NukeNES: One last try

Nuka-sama

See ya! It has been a fun decade!
Joined
Jan 27, 2006
Messages
9,473
Well, as of now, I have had one sucsessful Nes, and one failed NES. This is going to be one last shot at modding for me, and I hope it goes well. This is going to be a continuation of #1 Persons NES, and those who had nations there, can have them here.

So, this is going to be a Fresh Start, the cradle being in the Middle East. Nations in the Red Zones will be the strongest, Green Zones will be somewhat good, and other areas can be settled, but they will be weaker.

Template

Nation Name
Your Name
Color: I will decide this
Government
Efficiency (Civilian/Military) 0/0
Economy: 1/2/0
Economy Status Stable (0)
Cities: Capital,
Size: Small(1)
Age: Bronze Age
Army: 1000 Spear men
Navy: 50 Galley (or another 500 spear men if land locked)
Infrastructure: Dirt Tracks (0/2)
Education: Wha...? (0/2)
Culture: Disunited
Confidence: Ehhhhhh.......
Religion:
Projects:
Voyages of Discovery I will decide this
Generals
Description: Brief description of your nation, also say were you want to be.

Color
I will decide this

Government It can be anything, from Depotism to Democracy. Some governments may prevail more at the earlier stages at the game though.

Efficiency: This is in form of Civilian/Military. It costs 2 ep to improve, and you can only upgrade them once per turn. You can't raise both in the same turn though. Civilian is how your government is working at home. High Civilian leaderships will have effects on Confidence, Culture and economy. Military is how well your Generals think on their feet.

Economy
In the form Rural/Urban/Trade and Raiding. To a rough approximation, the first is your agriculture and mining, while the second is your production of finished goods. You can generally invest 2 points into rural or suburban to raise it by 1, if you give a good excuse. The third represents how much trade you're doing with other nations or if you are raiding the lands and seas. Increase it by doing more trade/cornering the market in something and raiding. Some may have numbers in Parenthesis afterward. These are for ecos that are banked/Eco orders that are none sensical or breaks the rules.

Economy Status How well your economy is doing. This cannot be raised by spending. Your actions will have effect on this, whether good or bad. Example: Malta has 1/1/1. Their economy is Growing (+1). They not only have their usual 3 ep, but an additional ep because of their economy. Like wise, if their economy is failing (-1) They will only have 2 ep to spend

Cities
For every urban economy you have you can make a city for an additional Eco. These will give boosts to your culture as well as slight increases to your Education. In order to build ships more complicated than Galleys, you will need to have a city that is not your capital on the water. When you found them, give their name. Also the more cities you have the more likely some random events are. Also when you build Wonders of the World you will have them be in a certain city. However too many cities too dense will lead to some drawbacks, like increased bureaucracy and reduced confidence and infrastructure. It is also advised that you have your rural economy be strong in order to properly support your cities, else the negative effects will be more noticeable.

Size
The cost of infrastructure and education increases are multiplied by the number in parentheses. So are your army increases. So it's a trade-off. For every size level, you can have 3 Agriculture levels, and 3 Urban levels.

Levels: Tiny(1),Small(1), Getting There(2), Respectable(2), Healthy(3), Medium(3), Large(4), Bloated(4), Obese(5), Gargantuan(5), Utterly Massive (6+)

Age
The level of technology you're at. Your army and navy are automatically upgraded to the next level when you reach it. You're more likely to get it if others near you have it. We'll start in the Bronze Age.

--Bronze Age--
Iron Age
Classical Age
Empire Age...

Army and Navy

MILITARY:
(SOLDIERS)
- Axemen: 1 EP = 500 (Heavy Armor, Good against Ground troops, but bad against Horse troops, Bronze Age and Beyond)
- Spearman: 1 EP = 500 (Some Armor, Good on Defense and against Horses, Bronze age and Beyond)
-Spartan Hoplites (UU) 1 ep for 300 (Heavy Armor, replaces spearmen, good against Spearmen, and better than regular Spearmen against Melee troops)
- Archers: 1 EP 300 (Light armor, strong on defense, ok on offense, Bronze age and beyond)
- Sword Infantry: 1 EP = 250 (Iron Weaponry and Armor, Very Skilled on Attack, Iron age and beyond)
-Pikemen 1 EP = 200 or 1 ep to improve 250 Spearmen. VERY long Pike. Requires Clasical age
-Mace Men 1 EP =200 or 1 ep to improve 250 Axemen. Chainmail, very good against melee. Requires Classical Age

