pahakuutti
Chieftain
- Joined
- Aug 11, 2016
- Messages
- 84
In Vanilla there was no point to try OCC Science Victory as the game would have taken forever. But now with the R&F and the game mechanics changes, OCC Science Victory is achievable (because of Governors and Royal Society).
Below I try to explain some key elements of the strategy behind it.
PART 1. Great People Factory.
The idea is to try to grab as many (early) great people as possible. For this you will need few things:
1. Divine spark
2. Oracle
3. Pingala (100% gpp)
4. Rush the districts and buildings inside.
5. Play as a Kongo
Once these things are up, your one city has became a Great People Factory.
Let's have an example
1 great writer points for Theater Square
1 Divine spark
2 Oracle
1 Amphiteater
= 6 base writer points
x 100% for Pingala
x 50% being Kongo
= 18 writer points per turn
That's a huge amount of points per turn in the era when base cost of great people is either 60 or 120.
PART 2. Wonders
The must have wonders are Oracle, Great Library, Colosseum, Kilwa and Oxford.
PART 3. Governors
Pingala 4-level (100%gpp and 30% space projects)
Magnus 1-level (chop)
Reyna 4-level (purchase space port - no other usage).
Amani optionally up-to puppeteer.
Most of the time Pingala is handling the governor duties (granting 100% gpps + 20% science and culture) but occasionally Magnus gives a visit. It's very important to time Magnus efficiently: (a) You don't miss any important great people. (b) You'll have at least two wonders to chop. Remember that every time Magnus gives a visit, Pingala will be off at least 10 turns.
PART 4. District Projects
When you finally reach tier-3 government, build Royal Society and start bumping out builders to use their charges towards projects (space/science). Every turn purchase a builder and use it.
Side note: It seems that using a builder will kill the production overflow(?).
Well, that's the big picture.
I have attached T277 OCC Science Victory.
The settings were: Deity, shuffle, all other standard.
Below I try to explain some key elements of the strategy behind it.
PART 1. Great People Factory.
The idea is to try to grab as many (early) great people as possible. For this you will need few things:
1. Divine spark
2. Oracle
3. Pingala (100% gpp)
4. Rush the districts and buildings inside.
5. Play as a Kongo
Once these things are up, your one city has became a Great People Factory.
Let's have an example
1 great writer points for Theater Square
1 Divine spark
2 Oracle
1 Amphiteater
= 6 base writer points
x 100% for Pingala
x 50% being Kongo
= 18 writer points per turn
That's a huge amount of points per turn in the era when base cost of great people is either 60 or 120.
PART 2. Wonders
The must have wonders are Oracle, Great Library, Colosseum, Kilwa and Oxford.
PART 3. Governors
Pingala 4-level (100%gpp and 30% space projects)
Magnus 1-level (chop)
Reyna 4-level (purchase space port - no other usage).
Amani optionally up-to puppeteer.
Most of the time Pingala is handling the governor duties (granting 100% gpps + 20% science and culture) but occasionally Magnus gives a visit. It's very important to time Magnus efficiently: (a) You don't miss any important great people. (b) You'll have at least two wonders to chop. Remember that every time Magnus gives a visit, Pingala will be off at least 10 turns.
PART 4. District Projects
When you finally reach tier-3 government, build Royal Society and start bumping out builders to use their charges towards projects (space/science). Every turn purchase a builder and use it.
Side note: It seems that using a builder will kill the production overflow(?).
Well, that's the big picture.
I have attached T277 OCC Science Victory.
The settings were: Deity, shuffle, all other standard.
Spoiler Screenshots :