Manco Capac
Friday,13 June,I Collapse
- Joined
- Mar 1, 2010
- Messages
- 8,051
Hi everybody, I have a philosophical question regarding diplomacy in Civ4.
Here is the two conditions to give the environment of the game around which the game unfolds:
1) K-mod: a.k.a. crazy and untrustworthy AI's that might backstab even at FRIENDLY
2) NTT: No tech trading, I assume techs are usually the baits to initiate diplo actions.
The point is: If there are no techs for trades and we are stuck with a bunch of crazy AI's in which some are your worst enemies DoWing all the times punctuated by 10 turns peace treaties, is there any diplomacy at all remaining?
Cities are usually just for war tributes (thus useless) and gold isn't the best diplo bait as it hurt more to give it up than keeping it for teching.
My opinion is what makes techs the best trade bait is you're not really giving up something. If gotten out of a brokering, it's even better. But with gold, you may bribe or stop a war, but with crazy AI's you'll help those ones by giving up gold than really gaining any diplomatic move.
Thoughts?
Here is the two conditions to give the environment of the game around which the game unfolds:
1) K-mod: a.k.a. crazy and untrustworthy AI's that might backstab even at FRIENDLY
2) NTT: No tech trading, I assume techs are usually the baits to initiate diplo actions.
The point is: If there are no techs for trades and we are stuck with a bunch of crazy AI's in which some are your worst enemies DoWing all the times punctuated by 10 turns peace treaties, is there any diplomacy at all remaining?
Cities are usually just for war tributes (thus useless) and gold isn't the best diplo bait as it hurt more to give it up than keeping it for teching.
My opinion is what makes techs the best trade bait is you're not really giving up something. If gotten out of a brokering, it's even better. But with gold, you may bribe or stop a war, but with crazy AI's you'll help those ones by giving up gold than really gaining any diplomatic move.
Thoughts?