_alphaBeta_
King
I'm a bit confused, so let's back up. A city has two defense modifiers, one from culture and the other from walls/castle, if present. The attacker will always see the higher of the two. Gunpowder units see the culture defense only. Non-gunpowder units still see the higher of the two regardless of either party's technology advances, correct? This post, I think, says just that since defense from walls/castle is not tied to the building itself:
That's for attacking. Now bombarding:
The meat of my question is: What 100%? The 100% defense from non-gunpowder attackers? I thought that would be irrelevant for gunpowder bombarders as well. Are you saying this 100% hangs around for bombardment purposes forever? I never knew of gunpowder bombarders chipping away at an intermediate value of the culture defense. If I understand you correctly the bombardment from a cannon of a 40% culture defense city is:
So, what if only walls are present? What if there are no walls or castle? How does this chart change? Does the intermediate value simply go away and the percentages come directly off the displayed defense?
Yes, once both Walls and Castles are built you still retain the defence bonuses against pre-Gunpowder units. The loss of that bonus is not tied to the structure itself, it's in the UnitInfo entries. This line here to be precise:
<bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
If set to 1, which all Gunpowder and later units do, then Walls and Castles get no bonuses against them. So you can still be able to build Walls, but they won't be doing you any good if an enemy is attacking you with Grenadiers.
That's for attacking. Now bombarding:
... Attacking Cannons would attack this 100% Castle like it was 40% (defense-bonus-wise) because they ignore the extra % head-on, but a bombard still takes from the 100% relatively, ...
The meat of my question is: What 100%? The 100% defense from non-gunpowder attackers? I thought that would be irrelevant for gunpowder bombarders as well. Are you saying this 100% hangs around for bombardment purposes forever? I never knew of gunpowder bombarders chipping away at an intermediate value of the culture defense. If I understand you correctly the bombardment from a cannon of a 40% culture defense city is:
Code:
damage [COLOR="DarkOrange"]intermediate[/COLOR] displayed defense
-----------------------------------------
[COLOR="DarkOrange"]100%[/COLOR] 40
-12% [COLOR="DarkOrange"]88%[/COLOR] 35
-12% [COLOR="darkorange"]76%[/COLOR] 30
-12% [COLOR="darkorange"]64%[/COLOR] 26
-12% [COLOR="darkorange"]52%[/COLOR] 21
-12% [COLOR="darkorange"]40%[/COLOR] 16
-12% [COLOR="darkorange"]28%[/COLOR] 11
-12% [COLOR="darkorange"]16%[/COLOR] 6
-12% [COLOR="darkorange"]4%[/COLOR] 2
-12% [COLOR="darkorange"]-8%[/COLOR] -3
So, what if only walls are present? What if there are no walls or castle? How does this chart change? Does the intermediate value simply go away and the percentages come directly off the displayed defense?