NOW what's the best trait?

What's the best trait in conquests?

  • Industrious

    Votes: 30 18.1%
  • Religious

    Votes: 16 9.6%
  • Militaristic

    Votes: 8 4.8%
  • Commercial

    Votes: 7 4.2%
  • Scientific

    Votes: 26 15.7%
  • Expansionist

    Votes: 5 3.0%
  • Agricultural

    Votes: 60 36.1%
  • Seafaring

    Votes: 14 8.4%

  • Total voters
    166

Sultan Bhargash

Trickster Reincarnated
Joined
Nov 15, 2001
Messages
7,608
Location
Missing The Harem
With the addition of seafaring and agricultural and the changes of conquests, do you still think Industrious/religious is the combo to beat?
 
For an early start, I find that Seafaring/Agricultural on a river is a great start. +1 food and +2 gold for a river and seafaring. Agricultural and Industrious is also pretty nice. Even with toned down industrious, it is still a great trait.
 
Agricultural is really nice. It's balanced, so you dont NEED to play it like the old industrious, but its good in almost all situations too.
 
Agricultural. I'm a builder :)
 
Scientific received a huge boost when they added the SGL to the game. Cheap buildings, free techs, and a better chance of getting a SGL to rush those important wonders make this the best trait in C3C (but not by much).
 
Food is the key.

Food give you production.

Food is good.

Agricultural is Food.
 
Agricultural. Starting in a small clearing surrounded by jungle and still being able to out-expand my neighbours without having to resort to particularly extreme measures in my last game has made a convert of me.
 
Hm, looks like Scientific Agricultural is the way to go :)
 
Depends to a very large extent on the map and other settings.

Large pangea with sedentary barbs -- expansionist is tough to beat (but not on Sid, where you get essentially nothing from huts)

Mostly water archipelago -- give me seafaring

On totally random, though, I think I'd go with commercial. Lower corruption is powerful -- and really the only one not quasi-attainable by other means.

Arathorn
 
I've gotten SGLs before playing the Mayas so I feel that Science isn't as important as Agriculture to be able to expand quickly. The Agri/Indus combo is pretty good.
 
Agricultural and Scientific are my favorite traits.
That gives me Sumerians, they have a great UU for expanding quickly (warrior which is a spearman, forget those warrior defence cities;))
 
Agricultural, scientific, and seafaring now top my list. I voted seafaring because I've really been enjoying this trait. First for the 3-move curraghs, which let me contact other civs and net me better tech trades. Second for the 4-move galleys with improved ocean-going chances. Much easier to ferry that settler across ocean straits.

Still, I'm a commercial player at heart. And it combines well with any of those 3. Korea was already one of my favs in PTW, now England and possibly the Iroquois will get more attention from me.
 
Does the scientific great leader rush Great Wonders? Because I know the military great leaders no longer do so. Which sucks, btw.
 
Originally posted by Sultan Bhargash
Does the scientific great leader rush Great Wonders? Because I know the military great leaders no longer do so. Which sucks, btw.
Yes, the SGL does. Armie hower got a drastic face lift. They are now MUCH, MUCH better. Or what do you say about:
- Blitz.
- +1 Movement (no matter what units in the Army).
- No movement cost to pillage.
- +25% Stats (invisible to the player, don't show in the GUI)
- An extra +25% Stats with Mil Academy (I think the stats are +100% with mil academy and 4 units in each army, somehow...).
- Faster Healing.
 
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