Datian
Prince
I wouldn't say unplayable either, but I'm terribly disappointed. The game was obviously released too soon, there are too many things that don't work, don't make sense, are pointless, haven't been tested.
Religion is just bare bones, it might as well not be here. You're supposed to unlock several beliefs... well actually you don't. Missionaries come and go, you can't stop them, city size doesn't matter. Does religion spread on its own ? And in the modern age it suddenly becomes irrelevant, or at least it looks like, you can't even know for sure.
City connections are a thing, because without them you can't use ressources. But they don't make any sense. Railroads sometimes appear, sometimes they don't.
Cities specializations could be interesting, if you could guess in game what they actually do. Apparently, an unconnected city is kinda useless ? How can I know what a specialization will change, where does it send food ? One detail shows that it's far from ready : the city chart doesn't use the word town.
As for the AI, what does it do with its production ? Does it pursue victory, is it focused on something ? Why do the other leaders attack you seemingly at random ?
The list of questions is endless, half of them come from a terrible UI, the other half from unfinished features.
We'll have answers, in six months, maybe a year... when the game should have been released (and sold at this very high price).
Religion is just bare bones, it might as well not be here. You're supposed to unlock several beliefs... well actually you don't. Missionaries come and go, you can't stop them, city size doesn't matter. Does religion spread on its own ? And in the modern age it suddenly becomes irrelevant, or at least it looks like, you can't even know for sure.
City connections are a thing, because without them you can't use ressources. But they don't make any sense. Railroads sometimes appear, sometimes they don't.
Cities specializations could be interesting, if you could guess in game what they actually do. Apparently, an unconnected city is kinda useless ? How can I know what a specialization will change, where does it send food ? One detail shows that it's far from ready : the city chart doesn't use the word town.
As for the AI, what does it do with its production ? Does it pursue victory, is it focused on something ? Why do the other leaders attack you seemingly at random ?
The list of questions is endless, half of them come from a terrible UI, the other half from unfinished features.
We'll have answers, in six months, maybe a year... when the game should have been released (and sold at this very high price).