OCC: Seeking advice

Cerebra

Chieftain
Joined
Dec 3, 2002
Messages
17
Hey folks,

Well, after thinking about it for a long time, I finally decided to take a shot at the One City Challenge (OCC). I've already won two games at Emporer level, so I'm doing fairly well: I won the first game Diplomatically, although I did a lot of reloading in that game. I won the second game with a spaceship, and did very little reloading (only on boneheaded errors, and to experiment with trading outcomes). My technique is strong enough that I am confident I can win without the benefit of any reloading.

BTW, I'm aware that my "wins" are tainted by the reloading. In almost every case, I continued with whatever my first response was. However, I wanted to experiment with a few games for educational purposes to master the craft. I don't have a lot of time on my hands, so I'd like to conquer this challenge ASAP.

I've read a number of threads both here and over at Apolyton, and I feel like I'm doing everything right - I keep myself caught up in the tech race early with Great Library, meanwhile building significant wealth for the transition to the middle game. The Nationalism payout transforms me from very prosperous to super-rich, and I never turn back. Other civs are always polite/gracious after Nationalism, so I can buy techs cheap, and steal the ones that are too expensive. Since everyone likes me so much, I can get caught stealing and not have a war declared. Furthermore, if someone did declare war, I have the resources to make alliances with all the other civs, making it unlikely that their forces would ever come near my borders. I've been defending Athens with Hoplites at launch/vote in each game.

My question is this: I have read about other people actually researching techs later in the game. However, even though I've built every single knowledge improvement and wonder, discoveries in the industrial and modern era are taking 40 turns at 100% Science rate. Yes, I have Library, University, Research Lab, Copernicus, Newton U., and SETI. In my space race, my "fastest" discovery was Electricity, clocking in at an excrutiating 28 turns on 100% science with all the aforementioned improvements/wonders (except SETI, of course). All others were 40 turns. Man was I pissed when I'd research Radio for 32 turns (8 remaining) and it dropped to 1 turn because three other civs (which had been making me rich with a total of 2000 gpt) beat me to it. Yeeesh.

My question is this: Am I missing something here? I'm playing PTW, with whatever their most recent patch is. Quite frankly, I don't really see the point of researching my own techs for 30+ turns when I can just buy/steal them in 4-10 turns. Although I haven't played at Diety just yet, I would have to imagine this is especially true at Diety, where my tech rate will be slower than it already is on Emporer.

In other words, unless I find something I'm missing here, I plan on giving up research as soon as I discover Literature. I also don't see any point in building knowledge improvements, since I'd be doing all my self-researching before any of them are available.

A quick side question: I've read that being the first to Philosophy gives you a free tech - do you have a choice in what tech it gives you, or is it pre-determined? If the choice is mine, I think I'd beeline to Phil and then choose Literature when I got there first.

Lastly, for anyone whose considered taking the OCC plunge but hasn't actually gotten around to it, I offer this advice: DO IT!!! It's a very fun alternative, and it will sharpen your regular games.
 
I used to always do self-research but now i never do it. its too difficult to try and outresearch the AI on emperor+. just rack up the cash and save money on research improvements to buy your techs.

Yeah - you do get to choose your free tech when your 1st to philosophy. If you do get their 1st then choose literature and make sure you have a prebuild for the g.lib!! Then you will hve penty of free techs which you will be able to trade as well!!! This is the only wonder i usually build but even if you dont get it, I usually dont do any research after that!

One point though: dont buy all your techs from one civ. spread out your cash otherwise you will build up one powerful enemy who will continue to grow until they come for you too!!
 
Cerebra, you mention that after reading threads over at Poly and here you feel that you are doing everything right and then you add that you keep up in the tech race early on with the help of the Great Library (GL) at Emperor having only won two games in this level which you reloaded (for trial and error purposes)...huh ??!!

You are doing everything wrong then, without being disrespectful. If you've only won two games at Emperor you shouldn't build the Great Library at all (nor Pyramids, stop building Great Wonders at Emperor all together, capture them). The GL is a clutch newbies use which totally hinders there learning curve and stops them from learning how to play "properly" the game. You have to learn and play at Emperor without building it (nor capturing it whilst it is still useful). Learn to play from behind, catching up in the tech race whilst everybody is ahead of you is an artform in itself.

IMHO you should only build the GL at Deity or above. I personally need to build it at Deity to win. But then again, there are many skilled players out there who just don't need it at all at Deity in order to win the game. Look up the article of Ision in the War Academy at CFC: "Monarch to Emperor: the great leap":

http://www.civfanatics.com/civ3acad_montoemp.shtml

On Wonder addiction:

http://www.civfanatics.com/civ3acad_wonderaddiction.shtml

For an OCC I'd advise Spain.