(DOMESTICATED SOLDIERS / CAVALRY)
All are good against all ground troops except against spearmen
- Horsemen: 1 EP = 250 (Heavy Armor, spear and sword, Bronze Age and beyond)
- Horse Archers: 1 EP = 250 (Light Armored, fast, Bronze Age and beyond)
-Light Calvary 1 EP = 200 or 1 ep to improve 250 of Chariots or any other Horse Units. Wears chainmail and uses lance. Light Calvary Requires Clasical Age
- Chariots: 1 EP = 100 (Heavy armored, uses bow, sword, or spear, very effective, Bronze age and beyond)
- War Dogs: 1 EP = 300 (Half Starved, bred to kill, will show no mercey, cannot truely be commanded, soldiers break and flee in front of)
- War Elephants: 1 EP = 25 (4 huge feet and 2 massive tusks make them the first tanks. will cause panic, but if scared, will sometimes kill your troops. Only for Indian, East Asian, and some African nations)
-Indian Elephant Calvary 1 ep for 20 (Like war elephants, but 4 Archers stand on top with a driver to make this excellent shock troops and distance troops)
*For Desert Countries, you can choose to build both Horse based Cavalry or Camel Based Cavalry. This allows an advantage in desert territory but relatively useless elsewhere.

(SEIGERY/ARTILLERY)
- Battering Rams: 1 EP = 30
- Seige Towers: 1 EP = 25
- Ladders: 1 EP = 100
- Sappers: 1 EP = 25
- Catapults: 1 EP = 10
*Seige Weapons are most needed when attacking cities with walls. You can either bring them with you or you can build them as an army moves, you can only build them if the region you are in has access to the needed resources. You can easily trasport ladders but for Seige Towers you may loss them if you move through the Alps or something.*

Navy
-Galleys 1 ep for 50 (Transport troops, but that's really all they are good for)
-Tremenes 1 ep for 25 (War Galleys, effective against galleys)
-Caravel 1 for 20 (Is good at fighting like a Tremene, and can carry troops) requires Clasical Age

In old games, the (0-10) usually indicated Training. This is updated to, (0-10/0-10) The first being training and the 2nd being Weaponry Quality. This can help act as an edge so the Units may not always be even just because of training at 10.


Infrastructure
Roads, food storage, etc. Necessary if you plan to expand much (hint hint)...
You must spend the number in parentheses of spending points, multiplied by your size number, to get to the next level. Expect slight drops when increasing size (so don't think, “hey! Lets go all the way to railroads for X dollars rather than expanding first and having to spend 2 or 3X dollars”)

Levels: None(1), Dirt Tracks(2), Dirt Roads(3), Stone Roads(4), Paved Roads(5), Efficient(6), Highways(7)

Education
How smart your people, generals, engineers, etc. are. A high one will help you get to the next level, but won't guarantee it. Expect a drop when you gain an age. Same increase thing as infrastructure.

Levels: None(1), Wha...?(2), Illiterate(2), Bad(3), Okay(3), Literate(4), Educated(4), Scholarly(5), Genius(5), SUPER GENIUS(6), SUPER GENIUS+x(6+x)

Culture
How cultured, sure of themselves, patriotic, superior-feeling, etc. your people are. NOT how they feel about you. This is important, but can't be increased by spending points.

None, Disunited, Cohering, Coherent, Strong, Magnificent, Devoted, Patriotic, Jingoistic, Superior, All-Powerful, Invincible

Confidence
How much your people like you. You want this high. Stories will help, spending points won't, sudden changes in policy can also cause decrease it.

None, Revolting, Muttering Angrily, ehh...., Okay, Good, Great, Super, Awesome, Adoring, Blindly Following, Worshipping, Zombie-Like

Projects
They cost eco points. Send me a description and the intended result. I'll give you the amount.

Voyage of Discoviries They cost 3 ep each, and you can only buy one per turn. You start with your regions VOD if you are bordering the sea. There are : MED (Medditeranean) NE (North Europe) WCA (West Coast of Africa) ECA (East Coast of Africa) IO (Indian Ocean) CPJ (China, Philipines, Japan) ANZ (Australia, New Zeland) WCNA (West Coast of North America) WCSA (West Coast of South America) ECSA (East Coast of South America) CAR (Carribean) ECNA (East Coast of North America)

Orders
PMed only. Creativity is good. 2 PM limit. If my box is full, you can email me

Updates

Will be 1 time a week at start. Deadline will be 6 PM US East Coast time on the day I say and will be updated, including stats by the next morning. About 10 years per IT update, however many I want for BT's.

Projects and Wonders

Projects and wonders are like most other NESes in this form: Name of Project (amount of money invested/amount needed, turns already/turns needed)

I advise PMing me before order time what projects/wonders you want to do, consisting of there proposed benefits. Then, if they are rational, I will respond with the Economy needed and the Turns needed.

