obsolete units.....should be still able to be built at any stage of the game

civchu

Chieftain
Joined
Sep 23, 2005
Messages
65
it sounds a bit strange.....bit i want to keep my obsolete units....

i dont want to be denied the option to build warriors in the middle ages

or knights in the 20th century

the reason being is that for new citites built in the middle or late ages its better to have some form of pathtetic defnese than have to spend 40 turns building the newest military unit available
 
Thats a little unrealistic though, no empire would keep a bunch of cavemen with clubs when they can buy rifles at the local gun shop.

I see your point in a sense, but i'm sure there will be a unit that you can build which is reletively cheap at that moment in time.
 
Well. Noone of your precious citizen would agree to arm themself with a club and a bit of fur around the waist and then go out to war against a battalion of tanks. I wouldn't atleast.

Gameplay wise: It's extremly unrealistic that an army armed with clubs (or even swords) would slow the progress of the tanks on single turn.
 
whilst it sounds stupid....i guess i would still like the option to build obsolete units........

i guess the second question is...the option of building more than one unit a turn? this has been brought up b4 but no sure what the conclusion was
 
I think this should be an option, so young cities are able to build a few units quickly to defend themselves from attackers. Obsoletes units didn't necessarily mean warriors or any ancient units... it could be say musketeers when Infantry is already available.
 
toft said:
There ought to be a militia unit that wouldnt cost much and had decent defence...
Yeah, that would be realistic, not a friggin Knight who screams " TALLY HO!!!!!! " while slicing modern infantry to bits.
 
toft said:
There ought to be a militia unit that wouldnt cost much and had decent defence...

I think you have it spot on.

Whatever age you are in you should be able to build a militia unit that is in that era.

Ancient = warrior
modern = cadets or something lol

But yeah, they a decent enough strength to defeat units that are obsolete. Cadets would win against a swordsman, etc.

That way you don't have to spend alot of time and cash on well built military units for a size 1 city, but you can still offer basic protection from civilizations that still have swordsman or barbarians with forks or something.
 
Assuming they keep the draft capability what's wrong with that?
 
That's just realistic though - a new settlement is like a village in real life. Such a settlement would indeed be totally incapable of defending itself against organised attack, so it makes sense that neither drafted nor built units would be available to them, except where supplied by other, larger and more developed settlements.
 
I think that each settler unit should inherently contain within it a basic defensive unit. That way when a city is founded it has a chance of repelling a barb attack. The unit could be unmoveable, at possibly only last for a given number of turns (eg 20) that would provide you with the time required to build a proper unit.
 
Build a modern unit in a better developed city, transport it to the new settlement and all in a sudden your problem is solved! ;)
 
Later in the game it is easy to kick out a unit from another city, but in early expansion it is not, you should not have to build a settler then have it wiat a few turns until you have built a defender before you can send them out to found a new city.
 
But now you're going to be eaten alive if you don't protect your settler so that is not an issue.
 
mag827 said:
I think this should be an option, so young cities are able to build a few units quickly to defend themselves from attackers. Obsoletes units didn't necessarily mean warriors or any ancient units... it could be say musketeers when Infantry is already available.


And here I thought that's what "rush buy" and/or making sure you bring more troops than you need (even old ones to garrison and quell resistance) were for.. ;)
 
Smeg said:
I think you have it spot on.

Whatever age you are in you should be able to build a militia unit that is in that era.

Ancient = warrior
modern = cadets or something lol

But yeah, they a decent enough strength to defeat units that are obsolete. Cadets would win against a swordsman, etc.

That way you don't have to spend alot of time and cash on well built military units for a size 1 city, but you can still offer basic protection from civilizations that still have swordsman or barbarians with forks or something.

Umm, but no one has said you can't build units fromy our other cities and tansport them along with a settler or leave a defensive unit, from your invasion army, behind.

And you can send militia along with settlers so they don't need 'inherent' defenses.

Not to be mean but I have to question if some of you have ever played Civ3 or Civ2? It doesn't seem like it with some ot the comments I've seen.
 
@ ferenginar

Well.. if the wild lions has not allready eaton your settler that is!
 
If you build a city in the middle of nowhere and need defense you can build obsolete units if you haven't connected the required resources to build modern units. If you have roads to it, just pull in a few units from your existing empire so you don't have to build modern units in a small new city.
 
Back
Top Bottom