As for the slow tech pace I dare say you are not trading enough techs. I posted yesterday a thread ("researching techs at a (HUGE) loss") in which I was having similar problems to you in Deity whilst researching. But I was playing an archipiélago and I chose that map setting so as to deliberately slow the fast tech pace of the AI's.

Check out my sig (ACS) to know what is it that makes a tech more or less expensive to research. If you've only won two games at Emperor then I'm pretty sure you are missing out plenty of strategies.

Why don't you check out the War Academy at CFC for good articles or the articles in the strategy section. Even better, read in succession games other skilled players movements.

At Emperor you ought to keep doing research by yourself almost until the very end of the game. If you are taking 40 turns to discover each tech in your game (which I believe is the maximum time to research a tech IIRC being four, or three at a loss, as I learned over the weekend the minimum time) you are doing things wrong for sure.

Are you micromanaging ? Do you have your workers automatized (never automatize workers for anything, not even to clean up pollution If you are a serious player) ? Do you use the luxury/tax slab at all ? Do you trade appropiately ? Are you in wars all the time ? Do you chop down forests straight away instead of leaving them there ? Do you turn your unhappy citizens to clowns early on in the game (no-no) ? Are you in Republic ?

An all-random Emperor game on a huge map should take you anywhere between 12-16 hours to complete (If you are not attempting an all out conquests victory) normally for a a space race victory (without using accelerated production, of course). If you are taking over 30 hours to complete an Emperor game, then you need more practise.

But that's just my opinion and there are many things to argue on the time issue. It really depends. Every game and player style are different. The higher the echelon of difficulty of the game the longer the hours you'll need to complete the game.

In the same map Emperor game some people finish off the game in 1713 A.D. and have taken 50-70 hours whilst others finish exactly the same game in 2.050 in only 20 hours. The difference are the long wars, moving units around and specially micromanaging every single city, turning citizens to the required specialists you need precisely at that time for whatever purposes you are seeking then. The game is complicated, but that's what makes it beautiful, there's just so much to it. Almost in every new game I play I learn something else. Big wow.
 
There are some important differenences between PtW and C3C:
1) First for Philosophy gives a free tech in C3C
2) Tourist bonus in C3C. After 1000 years (more a fter 1500/2000), most wonders produce bonus commerce (works like a commerce bonus tile, with up to 8 IIRC gpt in the late game).
This is often overlooked, but considering a city can only work 21 tiles total, 3 Ancient Wonders give more additional commerce as the Colossus in the late game.
Enough Ancient Wonders (and there are some more in C3C anyway) can double your research capacity later...

But, in PtW you can rush World Wonders with MGLs; so hard say which one is more difficult.
 
That's very interesting Doc. I hadn't paid much attention to the tourism bonus of Ancient Wonders, nice highlight. Hmm...
 
The the AI is at war with each other (especially early on -- it hinders their expansion), the tech pace slows down.
 
Thanks for all the feedback guys!

Microbe, I'm on a large map, Pangea. In my Diplo win, there were two huge continents, while in the space race win, there was one enormous continent, with the Iriquois stranded on a decent-sized island.

StooW: Yeah, in my second win, I kept buying from the Indians, because they would always give the best price by about 10 - 15%. They were easily my closest foe, and always the first to discover a tech.

I would suggest this, though; Trading with one partner didn't alllow them to dominate the world, and it DID allow me to STEAL all my techs from India as well. They were so gracious to me from all the trading that they didn't declare was on me in my two unsuccessful STEAL attempts. Wondering what you think of that take.

I was worried that the Indians would win the Space Race - they built 6 parts, but stopped working on it even though they had the techs (and the resources) to finish ahead of me. If they were dedicated to it, they would have beat me to launch by about 6 turns.

Doc: Let me get this straight - is the Philosophy bonus tech ONLY in C3C? I guess I can find out for myself, but as I said, I don't have a great deal of time for these games, so I'd rather know myself. Thanks.

Drakan:

I appreciate the feedback, but I think you've drastically underestimated me. While it's true that I've "only" won two games, I've only PLAYED three games, and as Meatloaf tells us, "two outta three ain't bad" for a OCC newbie. Your critique of reloading is fair, but as I said, in my second win (since I had the hang of it), I moved forward from reloads making sure to do what my first reaction was - i.e. I didn't change my original strategy even if reloading showed me a better way of doing it.

I won the space race in the 1800's with my One City, in 13 hours. The diplomacy win was MUCH shorter in real time, though I forget the precise number. The year was 1540AD.