Do not post untill I command you to
 
Civ Map

Spoiler :
The_map.PNG


Current Map

Spoiler :
New_map.PNG
 
PC Stats

Brotherhood of Mano
Captain2
Color: Dark Red
Government: Theocracy
Efficiency (Civilian/Military) 0/0
Economy: 12/3/2
Economy Status Growing (+1)
Cities: Cabe, Adela
Size: Small(1)
Age: Bronze Age
Army: 1300 Spear men 1500 Axemen, 500 Horsemen, 100 Ladders, 30 Battering rams
Navy: 50 Galley
Infrastructure: Dirt Tracks (0/2)
Education: Illiterate (0/2)
Culture: Coherent
Confidence: Good
Religion: Mano
Projects: Glourious State Farms (+4 Agriculture Economy) Complete! Animal Husbandry (4 ag, 2 Trade, and an economy level) COMPLETE!
Voyages of Discovery ESA
Generals
Description: Nobody can be entirely sure when The Brotherhood of Mano was originally formed, they themselves claim to have existed since the first humans. Lead by an "Immortal", when their leader dies the oldest son takes his name and the former leader is buried as his son, therefore never actually dying in name. The Mano approached several ideas to help their economy boom, and have taken over Adena.

Nation Name: Hatti
Ruler/Player Queen Kishara/Lord Iggy
Color: Greyish Blue
Government: Monarchy
Efficiency (Civilian/Military) 1/0
Economy: 10/17/0
Economy Status Stable (0)
Cities: Muttwalia, Abaita, Sinop, Tyre, Thebes, Batumi, Roti, Astrakhan, Caffa, Byzantium, Nicorisa, Odesa, Kyev, Jeruselum, Kharthoum, Chaden
Size: Gargantuan(5),
Age: Iron Age
Army: 3470 Spear men (1/1), 960 Chariots (6/2) 1000 Axemen (2/1) 33 Catapults 1700 Sword Infantry (3/0)
Navy: 130 Galleys (0/0) 425 Trimenes (2/0)
Infrastructure: Stone Roads (0/15)
Education: Bad (0/15)
Culture: Coherent
Confidence: Great
Religion: 95% Padic, 4% Trinity, 1% Christian
Projects:
Voyages of Discovery: MED
Generals
Description: A warrior Race living in Centeral Asia Minor, they have conqured their weak neighbors, and now look to the Byzintines and Fayid's for expansion. They quickly conqured the weak Fayids, and procceded to conquer the Egyptians, and to rule the levant. Their great expansion stopped when the King died, and a great civil war began. They fought on and off wars with the Byzantines, and were enemies of the Holy Padic Empire, untill Astrais urupsed the throne, and converted the nation with a ruthless Inqusition. They then went west into Europe to further their gains. Is there an end in sight to Hatti?

Nation Name: Rome
Your Name: Roman Senate/germanicus12
Color: Purple
Government: Republic
Efficiency (Civilian/Military) 0/0
Economy: 7/11/0
Economy Status Stable (0)
Cities: Rome, Cumae, Agraham, Venetia, Tarrantum, Palmero, Sycrause, Sardei, Corsce, Carthage
Size: Healthy(3)
Age: Iron Age
Army: 1000 Horsemen (2/0) 10 Catapults (0/0) 1900 Roman Legions (5/1) 50 War Elephants (2/0)
Navy: 80 Galleys 35 Trimenes (0/0)
Infrastructure: Dirt Roads (0/9)
Education: Educated (0/12)
Culture: Cohering
Confidence: Great
Religion: Ceruthium
Projects: Roma University (+2 Levels of Education/+1 Culture) Complete!/ Legion Academy (+Better soldier training) Complete!/ Trade Center (Secret) COMPLETE!
Voyages of Discovery: MED, WCA
Generals:
Description: Place where Rome is. Rome is a nation of proud citizens. After close brushes with defeats they managed to secure a good piece of land to grow an empire, in the words of their god, "I grant them dominion without end..... the master-race, the wearers of the Toga. So it is willed!!" And a flash of lighting and thunder boomed came at the end of this proclamation. Since then, Rome fought Celtia on land, and conqured Malta on Sea. They were then converted to the faith of Trinity, and are one of the richest and faithful of people in the world.

Janjaweed
Your Name Sieed Janja/Abaddon
Color Brown
Government Monarchy
Efficiency (Civilian/Military) 1/0
Economy: 5/6/2
Economy Status Growing (+1)
Cities: Janjia, Ugen, Kumbe Kombe, Kelde, Abaton
Size Getting There(2)
Age: Iron Age
Army: 500 Spear men (0/0) 1000 Axemen (1/0) 800 Archers (1/0)
Navy: 50 Galleys
Infrastructure: Dirt Roads (0/4)
Education: Bad (0/6)
Culture: Disunited
Confidence: Good
Religion: Padic
Projects: Great Janjaweed Library (+2 Education) Done!
Voyages of Discovery:
Generals
Description: The Janjaweed had humble beginings on Lake Abaddon, with incompetent and absent leadership. While there is a blossom in leaders like Abaddon V and Sieed Janja, who pioleted the furthering of the empire, little has been done other than being a Marijuana Trade Hub.

