OCCC (One City Challenge Club): Peter

@naterator

Spoiler :
Diplo is more important in a OCC. Leaving Joao short of 'pleased' when you are the only other one on his continent with a 8+ tile border is almost guaranteed disaster. At 'pleased' he won't attack you. Cautious he has a 30% chance.

Same religion is easy if you founded Confu on the way to Beaurocracy...spread your religion to all his cities. His favorite civic is HR, so if you missed Pyramids (early representation) like most people did, going into HR gets some + favorite civics bonuses. open borders +2, peaceful relations +1, trade techs lopsided for gold up to +4 diplo, trade resources after 50 turns get +1...then eventually +2.

In my game, Joao has been friendly since the BC's and has been my best trading partner...and helped protect me during wars due to defensive pacts. I don't think anyone can win this map as a OCC without having Joao on their side.



cas
 
@naterator
Spoiler :
Repeating what Cas said, diplo is important. Joao won't attack at pleased. In fact, I suspect none of the AIs on this map will attack at pleased, but I can't confirm that.
 
I played the game at Normal Speed, Nobel difficulty as per the save for those interested from the Nobel club.

Space Race Victory 1980ish

Spoiler :


Nailed alot of world wonders including founding Confuscian and Taosim vis researching. Got Oracle and opted for metal casting. Got Joaoa to pleased /friendly early though giving into demands, adoptingHeridtary Rule, keeping same religion (he swapped between the two religions).

I stocked alot of gold and was amazed at how many techs you can buy off the AI at nobel! First to liberalism and took Atronomy for the Observatory.

Beelined the Russian UB with refridgeration after electricity and also built the Internet.

Darius declared late and I had to endure alot of resources trashed by his airpower but used the treaury to upgrade all to infantry and built a few tanks. He took peace and it was only a matter of time until the spaceship got built.

Last screenshot

PeteOCC0006.jpg


I saved all forrests and built the National Park.



Next leader probably should be an Industrial leader, most likely Ramesses.
 
I likewise played the noble save, though I didn't realize it was noble for some time.:hammer2:
Spoiler :
Settled 1SE. I managed to pop five huts, for four turns off agriculture, all of archery, and ~100 gold. Built 'mids at the late date of ~1000BC before beelining TGL. Slipped drama into the push for education via CS, before filling out the pre-reqs to astronomy for the liberalism free tech. After that it was off to biology, followed by steam power and then to assembly line and industrialism. Then to computers and the internet before basically cruise-controlling through the remaining space techs for a 1963 space win.

With biology, I put up windmills. Ironworks and the industrial park finally allowed me to swap scientists for engineers. Final GP count was 9 GS and 11 GE (including the ones from physics and fusion) with one academy, Mining Inc, and the rest settled, and one rogue GA blown on a GA.

Popped gems and silver both, which cut down on my total food. Fortunately, I got all my desired forest spreads.

Shared religion kept Joao at pleased. Darius offered an early DP, and Saladin eventually came asking for one. Finally, I was dragged into war against Pacal and Mansa via the DP with Saladin. The only real action I saw was to wipe a mixed infantry/arty/cavalry stack of Pacals which was poised to capture one of Saladin's cities that he had planted north of me.

Probably could have streamlined to a mid-1940s space win. The real bottleneck was the modern era; with so great a tech lead, there were no trading opportunities and the internet coughed up maybe one tech after the initial glut of backfilling when I completed it.

Civ4ScreenShot0013.jpg


Civ4ScreenShot0014.jpg
 
Bleh. SS loss same turn I was supposed to land...maybe I crashed because I had to launch with only 4 casings. Not sure if the SS tie always goes to the AI or human.

Spoiler :
tried settling on the coast (blue circle) hoping for a seafood. No dice. Very late Oracle (~1000BC?) -> CS sling. Didn't even try for Pyramids...think Joao built around 1000BC. Lost liberalism. Crazy tech pace with the AI was ok until the last 40 turns or so. Didn't have enough land to keep up with their production of SS parts. Did well on the diplo front but not enough focus on the other elements of the game. Science is usually the bottleneck, but in this game it was production for me. Epic fail. :o Saladin SS win around 1981.


cas
 
Prince / Normal 1940 Cultural loss

Never played an OCC before so I made a number of mistakes but game was a lot of fun.

Spoiler :
Huayna Capac won, I should have been paying more attention to VC's but I was just trying to keep up, managed to get Internet and was about as far along with spaceship parts as anyone (4 pieces built, Elevator almost finished). I founded 2 religions and both shrined spread too all Joao's cities kept me in good gold all game but I really screwed up after Oracle-ing CoL I didn't change to Caste straight away when prompted and then forgot for a few thousand years of not enough scientists >.> I was slow building GT because I always neglect theatres, I should probably have gone Enviro before forced to by UN and worked out what the best combination of improvements was for the land was but all in all I feel very confident about trying this type of map again in the future. Looking forward to the next installment.
 
nares & cas

Spoiler :
I got the pyramids, buti missed out on founding any religions and got burned. Joao founded confucianism and i figured i'd just pick it up in a few turns and we'd be best buds... but it never spread to me! I sat there, religionless; unable to gain the diplo or run pacifism the whole game! eventually i got hinduism spread once i met darius, but couldn't have switched cause i didn't want to anger Joao. I could have switched to heredetary rule, but it would have crashed my representation based economy (and Joao's only middle of the road when it comes to same-civic love anyway).

edit -- just double checked, Neither of us founded anything, but Joao picked up hinduism in 1070 from the civs that i wouldn't meet for 500 years, i got confuciamism in 1655, a turn or 2 before the war. The fates just had it in for me it seemed, from the religion not spreading to me, to nobody stumbling across me with a caravel (joao could cross galleus but nobody could send them back) to missing liberalism by one turn, to a barb axeman tearing through my shock axeman on a hill unharmed at 18% survival odds. I'm not saying my errors didn't contribute of course, but it was certainly one of those days as well.
 