You mention that I should conquer wonders instead of building them. Perhaps you forgot that this is a ONE city challenge? In builder games, I don't build lotsa wonders.

I think I'm trading enough. I make sure ALL other civs are up to date with the latest technology. In my most recentgame, I was the first to discover the Iriquois, who were isolated on an island and hadn't learned writing (while I was reseraching Astronomy). After trading Iriquois contact around for whatever I could get, I went back to the Iri and gave him every tech he needed to be caught up. If there's anything I find annoying about the OCC, it's the constant activity on the diplomacy screen - checking in every turn to see if there any new techs available or workers to buy.

So, Drakan, I have JUST ONE CITY, and in that ONE CITY, I have built Lib, Univ, Research Lab, Cope's, Newton'sU, SETI. What is it that I am missing that would improve research? Sure, I could build/conquer more cities to get more research, but this is a ONE city game.....

While I appreciate the feedback, I'd like specific advice on how to improve research based on the conditions above. Telling me "I'm doing everything wrong" (and many of the other things you went on about) is not only incorrect (since I'm winning), but it's a little offensive. To be honest, I don't know if you really read what I wrote in my original post. Most of your criticism was based on the assumption that I was making tons of newbie mistakes, which is not true - I'm a newbie to OCC, but I'm a long time veteran of Civ (perhaps "elite" would be more descriptive :)
 
I beg your pardon Cerebra. I thought you were a newbie seeing you only had six posts at CFC and reading your first post I thought you had only won two Emperor games prior to this one and now you were keen to try out an OCC game for the first time seeking some advice. Ok, didn't mean to be offensive, only helpful, point taken ;)
 
"2) Tourist bonus in C3C. After 1000 years (more a fter 1500/2000), most wonders produce bonus commerce (works like a commerce bonus tile, with up to 8 IIRC gpt in the late game)."

Little more than that, good doctor ;) Can get as high as 14gpt, after 2500 years.

Increase 2gpt at a time after 1000, 1500, 1750, 1875, 2000, 2250 and 2500.
 
Cerebra said:
My question is this: I have read about other people actually researching techs later in the game. However, even though I've built every single knowledge improvement and wonder, discoveries in the industrial and modern era are taking 40 turns at 100% Science rate. Yes, I have Library, University, Research Lab, Copernicus, Newton U., and SETI. In my space race, my "fastest" discovery was Electricity, clocking in at an excrutiating 28 turns on 100% science with all the aforementioned improvements/wonders (except SETI, of course). All others were 40 turns. Man was I pissed when I'd research Radio for 32 turns (8 remaining) and it dropped to 1 turn because three other civs (which had been making me rich with a total of 2000 gpt) beat me to it. Yeeesh.

You have to compare potatoes with potatoes and carrots with carrots.
You are playing PTW on Large map, while most the other OCC games are played on C3C and either on small or standard maps. This is very different in terms of cost to research techs.
Please refer to the following links for more details in terms of cost.
http://forums.civfanatics.com/showthread.php?s=&threadid=38631

Also, C3C brings other revenue that PTW do not have: the tourist bonus linked to some great wonder. This revenue will be allocated to the research.

Cerebra said:
My question is this: Am I missing something here? I'm playing PTW, with whatever their most recent patch is. Quite frankly, I don't really see the point of researching my own techs for 30+ turns when I can just buy/steal them in 4-10 turns. Although I haven't played at Diety just yet, I would have to imagine this is especially true at Diety, where my tech rate will be slower than it already is on Emporer.

In other words, unless I find something I'm missing here, I plan on giving up research as soon as I discover Literature. I also don't see any point in building knowledge improvements, since I'd be doing all my self-researching before any of them are available.

You are right, I don't think you are missing anything, you are just playing a large map on PTW.
Suggest you try an OCC on Emperor (PTW) on a small map, so you notice a huge difference with your ability in reseraching (that will be even a faster game, less trade)!


Cerebra said:
A quick side question: I've read that being the first to Philosophy gives you a free tech - do you have a choice in what tech it gives you, or is it pre-determined? If the choice is mine, I think I'd beeline to Phil and then choose Literature when I got there first.

Lastly, for anyone whose considered taking the OCC plunge but hasn't actually gotten around to it, I offer this advice: DO IT!!! It's a very fun alternative, and it will sharpen your regular games.

Here you are talking about C3C only, there is no free tech with Philo when you play PTW.
To answer your question, YES you have the choice in what Tech to get, so most of the players will research first Code of Law then Philo in order to get Republic for Free. This is a VERY powerfull move.
 