Holy Padic Empire
Your Name Warhead
Color: Light Purple
Government Theocratic Caliphite
Efficiency (Civilian/Military) 0/0
Economy: 11/10/0
Economy Status Stable (0)
Cities: Baghdad, Parsagade, Medina, Tanjag, Calcatua, Inebia, Sibei, New Baghdad, Axum
Size: Obesse (5)
Age: Classical Age
Army: 2400 Sword Infantry (0/0) 250 Horse Archers (0/0) 1600 Axemen (6/0)
Navy: 100 Galley (0/0) 500 Tremens (0/0)
Infrastructure: Stone Roads (0/20)
Education: Wha??? (0/10)
Culture: Coherent
Confidence: Revolting
Religion: Padic (Founder)
Projects: Sahibib (+2 Culture) DONE! Cross Roads (Secret) 15/30- Rebuilding the Nation (SECRET) COMPLETE!
Voyages of Discovery IO, CPJ
Generals
Description: Very Padic peoples living in Sumer. They United and found the City of Baghdad. It is a center of Padic learning. IT started humbly, and soon grew to conquer Persia, Arabia, most of India, and parts of Africa. They are very untolerant, and all non Padics are slaves.

Huronic Empire
carmen510
Color: Blue
Democratic Monarchy
Efficiency (Civilian/Military) 1/0
Economy: 4/4/0
Economy Status Stable (0)
Cities: Manhastan (Manhattan) Botwanna, Niagra Falls
Size: Healthy (3)
Age: Bronze Age
Army: 5950 Spear men (0/0) 150 Horsemen (0/0) 4000 Axemen (0/0) 600 Archers (0/0) 2000 Huronic Warriors
Navy: 50 Galley 75 Trimenes
Infrastructure: Stone Roads (0/9)
Education: Bad (8/9)
Culture: Cohering
Confidence: Good
Religion:
Projects:
Voyages of Discovery ENA
Generals
Description: At the dawn of civilization, a new type of civilization had formed. The Great Chief Lawwata had unified the tribes of New York and New Jersey, only to become the oppressive dictator of the tribe. Eventually, the now Great Chief, Carmen Malaki, the first female leader,has risen above Lawwata and crushed his rule. The Hurons expanded, and defeated the large Iroqouis nation. Now, with Ohio to the West, Seminoles in the South, and great northern winds coming, will the Hurno be able to stand tall?

Gualish-Celtic Empire
Player ?/TerisH
Color: Dark Green
Government Monarchy
Efficiency (Civilian/Military) 2/3
Economy: 7/11/1
Economy Status Blooming (+2)
Cities: Paris, Lyon, Dover, Candon, Londinum, Camolot, Sevila, Nuevo Carthago, Granada, Lisboa
Size: Obbese(5)
Age: Iron Age
Army: 2300 Spear men (2/0) 1150 Sword Infantry (3/0) 1000 Axemen (1/0) 200 Horsemen (0/0) 500 Horse Archers (0/0) 2300 Gallic Bowmen (8/0) 30 Battering Rams, 10 Catapults
Navy: 80 Galley (3/3) 190 Trimenes (7/3)
Infrastructure: Dirt Roads (0/12)
Education: Illiterate (0/8)
Culture: Cohering
Confidence: Good
Religion: Trinity (Founder)
Projects: Provence (+1 civilian leadership, +1 Infrastructure, +1 city) Complete! Camolot (+1 Civ. Leadership, +1 Military leadership, +city, +stability to England) Complete! Ceruthium Temple Complex (secret) (COMPLETE)
Voyages of Discovery NWE, MED
Generals
Description: The Guals were once the worlds greatest mercinaries. Their tribe, merged with the Celts at the time, were used in wars in Spain, Italy, and even Greece. However, when war with Rome came, the Guals went norht to establish the city of Paris. With a civilization, they were able to over power their other neighbors to rule an empire streaching from Brittania to Iberia.

Nation Name: Taiyounotochi
Your Name: LightFang
Color: Pink
Government: Monarchy
Efficiency (Civilian/Military) 2/1
Economy: 3/4/2
Economy Status Stable (0)
Cities: Asokobasho, Kokochiiki, Migotopu,
Size: Getting There(2)
Age: Classical Age
Army: 450 Spear men, 250 Pikemen, 1150 Light Calvary, 550 Macemen
Navy: 50 Galley, 35 Caravels
Infrastructure: Paved Roads (0/10)
Education: Illiterate (0/4)
Culture: Cohering
Confidence: Good
Religion: The Wandering Path (Founder)
Projects: The Catacombs - (+1 Military Efficiency, +1 Civilian Efficiency, +1 Education) Complete!
Voyages of Discovery: CPJ
Generals: None
Description: A rogue state formed by dissidents of the barbarous Hyuga Dynasty, in the north of OTL Japan, they diplomaticly united Japan to become the most intelligent nation in the world, and went on to conquer the Koreans.

