Nuclear Strategy

theinfamousx

Chieftain
Joined
Mar 11, 2002
Messages
4
I've been playing with the Romans on a huge map for the past month or so and I've gotten to the point where I've got about 40% of the world's power rating and about half of it's culture. I've got an empire of about 60 cities, with an army of about 30 modern armor, 2 mech infantry in every city as well as 1 mech infantry in forts on every other square around my coast for defense against invasions, as well as about 30 mech infantry that are stockpiled ready to fortify enemy cities once they're conquered. I've also got about 10 stealth bombers, some artillery that are fortified in a few cities for defensive purposes, and numerous roman legionary in forts throughout the land for defense. So my armed forces are pretty solid, the question is however, should I use nuclear missles and how? I've got about 5 cities that can produce an ICBM in 4 turns, so I should be able to crank out quite a few. The question is should I use them. My civ is on the northern part of a huge continent with the Babylonians on the south. Our border is at about half the continent, where we both took our share of land from the conquered Greeks. My strategy with the nukes would be to take out the Babylonian capital and then to take out any large deposits of resources the Babylonians have. For instance, dropping a nuke on a group of gem squares destroys all the roads to the gems and takes away that resources until the roads are rebuilt. Is that a good strategy? Another problem I have (since I did a test run) is that once I drop the initial nuke all the other civilizations gang up on me. This isn't much of a problem since all the other civs are either too weak or too far away to do any damage. It does however give me the option of using my ICBM's on other civs too, so I use my strategy of "take out the capital, then the resources" with all the other civs. So far I haven't played enough turns to see the effects on the other civilization, since I haven't seen their citizens revolting or anything, but I'm guessing it'll work. What do you think?
 
well i also got a roman empire, with 90+ cities and there are 3 continents in a huge map, the biggest continent is dominated by me, 85% of that continents terrotory belongs to my roman empire, yeah i got in total 100 mech infantry and 85 modern tanks, and 42 radar artillery, 20 battleships and 11 stealth bombers plus 15 normal bombers and 15 jet fighters...

My economy earns 1400 gold per turn and i control the 60% of all the luxuries and the strategic resources of the world, my roman empire have 50.000 gold and is increasing for the 1400 gold per turn.

My nuclear arsenal is formed by 70 ICMB's and 15 tactical nukes (10 of them in 10 nuclear submarines placed in the borders of the other civs).

I build 5 ICBM's every 5 turns (in average one ICBM per turn), but i can build 25 ICBM's in 4 turns if i rush build them for the cost of 15.000 of gold... and those 15.000 of gold can be easily recovered with the great amount of gold my roman civilization earns per turn.

My opponents the Russians got 17 ICBM's (but cant build icmb's anymore because they lost their last uranium resource in a war against england), England has 26 ICBM's, India has 22 ICBM's, China 3 ICBM's, Babylony also in the southwest of my continent had 1 icbm but i destroyed it invading his city, because that icbm represented a threat to me, also the western civilization in my continent the greeks are not allowed to make nuclear weapons because i got 75% of the uranium in the world, and 50% of the aluminium of the world.

My ally Japan has 26 ICBM's (the japanese and the english are competing in a nuclear race, everytime one civ increase a icbm the other increases too).

All civs except the chinese, the babylonians and the greeks have the SDI (strategic defense satelite), the japanese doesnt have a source of uranium, they get it from me through trade, i give them uranium and they give me 120 gold per turn, the rest of the civs have trade embargos each other, because i managed to manipulate each other to create wars between them and so they create trades embargo between them, so they will be forced to trade with me and give the money to me.

The only problem in my empire is the corruption in the cities that are nor originally mine, anyways the terrain gives u a lot of resources and money, still the total corruption goes up to 1050 of corruption lost per turn, but the income is bigger.

The population of my empire is 91.000.000 of citizens.

11 gold per capita.

Also i was the first civilization in completing the SpaceShip.(but i continued the game for fun)

Now im trying to find a patch or cheat to create biological or chemical weapons to launch them to my enemy civs without getting everyone mad at me.

If u want a rec game of this nice game reply me.
 
