just constantly behind the AI.
Ended up having to rely on early warfare even more than before, since I could at least benefit from conquered cities at that point if I was unlucky with the tech tree or generally in the dark.
Can't imagine playing Deity anytime soon again, until I figure out how to win consistently.
Very fun, and feeling that I'm learning a lot from it!