Ethiopia
Player ?/Charles Li
Color Dark Redish/Brown
Government: Theocracy
Efficiency (Civilian/Military) 0/0
Economy: 4/3/3
Economy Status Stable (0)
Cities: , Nukeondanile
Size: Small(1)
Age: Iron Age
Army: 20,000 Peasants, 1000 Spearmen, 500 Axemen, 1600 Sword Infantry
Navy:
Infrastructure: Dirt Roads (0/3)
Education: Illiterate (0/3)
Culture: Cohering
Confidence: Revolting
Religion: Padic
Projects: Kharthoum Sahibib (+2 Culture/+2 Confidence) COMPLETE! Occupied
Voyages of Discovery ECA
Generals

Nation Name Kingdom of Sweden
Harold VIII/Luckymoose
Color: Blue
Government Monarchy
Efficiency (Civilian/Military) 0/0
Economy: 7/8/1
Economy Status Stable (0)
Cities: Stockholm, Medera, Dublin, Ahrus, Hamburg, Reghem, Traget
Size: Small(1)
Age: Iron Age
Army: 1200 Spear men (1/0), 800 Axemen, 200 Viking Warriors
Navy: 100 Galley, 100 Warships
Infrastructure: Dirt Tracks (0/2)
Education: Wha...? (0/2)
Culture: Disunited
Confidence: Ehhhhhh.......
Religion: 88% Ragnarök 12% Trinity
Projects:
Voyages of Discovery NWE
Generals

Nation Name: Russia
?/Shadow Knight
Color: Blue
Government: Tsardom
Efficiency (Civilian/Military) 0/0
Economy: 3/3/0
Economy Status Stable (0)
Cities: Moscow, Petrograd
Size: Small(1)
Age: Iron Age
Army: 1000 Spear men, 300 War dogs, 500 Axemen, 150 Sword Infantry, 8 Catapults
Navy: 50 Galley
Infrastructure: Dirt Roads (0/9)
Education: Illiterate (0/6)
Culture: Disunited
Confidence: Ehhhhhh.......
Religion: Padic
Projects:
Voyages of Discover:
Generals:
Description: Moscovy is a nation founded by Tsar Burldon Blavonovich, an Eastern peasant who set out to build a dream. The dream took the shape of the city of Moscow, and the founding of Moscovy

NPC Stats

Scotland
player ?/?
Color Yellow
Government: Monarchy
Efficiency (Civilian/Military) 0/0
Economy: 1/2/0
Economy Status Stable (0)
Cities: Reghem,
Size: Small(1)
Age: Iron Age
Army: 1000 Spear men (1/0)
Navy:
Infrastructure: Dirt Tracks (0/2)
Education: Wha...(0/2)
Culture: Disunited
Confidence: Ehhhhhh.......
Religion: Ceruthium
Projects:
Voyages of Discovery NA
Generals
Description:

Xebi Xian
player ?/?
Color Brown
Government: Monarchy
Efficiency (Civilian/Military) 0/0
Economy: 4/6/0
Economy Status Stable (0)
Cities: Dekone, Chadicori, Chokia, Nanjing
Size: Getting There(2)
Age: Iron Age
Army: 1300 Spear men (0/0) 5000 Axemen (0/0) 4000 Sword Infantry (0/0)
Navy: 50 Galley (0/0)
Infrastructure: Dirt Roads (0/6)
Education: Wha...? (0/2)
Culture: Disunited
Confidence: Ehhhhhh.......
Religion: Wandering Path
Projects:
Voyages of Discovery CPJ
Generals
Description: The Far Southern Chinese country, relocated after the great dynasty war

Republic of Sparta
Player ?/NPC
Color Dark Red
Government Republic
Efficiency (Civilian/Military) 2/2
Economy: 4/6/2
Economy Status Growing (+1)
Cities: Sparta, Athens, Minoa, Libe, Carthage
Size: Healthy (3)
Age: Iron Age
Army: 300 Spear men (2/0) 1000 Archers (3/0) 700 Axemen (1/0) 1550 Sword Infantry (3/0) 500 Horsemen (2/0)
Navy: 50 Galley (2/0) 125 Trimenes (2/0)
Infrastructure: Dirt Roads (6/9)
Education: Bad (8/9)
Culture: Cohering
Confidence: Okay
Religion: Trinity
Projects: Spartan Military School (+ Education level, +Spartan Confidence, + Military Efficiency, requires at least 1 Eco point a turn to be spent on increasing the Military.) Complete!
The Great Harbor (+1 trade Eco/ +Better training of ships) Complete!
Voyages of Discovery MED
Generals

Ohio
Color: Orange
Confederacy
Efficiency (Civilian/Military) 0/0
Economy: 4/3/0
Economy Status Stable (0)
Cities: Where the Rivers meet, Where the Rivers End
Size: Small (1)
Age: Bronze Age
Army: 1000 Spearmen (0/0) 1500 Axemen
Navy:
Infrastructure: Dirt Tracks (0/2)
Education: Wha...? (0/2)
Culture: Disunited
Confidence: Ehhhhhh.......
Religion: Nature Worship
Projects:
Voyages of Discovery None
Generals

