Nuke Use

yes i have they just dont use them very well
sometimes they send all their nukes on a border city
 
Apparently, AI still stands for...

"Artifical Idiot". Sigh. I was hoping it would at least be intelligent enough to offer a challenge. If it ever did use nukes effectively, we'd be in trouble, hmm?
 
I've never had nukes upon me. They either are too far behind and don't have the technology when I attack them, or they don't need it. :lol:

But it's a pity to hear this. I know the AI don't use them in a smart way in Civ2, but I was hoping it would be better in Civ3, as almost everything else is...
 
I have seen the AI nuking my highest production city as retaliation for me nuking their capital. I would consider this as a reasonably smart move (but I had some more ICBMs in a different city :)).
 
I dont think an ICBM can take out another ICBM in civ3. I know the few times Ive nuked an ai city because it had an ICBM in it, it'd also end up with the ICBM being the only unit still standing in the city (sort of funny to see a city defended by an ICBM too). And I dont think it was chance that it was all that survived cause I triple nuked :)
 
wervdon, are you sure? I'm not questioning your eyes, I just find that kinda odd, because in real life, those things are quite delicate. One good heavy jarring and they are outta commission. A nuke sure would make a nice 9.0 + earthquake. Strange.
 
Well, it could of been a fluke since they only have a % chance to kill each unit. But I do remember a game not too long ago where my egyptian nation was peacefully ruling 50% of the planet and building its nuclear "detterent" force. Then a spy reported that the evil French were also building ICBMs...they only had 4, but you know we couldn't have that, so I dropped 3 nukes on the city that had them, and only their ICBM survived. I then proceeded to nuke their other 20+ cities before the end of the turn assuming that the nuke was invulnerable.


I think it maybe cause they have 0 defense. I know lethal bombardment (non-nuclear) for sure can't kill a worker cause its drove me nuts a few times (then I realized how unfair that'd really be in game terms:P)
 
Oh and incidently, they responded the next turn by dropping all 4 of their ICBM's on the same city, the first 3 of which my SDI quiet effectively shot down, the last of which, oh well it happens :)

The city that got nuked was one of my better ones, it had a few wonders and was fully improved, semi-central. It wasn't my largest, but could of been my most productive.
 
Nuclear Deterence seems to work in real life.. but not in civ? :lol:

It very well could be a fluke. I wonder if anyone else has had that experience yet.

0 defense or not, they should still be destroyed. If you have a nuke missle in the middle of a city, the city goes, so should the nuke. Otherwise, what's the point of nuclear deterrence?
 
I dont know once the patch is out it'd be easy enough to setup a quick scenario and test that for sure though :) Otherwise, if I get in another game that goes that long and I know an ai is building ICBM and where they are, Ill be sure I try it a dozen or so times :)
 
Oh and I wouldn't be too surprised if it did work that way since because of the way a turn based game works, letting nukes take out nukes would mean no detterent :) ie) if my nukes can kill your nukes, whats to keep me from double nuking every city in the world (0 chance of counter attack or close to it)
 
But is it realistic? Probably not. That is why there should be SSBNs in the game, carring SLBM (sea-based ICBMs). That's deterent enough for most.

You can probally add those by just adding the ICBM flag to tactical nukes :) They should still be loadable in subs (that just requires the tactical missile flag) and have infinite range cause of the ICBM flag.
 
one time, i captured a city with the hoover dam in it. the AI nuked it and put a stack of units outside of the city. They should have captured it on the same turn as the nuke. I couldn't defend the city, so I disbanded it. hehehe
nukes are great for large cities with fortified mech inf. in them, esp. if they're on hills. I also use them on capitals that I'm about to invade to destroy spaceships.
Put a stack of modern armor beside the city. Nuke 1 square over from the city on the opposite side as your units. You can then take the city with little resistance and still have a road into/out of it and some food land left.
Nuking is a good way to get everyone to declare war on you though. It seems to help to get MPPs with everyone but the intented victim and get them to declare war and attack you first.
 
There should be a feature in the game that accurately depicts Second-Strike Nuclear Retaliation. How it works is if you are targetted by nuclear weapons you have the option of launching your own nukes (if you have any) immediately and during the nukes' owner's turn. Currently, that is how everything works in the real world. You wouldn't want to launch nukes since your target can launch their nukes even before you can destroy those nukes. Nuclear retaliation won't even take 15 minutes.

So when you start launching nukes you'll have to expect that before your turn ends at least one of your cities is smoldering.
 
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