Hey JoseM, that game sounds awesome!!!! Could you send me a rec game?? or the .sav?? at burke_adams@hotmail.com
 
My nuclear arsenal is formed by 70 ICMB's and 15 tactical nukes (10 of them in 10 nuclear submarines placed in the borders of the other civs).

That sounds like WW3 IRL. Makes me wanna go game ALOT, right now !! Good job :nuke: :king: :nuke:
 
Thanks for the link JoseM [dance]
 
i had a large nuclear war once, then i messed around with Civ3mod.bic and corrupted them all. pity really, However when id eventaully won the nuclear war the world was kinda ruined and i didnt want it anymore :p
 
Originally posted by JoseM


My opponents the Russians got 17 ICBM's (but cant build icmb's anymore because they lost their last uranium resource in a war against england), England has 26 ICBM's, India has 22 ICBM's, China 3 ICBM's, Babylony also in the southwest of my continent had 1 icbm but i destroyed it invading his city, because that icbm represented a threat to me, also the western civilization in my continent the greeks are not allowed to make nuclear weapons because i got 75% of the uranium in the world, and 50% of the aluminium of the world.


Very good to manipulate others and use their weakness to ur own advantage pls advise me on how u manipulated and earn frm their weakness
 
I build 5 ICBM's every 5 turns (in average one ICBM per turn), but i can build 25 ICBM's in 4 turns if i rush build them for the cost of 15.000 of gold... and those 15.000 of gold can be easily recovered with the great amount of gold my roman civilization earns per turn.

pls send me a copy of ur nice nd good game at aska26ph2001@yahoo.com
 
I just downloaded it and started a nuclear war...

All the pretty pollution...

:nuke: :nuke: :rocket2:
 
Without a Quick Response option to a First Strike, I'd never use nukes - too unrealistic.
 
Zouave, Quick Response has been turned into SDI.
 
Originally posted by Zouave
Without a Quick Response option to a First Strike, I'd never use nukes - too unrealistic.

I believe that your nuclear arsenal is virtually immune to a first strike, so your counterstrike nukes are intact and available for your counterattack.
 
Originally posted by Zouave
Without a Quick Response option to a First Strike, I'd never use nukes - too unrealistic.

Originally posted by Zachriel
I believe that your nuclear arsenal is virtually immune to a first strike, so your counterstrike nukes are intact and available for your counterattack.

I like to play late game wars, and have played many games with diplomatic, cultural, domination, and spaceship victories turned off, so as to play with Aegis Cruisers, Stealth, Radar Artillery, etc. In support of Zachriel's post, I have never seen an ICMB or a tactical nuke destrotyed by an AI first strike. Even if one of my central cities is hit by multiple nukes and none of my defenders survive, my ICBM(s) stored in that city is(are) left hovering above the city, waiting for launch, at the next turn.
 
Hey Catt, i noticed you live in the Bay Area - what city?
I live on the Cupertino/Sunnyvale border near San Jose.
 
I don't like using nukes on cities because they virtually all get cooked-off by the SDI. Instead, I reserve them for big packs of enemy units. Yesterday Hitler decided to invade me, his loyal ally, with 3 army groups. The third army group (Army Group C) consisted of approx 150 units - 100 troops and 50 tanks. No exaggeration but he had 5 leaders in that group! :eek: The tanks were tigers and tiger2's (imagine 4 of them in an army). The troops were Waffen SS. All I had left after fighting the other 2 army groups off were 3 tanks, 2 cavalry, 12 artillery, one commando and 6 gattling mecha's to try and hold back this bristling mob.

Anyways, they were arranged into 4 neat stacks next to each other. I plopped the ICBM on the middle stack and the world turned orange. I think those ICBM's are actually delivering "agent orange" not radiation. Half of the rabid pack was killed outright and the unlucky survivors were down to half health. My hastily arranged motley crew mopped them up with glee. Gunships swooped in to blow away stragglers trying to beat it back over the border. By the following turn they were all dead - not one made it back into Germany. I only lost 2 gattling mechas and 2 tanks. I got it saved just before the nuke was launched but its a mod so it wouldn't be usuable by anyone else.
 
All civs did not afraid to me In this 16 civ huge map English , all tactical nuke and ICBM are targeted towards their capital and key cities
 
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