Polynesia
player ?/?
Color Blue
Government: Monarchy
Efficiency (Civilian/Military) 0/0
Economy: 4/4/0
Economy Status Stable (0)
Cities: Piet, Singep, Kaguna
Size Getting There(2)
Age: Iron Age
Army: 1000 Spear men (1/0)
Navy:
Infrastructure: Dirt Tracks (0/2)
Education: Bad (0/3)
Culture: Cohering
Confidence: Ehhhhhh.......
Religion: 87% Wandering Path 13% Padic
Projects:
Voyages of Discovery
Generals

Macedonia
Player ?/?
Color Green
Government Monarchy
Efficiency (Civilian/Military) 0/0
Economy: 3/2/0
Economy Status Stable (0)
Cities: Pella
Size: Small (1)
Age: Iron Age
Army: 600 Spear men (2/0) 800 Pisoli (5/0)
Navy: 50 Galley (2/0)
Infrastructure: Dirt Paths (0/2)
Education: Illiterate (0/2)
Culture: Disunited
Confidence: Ehhhhhh.......
Religion: Padic
Projects:
Voyages of Discovery MED
Generals

Swalli
Player ?/?
Color Light Green
Government Theocracy
Efficiency (Civilian/Military) 1/0
Economy: 2/2/1
Economy Status Stable (0)
Cities: Koinbe
Size: Healthy(3)
Age: Iron Age
Army: 1100 Sword Infantry (0/0) 400 Spearmen
Navy: 50 Galley (1/0)
Infrastructure: Dirt Paths (0/2)
Education: Literate (0/12)
Culture: Coherent
Confidence: Okay
Religion: Padic
Projects:
Voyages of Discovery MED
Generals

Basca
Vasal of the Holy Padic Empire
Player ?/?
Color Brownish Green
Government: Theocracy
Efficiency (Civilian/Military) 0/0
Economy: 2/2/2
Economy Status Stable (o)
Cities: Bascata
Size: Getting There(2)
Age: Iron Age
Army: 1300 Spear men (1/0) 1000 Sword Infantry
Navy:
Infrastructure: Dirt Paths (0/4)
Education: Wha...? (0/4)
Culture: Disunited
Confidence: Revolting
Religion: Padic
Projects:
Voyages of Discovery MED
Generals

Germany
Player ?/NPC
Color: Grey
Government Monarchy
Efficiency (Civilian/Military) 0/1
Economy: 2/4/0
Economy Status Stable(0)
Cities: Luneburg, Hanover, Ahrus
Size: Small(1)
Age: Iron Age
Army: 1000 Spearmen (0/0) 700 Sword Infantry (0/0)
Navy:
Infrastructure: Dirt Paths (0/2)
Education: Wha...? (0/2)
Culture: Disunited
Confidence: Ehhh....
Religion: Ceruthium
Projects:
Voyages of Discovery
Generals

Delhi
Player ?/?
Color: Green
Government Monarchy
Efficiency (Civilian/Military) 0/0
Economy: 2/2/0
Economy Status Stable (0)
Cities: Delhi
Size: Small(1)
Age: Iron Age
Army: 400 Spear men (0/0) 100 Indian Elephant Calvary (0/0) 250 Sword Infantry
Navy: 100 Galley (0/0)
Infrastructure: Dirt Tracks (0/2)
Education: Wha...? (1/2)
Culture: Cohering
Confidence: Ehhh....
Religion: Guthet
Projects:
Voyages of Discovery IOS
Generals

England
Player /NPC
Color: Orange
Government Monarchy
Efficiency (Civilian/Military) 0/0
Economy: 4/6/0
Economy Status Stable (0)
Cities: Londinium,
Size: Small (1)
Age: Iron Age
Army: 800 Spearmen
Navy:
Infrastructure: Dirt Tracks (0/2)
Education: Wha...? (0/2)
Culture: Cohering
Confidence: Okay
Religion: Ceruthium
Projects:
Voyages of Discovery NWE
Generals

Hanover
Player /NPC
Color: Redish-Brown
Government Monarchy
Efficiency (Civilian/Military) 0/0
Economy: 1/0/0
Economy Status Stable (0)
Cities:
Size: Small (1)
Age: Iron Age
Army: 250 Sword Infantry (0/0)
Navy: 50 Galley (0/0)
Infrastructure: Dirt Tracks (0/2)
Education: Wha...? (0/2)
Culture: Cohering
Confidence: Okay
Religion: No dominint
Projects:
Voyages of Discovery NWE
Generals

Austria
Player /NPC
Color: Orange
Government Monarchy
Efficiency (Civilian/Military) 0/0
Economy: 2/3/0
Economy Status Stable (0)
Cities: Vienna, Zagreb
Size: Small (1)
Age: Iron Age
Army: 700 Spearmen (0/0)
Navy:
Infrastructure: Dirt Tracks (0/2)
Education: Wha...? (0/2)
Culture: Cohering
Confidence: Okay
Religion: No dominint
Projects:
Voyages of Discovery
Generals

