As discussed and admitted before, nuke units are clearly undone. I have asked many times about their power ratios and never really got a definitive answer. It should be possible to make nukes with different power and destructive ratios in the game and that is precisely what is needed.
Now it seems that all have the same or far too low destructive power which is ludicrous and unrealistic to the point of absurdity. I am amazed that despite all the time these units have been in, they are left in their very undone state, adding more and more new have yet again had higher priority than fixing the content already in. Power ratios of nukes are currently way way off.
Tac nukes should naturally be the weakest nuke with shortest range and with just a single map square blast, a-bomb coming after it. I think it too should have a one map square blast range. Icbm should have more power and 9 square blast while mrbm and irbms could be made to deal damage according to their range.
Hydrogen bomb should be 9 squared blast and much more powerful than tac nuke or icbm. High end fusion bombs should flatten pretty much everything in a square with one blast, including cities. Tac fusi could do that for 1 map square and fusion nova to 9 squares. I wouldn't mind if they could eat the land too but most important is that they really should outclass all other nukes in destructive power and wipe squares clean of enemy filth.
With more power, should naturally come the higher maintenance and production costs. High end fusion bombs should have very big costs in both categories.
This overhaul is needed because of realism, common sense and mostly because there is no point whatsoever to keep ten different nuke units with wide technological range and with same power in game while only few having some range differences. Some also have higher maintenance and production costs with same or less power, so currently there is no sense whatsoever to build them.
Now it seems that all have the same or far too low destructive power which is ludicrous and unrealistic to the point of absurdity. I am amazed that despite all the time these units have been in, they are left in their very undone state, adding more and more new have yet again had higher priority than fixing the content already in. Power ratios of nukes are currently way way off.
Tac nukes should naturally be the weakest nuke with shortest range and with just a single map square blast, a-bomb coming after it. I think it too should have a one map square blast range. Icbm should have more power and 9 square blast while mrbm and irbms could be made to deal damage according to their range.
Hydrogen bomb should be 9 squared blast and much more powerful than tac nuke or icbm. High end fusion bombs should flatten pretty much everything in a square with one blast, including cities. Tac fusi could do that for 1 map square and fusion nova to 9 squares. I wouldn't mind if they could eat the land too but most important is that they really should outclass all other nukes in destructive power and wipe squares clean of enemy filth.
With more power, should naturally come the higher maintenance and production costs. High end fusion bombs should have very big costs in both categories.
This overhaul is needed because of realism, common sense and mostly because there is no point whatsoever to keep ten different nuke units with wide technological range and with same power in game while only few having some range differences. Some also have higher maintenance and production costs with same or less power, so currently there is no sense whatsoever to build them.