Nuclear Weapons

holodmer

Chieftain
Joined
Apr 27, 2004
Messages
41
Im thinking about working on a mod and want to get some thoughs before I start

Tell me what you think of the general idea and if you think it would outbalance the game or would not be fun (please give reasons)

3 kind of nuclear based weapons

Regular Nuclear Bomb
- compareable with weapons used in Hiroshima and Nagasaki 20kiloTons range​
- not much change ingame from damage and detonation range, but total annihilation on center of explosion (city and units)​
- dropable by plane which can be shot down with air superity​
- medium range, maybe 2 kinds with first being like bombers and 2nd being like Stealth Bombers, depending on your tech state​
- can be captured, can be moved just like a plane​
- needs Manhatten Project (National Wonder, realy expensive, like 4000 Hammers for normal speed) and being able to build Bombers (and of course need Uran)​

Strategical Nuclear Weapons (basically Fission Bombs)
- ICBMs with a detonation power of 1-50megaTons​
- larger detonation range, maybe like fat cross of city ? (Zar-Bomb had 57megaTons, Explosion Radius which effected in 100Km)​
- of course total annihilation on center and maybe 1 surrounding field (basially totally killing everything in regular nuclear explosion radius)​
- destroyable from SDI system​
- unlimeted range, but require a Launching side Building which causes unhappy faces by itself​
- can be captured, cannot be moved​
- Needs Manhatten Project and needs Sat. Tech and Fission​
- with Robotic it allows you to Build Submarine ICBMs, basically Submarines that works like a ICBM(and is turned into a regular submarine ones it fires its shot) inside a City you can Upgrade a Submarine into a Nuclear Firing Sub, which requires a ICBM in the City together with the Submarine and uses the ICMB up once you Upgrade your Submarine(and of course it costs a reasonable amount of money​

Tactical Nuclear Weapons
- weapons with firepower less then 1kiloTon​
- weapons like Davy-Crockett, Cruise Missles, Neutron Bombs​
- damage only effects 1 field, City not destroyed, radiation just like a regular bomb 3x3(as those "small" bombs have compareable high radiation)​
- cant be intercepted and destroyed, as it is unreasonable to destroy a artellery shell or a low profile cruise missle​
- 3-4 fields range, can be airlifted and move like a ground unit (slow) and can be captured(if not on a sub)​
- needs Manhatten Project, Fission, Robotic, Compound parts (or whatever its called in english, the one that lets you build stealth bombers)​
- can be loaded on submarine​

I think nuclear weapons should be useable on own territory but with a great penality (think about a million troops marching though your land, it would be reasonable to use nuclear weapons there, and this was part of the nato defense tactics)

all kind of weapons will be useable on own territory, but each effected field gives x amount of unhappy faces for y turns in all your cities (could just the same as poprushing)

- fields count as effected if they A get hit by destruction or B get hit by radiation (if it is hit by both, it counts double)​
- Each population point killed by your own nukes counts as 1 effect​
- Each of your units killed by your own nukes counts as 1 effect​

Each Nuclear Weapon cause 1 :mad: in the City it is inside

IMO all this would require to teach the AI the basics of MAD (Mutual assured destruction)

another point could be having the fear of nuclear weapons play a role.

each hostile civilisation (negative relations) with a greater nuclear power causes 1 :mad: in every city, each weaker :) and each non-nuclear-civ 1 :) as well as citizen feel safe

if your a member of a alliance/team you get 1 :) for each hostile civ that is weaker then your ally, 1 :) each non-nuclear-civ and 1 :mad: if somoene is stronger then your ally

tell me what you think about it

edit: dont know how it happened, but misplaced tactical/strategical
 
Sounds good.

And yes your right, in the NATO tactic was to defend europe by atacking an invading force from the east in germany with nuclear weapons, there were 3 diffents strategies plan the so called NATO Document MC 14/1, MC 14/2 and MC 48/2

But back to the subject, again sounds terriffic, make a mod or so, I would like to have something like this...


:goodjob:
 
Sounds fantastic!!!! If you want a play-tester.. I'm your man!

Just one thing tho... you've gotten the names the wrong way round. Tactical weapons are small portable low-yield bombs, and strategic nukes are the long range one megaton plus weapons.
 
Ok

I will start working on it and report back here once I have a running version for beta test
 
ussr have similliar strategy (bomb soldiers with nukes) with nato forces invading GBR, Poland and Czechoslovakia

luckly cold war is finished :)
i wonder who could win this war :) and as einstein said: I don't know how gonna 3rd world war gonna look, but in 4th ww people gonna use rocks and sticks :)

lol - Future Technology # 20 - Rocks and Sticks ;)

and you should tweak it - it's nice idea :) make this mod asap :D
someone should make good nuclear weapon's and smart and psychopatic ai ready to use it earlier(like montezuma, but sometimes using nukes, now ai don't use any nukes even on tougher levels of hardnes)
 
noone wins such a war

may I suggest the movie "The Day After", good movie with a realistic screenario

(seeing that movie few days ago lead me to this idea)
 
lol i also watched this movie few days ago :)
yes it is one of the best movies about end of the world
 
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