[GS] Nuclear defence

No, but I have noticed that loyalty/fallout really makes nuking a ton of cities .. much harder than before.
 
What I will write below does not apply to your save, but applies to my games in the network game. Why in your save the SAM almost always shoots down all the nuclear missiles????

There is an interesting question regarding nuclear weapons and their interception. There are units that, according to their in-game descriptions, are capable of intercepting nuclear and thermonuclear bombs within a 1-tile radius, such as the anti-air gun, SAM, missile cruiser, and giant death robot. However, in practice, only the giant death robot provides 100% protection against nuclear weapons, and only within a 1-tile radius.

The robot can be destroyed by two thermonuclear missiles if they strike within a 2-tile radius of the robot. But what can be done if you don't have uranium and cannot retaliate with nuclear weapons or destroy uranium resource tiles?

Anti-air guns, SAMs, and missile cruisers seem to have some random chance of intercepting nuclear bombs, as I have seen some nuclear bombs being intercepted during my game sessions, but thermonuclear bombs seem impossible to shoot down. Victor has a promotion that increases air defense damage by +25, but it also does not provide a 100% chance to intercept nuclear bombs, for example, with a SAM.

If aluminum is available, I can attack a uranium resource tile using a bomber. However, if a worker improvement is placed on the tile, the bomber can no longer target it.

Question 1: How is the chance of intercepting nuclear weapons determined for all air defense units?
Question 2: How can you defend against nuclear weapons if you don't have them yourself?
 
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