Doc Tsiolkovski said:
punkbass: I hardly ever managed to build a wonder and play for 2000 more years :lol:.

Enh, the mod I'm working on is considering adding the tourism bonus to Colosseums to make them, you know, worthwhile. I'm pretty vehemently against the idea and need to know these things to be able to prove that it's over-powering. A "colleague" I'm working with has achieved 10 Colosseums by 1000AD on a standard Emperor game :eek:. By 1000BC that's 80gpt. BTW, apparently this bonus does get affected by corruption, but it is also affected by modifiers, easily turning that 80gpt in 160gpt. I shouldn't even call it gpt, apparently, as it is actually Commerce pt, and can be raised by Science improvements as well. I hope we can talk the enthusiasts out of it...
 
JMK, thanks for the tip - I'll try playing on smaller maps, and I also haven't taken a shot at diety just yet. For my next game, I think I'll take a shot at deity on a standard or small map and see how it goes.

I've been thinking about using another tribe, since I keep using the Greeks. However, from what I can tell, the Greeks are clearly the best. You get alphabet for free, which allows you to work on writing from the get-go, and the scientific trait seems to be a must. The commercial bonus is nice, but Alphabet is key. If I had to choose a single defining moment in my games so far, it is the "Nationalism" payout. Before that point, I'm certainly wealthy, but I'm starting to struggle with finances. I get Nationalism first, I'm able to trade it around and spend 20 turns earning 2000+ gpt. I never have money issues again.

Anyways, I think Scientific and commercial are must-haves, based on alphabet and the free tech at era transitions. Okay, so I could use the Koreans just for the sake of mixing things up, but it would be nice if there were a benefit to trying them (in fact, I see them as far less than the Greeks b/c of Hoplite).

I've considered replacing Commercial with Expansionist for the benefit of scouts and goodie huts, hoping for Alphabet from a hut, but MONEY is the key to the game, so it seems like a shot in the foot to get rid of the commercial trait. And getting rid of the scientific trait eliminates my biggest cash-cow, the era-transition tech payout.

Any thoughts?
 
What about trying seafaring? You get a commerce bonus on coastal squares plus an extra movement point for your ships as well as a lower chance of seeing your ships sinking. Being able to find all the civs on a map 1st is huge for your trading. Much better than the 4 free techs that you get from the scientific trait IMO. I agree with expansionist though - v.good for a OCC - but it does leave a lot to chance!! I would recommend the english for a OCC because you get seafaring and commercial: thats a lot of cash. PLUS you start with alphabet as well!!!
 
Doc Tsiolkovski said:
There are some important differenences between PtW and C3C:

Yes and I can add more:
1. MoM - very useful wonder for OCC
2. Shakespear - ditto. Then you don't need hospitals.

But question: does tourist income get multiplier effect with libraries/markets? Or it works the same way as taxmen?
 
I've never played OCC but it sounds insane. I just won my first deity game a couple of months back and I had like 25 cities and it was already pretty hard.

What are the rules for OCC anyway, can somebody enlighten us. I've read the rules for 5CC in the war academy but nothing official on OCC (I've searched but was unlucky).

I'm guessing colonies make it possible right? otherwise how do you manage resource-wise?
 
microbe said:
Yes and I can add more:
1. MoM - very useful wonder for OCC
2. Shakespear - ditto. Then you don't need hospitals.

But question: does tourist income get multiplier effect with libraries/markets? Or it works the same way as taxmen?

Good points about the wonders.

TB works simply like a bonus tile with 14 additional commerce - everything gets fully multiplied. :)
That's why the Palace Garden Small Wonder in RaR rocks, despite offering nothing but culture and the tourism bonus.
 
fdtori said:
I've never played OCC but it sounds insane. I just won my first deity game a couple of months back and I had like 25 cities and it was already pretty hard.

What are the rules for OCC anyway, can somebody enlighten us. I've read the rules for 5CC in the war academy but nothing official on OCC (I've searched but was unlucky).

I'm guessing colonies make it possible right? otherwise how do you manage resource-wise?
Nah... not colonies. Trade. Colonies will get run over.

Also, you need to try to make do without resources, if possible.
 
fdtori said:
\What are the rules for OCC anyway, can somebody enlighten us. I've read the rules for 5CC in the war academy but nothing official on OCC (I've searched but was unlucky).

I'm guessing colonies make it possible right? otherwise how do you manage resource-wise?

OCC: you can only have one city (usually your capital). A more relaxed OCC is that you can capture cities and give them away or abandon immediately, so at the end of each turn you must have only one city.

You can create colonies, and that is very useful for claiming resources not in your border.
 
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