Khemer
Player /NPC
Color: Gold
Government Monarchy
Efficiency (Civilian/Military) 0/0
Economy: 2/2/2
Economy Status Stable (0)
Cities: Bigep
Size: Small (1)
Age: Iron Age
Army: 1000 Spearmen (0/0) 500 Sword Infantry (3/0)
Navy: 50 Galley (0/0)
Infrastructure: Dirt Tracks (0/2)
Education: Wha...? (0/2)
Culture: Cohering
Confidence: Okay
Religion: Padic
Projects:
Voyages of Discovery CPJ
Generals

Iccosum
Player /NPC
Color: Light Green
Government Monarchy
Efficiency (Civilian/Military) 0/0
Economy: 1/0/0
Economy Status Stable (0)
Cities:
Size: Small (1)
Age: Iron Age
Army: 1000 Spearmen (0/0)
Navy: 50 Galley (0/0)
Infrastructure: Dirt Tracks (0/2)
Education: Wha...? (0/2)
Culture: Cohering
Confidence: Okay
Religion: Padic
Projects:
Voyages of Discovery MED
Generals

Adeta
Player /NPC
Color: Blue
Government Monarchy
Efficiency (Civilian/Military) 0/0
Economy: 1/2/0
Economy Status Stable (0)
Cities: Adela
Size: Small (1)
Age: Bronze Age
Army: 1000 Spearmen (0/0)
Navy: 50 Galley (0/0)
Infrastructure: Dirt Tracks (0/2)
Education: Wha...? (0/2)
Culture: Disunited
Confidence: ehhh
Religion:
Projects:
Voyages of Discovery
Generals

Seminoles
Player /NPC
Color: Yellow
Government Monarchy
Efficiency (Civilian/Military) 0/0
Economy: 1/2/0
Economy Status Stable (0)
Cities: Fladen
Size: Small (1)
Age: Bronze Age
Army: 1000 Spearmen (0/0)
Navy: 50 Galley (0/0)
Infrastructure: Dirt Tracks (0/2)
Education: Wha...? (0/2)
Culture: Disunited
Confidence: ehhh
Religion:
Projects:
Voyages of Discovery
Generals
 
5 Greatest Cities

Baghdad, Holy Padic Empire, Population 200,000 Contains the Sahibib Like Abaita, the city is a hub of culture. However, the Padic religion has an effect on all lives, especially here, and alot of great artists have been put to death. The great Sahibib is a monument to Padia, and has captured the intrest of believer and Heathen alike

Sparta, Sparta, Population 190,000 This city is the birthplace of Modern (100 B.C.E. ;)) Military Tactics, and its Spartan Military School has produced Excellent Generals. Even Scipio of Rome went here! It also has a huge Harbor to protect ships.

Paris, Gaul, Population 150,000 The Center of the Ceruthium faith, the city is very wealthy. It is one of the few beacons of Civilisation in Northern Europe

Rome, Rome Population 139,000 The oldest city in Europe is also home to many cultures. It is home to the wealthiest people west of Baghdad

Nanjing, Xebi Xian, Population 102,000 The old capital of Xebi Xian, it is old and new, with zoos, circuses, and buildings over 2,000 years old

Wars of Our World
(Aggresor/Defender)

The Cyprus War
750 B.C.E.-731 B.C.E.
Participants Byzantine Empire, Hatti v.s. The Fayid Dynasty
Objective: To remove a potential threat in Asia Minor
Result: Byzantine occupation of Cyprus and the West Most points of Asia Minor, Undisputed Hittie Domination of Anatollia, Byzintine and Hittie relations sour

The Great Dynasty War
541 B.C.E.-
Participants Huang Dynasty, TsingTao Dynasty v.s. Xebi Xian Dynasty
Then, Tsing Tao vs Huang
Now Tsing Tao vs Xebi Xian
Objective: Huang wanted to occupy Nanjing and Xebi Xians rich farmlands
Result:

The Holy War of Caliph Jugan
320 B.C.E.-245 B.C.E.
Holy Padic Empire v.s. Persia
Objective: To Gain territory, converts, and libertae the Padics living under Heathen rule
Result: Holy Padic Empire is strongest empire in the world

Vittorian War
311 B.C.E.-245 B.C.
Janjaweed-Uganda
Objective: Total domination of Lake Vittoria
Result: Janjaweed dominince in Lake Vittoria

Egyptian Civil War
305 B.C.E.-304 B.C.E.
Undia Caliphite v.s. Dagad Dynasty
Objective: A new Padic Government in Egypt
Result: Egypt becomes a center of Padic Faith

War of Western Meditteranean Domination
371 B.C.E.-150 B.C.E.
First Was Rome vs Malta vs Carthage, Celtia,
Then, Rome, Carthage, vs Malta vs Celtia
Now: Rome v.s. Malta
Objective: To Regain control of Italy and to dominate the West Med.
Result: Unquestioned Roman dominance of the West MED

Athenian-Spartan War of Supremacy
274 B.C.-200 B.C.E.
First: Sparta, Macadonia vs Athens, Byzantium, Rhodes
Now: Sparta vs. Byzantium
Objective: To control Greece
Result: Sparta rules Greece with Iron fist

