Occ

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Mar 17, 2007
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I have not managed a OCC victor (heck, I've never managed a cultural victory yet!)
Have there been higher level OCC wins?
In general, I struggle at Emporer and win pretty easily with Monarch with a good start.
Anyone have a good starting position save they could upload to try for a OCC? I'd rather not hunt for a good start and don't use map stat.
Thanks!
 
Yes, people have beaten Deity with just one city. The HoF has plenty of good starts for an OCC... especially the 20k games.
 
Thanks Spoonwood-I never realy checked out the HOF. I didn't know the starts were posted. I'll give it a go.

By the way, we seem to be following each other in posting today!
 
Splunge,

What map size/level/victory condition would you be looking for? I probably have a few in my old save files.
 
DWetzel-probably Monarch to start with. Map size doesn't matter and I was looking for a 20K, OCC. Thanks for the interest.
 
I'll try to remember to see what I can do this evening.

EDIT: Also, if you're just messing around, you can wait a couple weeks for the current gauntlet HOF competition to finish, I have an OCC entry there which is a starting position bordering between very and obscenely good.
 
DWetzel, I can certainly wait. I'm in the middle of at least 3 games, several scenarios and about 5 other games! Hazards of a short attention span, I suppose. Thanks!
 
I don't do much OCC, but here's one that I think might do. Emperor, standard size, archipelago, 80% water (I think), Byzantines. I know you said Monarch, but you can pull the seed number and drop the difficulty level.
 

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Thanks Aabraxan! I'll DL it.
I DL'd and am playing a HOF 100K with the Celts. I have to figure a balance between early culture and expansion through warfare.
I've won games through spaceship, domination, elimination, and diplomatic. Time to learn a new strategy or 2!
 
A couple more for the starting pleasure. The say diplo, but 20K should work okay as well. Probably not best to settle in 4000 BC though. ;)
 

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Abraxan, I started your save last night on Emporer.
Lucky start! I've managed to explore essentially the whole world with only 2 lost curraghs, mostly for my own impatience in not waiting to find the shortest sea/ocean passages. Am I crazy, or do I own the only fresh water in the game?
Curious, did you select your opponents? If so, I'm wonderring why everyone is either sci or seafaring, unless it was to raise the difficulty. I'd figure being the only seafaring civ on arch map would help and if you want a cultural victory, scientific opponents would speed the tech rat which would hurt you.

Question- not surprisingly with my 20K city has attracted a nieghbor (The Germans) to culturally flip. In OCC "rules" what can you do with a defector. Does accepting it hurt the attitude with the other AI. If I gift it back, is it a net gain or loss. Will the affected AI or a third AI civ trade me anything for a city or will they only do it for a deal involving peace?

I'm finding OCC is a faster game and as I'm actively avoiding war, it's letting me think more about my tech development differently and I may try my hand at micromanaging production as it's more feasible with only 1 high production city.
 
Yes, it was a very lucky start. I initially just wanted: (a) a fast space race game; where (b) I could build a Super-Science City. Unfortunately, I forgot to select my opponents initially. When I drew that map, I either did a "Play Last World" or pulled the seed number, and replaced all the non-scientific & non-seafaring opponents with scientific ones. I thought I remembered that you have to have either the same number of seafaring civs, or that they have to be in the same slots to get the same starting position, so I left all the seafaring ones where they were. For obvious reasons, I wanted that starting position. Just about the only think lacking is a river, but you've got fresh water, so the capital can still grow to size 12 without an aqueduct. I don't remember who all had fresh water. IIRC, I warred just enough to clear my continent, then spent the rest of eternity selling techs for gold and goodies. I think my last war with with knights.

I'm afraid that I can't help you much with either the OCC or 20K aspect, because I simply don't play those kinds of games that much. However, I will venture to say this: If you started that game at Emp, play it out. IMO tech trading can be much, much more lucrative at Emp than at Monarch.

Good luck & keep us posted!
 
As far as OCC, I would rebuff any attempt at rebellion. I guess the alternative is to accept the revolt and then abandon the city. Technically I think this is probably not OK since you get the benefit of the city for a turn.

As far as cities in peace treaties, I think it's OK to take those (on your turn) and immediately abandon, since you get no benefit from them.
 
Hmm. I was planning on letting the Germans and Persians duke it out and stay out any conflicts. As I have no iron, I'm gald to have ancient cavalry to act as a deterrent.

Do you guys know if extra health increases the deterence of a unit or it just attack a nd defence?
 
I believe I've read on here before that extra health does decrease the probability of an unwanted attack (i.e. serves as a deterent). Not sure where though.
 
As I have been cramming culture buildings I haven't built a rax. I'm gambling the Ancient Cav will deter an incursion. I'm nervous with AA Persians and the Germans on my one city doorstep but am singlemindedly cramming culture to build much of a milatary.
 
Here's hoping that they do. Even if they don't, though, you ought to be able to handle them with ACs. Immortals can be a fearsome AA offensive unit (at least, they can in human hands), but they die just like spears. Besides, if you're cramming culture, they'll have to go a long way to heal. Pile a few pults into your city so that you can throw rocks at invaders. Well, unit support permitting, of course.
 
I've been doing great up to the mid middle ages when my tech pace has slowed and I'm no longer the tech leader. With no headstart I'm missing culture producing wonders. I've got the biggies (Library, Sistine, Zeus, Artemis, Bach I think and Shakespeare) with early temple, colliseum and library so if no AI can get a win, I should win by games end but it's not a sure thing. I'm thinking of bribing a gang up on the leading civ but it could backfire as I'm milatarily weak, and I'm pretty cash poor.
 
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