Roman Civil War
138 B.C.E.-100 B.C.E.
The Roman Republic vs. King Sculla
Objective: This is a Coup
Result: Instatement of Roman Republic

Desert Storm
145 B.C.E.-?
Sparta vs Iccosum
Objective: To gain territory

The Crusade of King Astaris
150 B.C.E.-80 B.C.E.
Hatti vs Byzantine Empire
Objective: To Gain Converts

The Korean war of Agression
125 B.C.E.-?
Goguryeo vs Taiyounotochi
Objective: To control Korea

Invasion of England
140 B.C.E.-?
Gaul vs England
Objective: to conquer England

Updates

http://forums.civfanatics.com/showpost.php?p=5342900&postcount=104

http://forums.civfanatics.com/showpost.php?p=5360833&postcount=177

http://forums.civfanatics.com/showpost.php?p=5379229&postcount=222
 
reserved for other stuff
 
you may now post
 
Comrade Nuke... May I suggest that perhaps, if Orders are sent early that I might be able to post the update for you...

To bad I can't play as an official :)
 
Well, we need someone to join first.....
 
Well, we need someone to join first.....
I will take the honor of doing that. :)

Nation Name: Kagubanlanta
Your Name: Slavic Sioux
Color: I will decide this
Government: Confederacy
Efficiency (Civilian/Military) 0/0
Economy: 1/2/0
Economy Status Stable (0)
Cities: Kagubalanta,
Size: Small(1)
Age: Bronze Age
Army: 1000 Spear men
Navy: 50 Galley (or another 500 spear men if land locked)
Infrastructure: Dirt Tracks (0/2)
Education: Wha...? (0/2)
Culture: Disunited
Confidence: Ehhhhhh.......
Religion: Animism
Projects:
Voyages of Discovery I will decide this
Generals
Description: A place in the Philippines that the Kagubanlanta decided to have a settlement on the northern most island.
 
Well, as of now, I have had one sucsessful Nes, and one failed NES

Wow, i've seen low standards in my life, but to call your NukeNES02 a success must be a new record for low standards :lol:

This is going to be a continuation of #1 Persons NES, and those who had nations there, can have them here.

lets see.
Unlike #1's nes this begins as a clean map with Civ. Zones
Rules are significantly altered
Every nation and stats are gone

so, exactly how is it a continuation of #1 Persons NES, or has anything to do with #1's nes except partially copying the template and rules used there?
 
Hatti (Hittites)
Lord_Iggy
Color: I will decide this- Hittite Colour from Civ3?
Despotism
Efficiency (Civilian/Military) 0/0
Economy: 1/2/0
Economy Status Stable (0)
Cities: Capital,
Size: Small(1)
Age: Bronze Age
Army: 1500 Spear men
Navy: None
Infrastructure: Dirt Tracks (0/2)
Education: Wha...? (0/2)
Culture: Disunited
Confidence: Ehhhhhh.......
Religion:
Projects:
Voyages of Discovery I will decide this
Generals
Description: These people have formed a rigid warrior culture in central Anatolia. Using their military prowess to unite their neighbours under one ruler, they are expanding ever outwards- but beginning to discover other civilizations just as advanced as they...
 
I will take the honor of doing that. :)

Nation Name: Kagubanlanta
Your Name: Slavic Sioux
Color: I will decide this
Government: Confederacy
Efficiency (Civilian/Military) 0/0
Economy: 1/2/0
Economy Status Stable (0)
Cities: Kagubalanta,
Size: Small(1)
Age: Bronze Age
Army: 1000 Spear men
Navy: 50 Galley (or another 500 spear men if land locked)
Infrastructure: Dirt Tracks (0/2)
Education: Wha...? (0/2)
Culture: Disunited
Confidence: Ehhhhhh.......
Religion: Animism
Projects:
Voyages of Discovery I will decide this
Generals
Description: A place in the Philippines that the Kagubanlanta decieded to have a settlement

Getting a wee adventurous I see... I'll jot you onto the map:
 

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I think there are generals actually... he just didn't descibe them in length.

I got ya added Iggy, does this look right?
 

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Fëanor;5330503 said:
Wow, i've seen low standards in my life, but to call your NukeNES02 a success must be a new record for low standards :lol: I'm talking about my corporate NES

lets see.
Unlike #1's nes this begins as a clean map with Civ. Zones Well, it has some differences
Rules are significantly altered It will make it more intresting
Every nation and stats are gone It's a new start

so, exactly how is it a continuation of #1 Persons NES, or has anything to do with #1's nes except partially copying the template and rules used there? Uh, I'm making a sucsessor

Awnsers are bold

@On the map: What about the Hitties?
 
I will have a mini update on Wednesday
 
@On the map: What about the Hitties?

I added them, they're in the middle of Turkey. The Capital is the city Hattusa, or thats the city I've made as the capital.
 
Suprise you didn't want a coast nation
 
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