I fancy having a go at this when I finish work. Anyone able to tell a technophobe how to change it to immortal level though.

Seems I only have the time to finish an OCC these days (unlike some people TMIT included who can finish a game before I've even started :))
 
Spoiler :
Settled in place. I basically played the Obsolete special, namely specialist spam and mass settling of scientists to get my tech. Few other options seemed viable given my limited land. Obviously, pyramids where a huge priority, so I got masonry right after agriculture and archery (for defence.) got the pyramids but missed oracle, so I made a run for COL to spam scientists. I then whent for drama to get the globe theater, math for aquaducts, and basically made a straight run for biology. After bio, i beelined internet since I could only exactly keep a tad ahead without backfilling, and then it was all spaceship. Almost lost to culture, but after launching the ship i was able to buy uranium from a friendly Joao and started dropping a nuke every other turn. Amazingly, I was hit by more nukes than I launched, but it didn't really matter. 2003 win. Probably could have finished sooner, but I forgot that the UB would speed ship building, and I was too lazy to workshop over the farms once I had all the needed techs.
 
Sem

Spoiler :


I agree the AI is too slow, I can't remember the last time I traded education for both guilds and engineering!

I never had a culture threat however I did tech slower mostly because I missed the Pyramids and had to beeline contitution for representation!

 
semirami -
Spoiler :
Did you manage to culture block Joao from expanding north, or did HC and Darius take his northern cities? I was really hoping to block him off but missed by about 25 turns.
 
@naterator

Spoiler :
Culture block. But my game is on Noble and yours on Monarch. In my game Joao was the most backward civ. Terrible techer and rexer(uncommon for him) and terrible trading partner(had to research everything myself)
 
I fancy having a go at this when I finish work. Anyone able to tell a technophobe how to change it to immortal level though.

Seems I only have the time to finish an OCC these days (unlike some people TMIT included who can finish a game before I've even started :))

If you save the wb file and extract into your worldbuilder folder, it's simple - just play a scenario, find this one and you can choose the level.

This would be an extremely tough game on immortal - I'm betting only deity level players could pull this off on immortal. I typically play on immortal, but played this on monarch and lost (albeit it was extremely close, and I played like a total idiot).
 
Emp/Normal

1977 Space

Spoiler :


I opted 1S for levee as I felt long-term production would factor more than short term commerce. I'm still not sure on the decision.

Very little went well this game. I got Gwall (good, no barbs), and oracle'd religion (good, it was the only one on my continent and would have contributed to AI culture). I also got great library and parthenon which helped out with GPP.

The good stopped about there for most of the game. I went for music and got the artist, but IND was sorely missed and I didn't get sistine. I didn't get pyramids as they went ~1300 BC. I didn't get civil service until close to 800 AD, and slogging to constitution + biology took forever.

I was able to back trade a lot, however. Using environmentalism + mills + national park + rep I vaulted forward in a desperate jab at internet. I was fortunate that the AI didn't go strong culture despite me missing sistine (parth + religion denial helped at least). I actually got to computers 3 turns behind mansa musa, but with copper beat him to internet, setting the stage for a late space win. When I won, Pacal had just completed his ship and both he and darius had every tech in the game (as did I obviously).

My ship consisted of 5 casings and 1 of everything else...slow but building more thrusters would have lost time rather than gained.

Interestingly despite a generally terrible early tech rate and few wonders I came out with a W...getting internet was my savior as FINALLY by then I was able to put up a competitive beaker rate to close things out.

Screen shots to show tile improvement setup and wonders/national wonders:

Civ4ScreenShot0000-7.jpg


Civ4ScreenShot0001-7.jpg


Civ4ScreenShot0002-7.jpg


I like getting wonders/religions that hamper AI culture attempts very much in OCC, and even moreso for inland OCC where it is literally impossible to invade other continents. Any early 1900's culture shot would have sunk me...as would the AI beating me to internet...but the wonders I got ate into the lib pace and culture alike, giving one of the more garbage cities of the posters here enough time to scrape it out.



Beyond the fact that only diplomacy and space are achievable victories.

This is not technically true. It is difficult, but possible, to cap somebody using nothing but nukes, which would open up airlifts. If you're running a lowish difficulty, jumping a whole bunch o nuke on them, capping, and dropping in 30+ mechs should be enough to win. In practical games, conquest is impossible.

AP would be difficult due to no caravels, UN is hard due to the worst enemy map hack.
 
This is not technically true.

AP would be difficult due to no caravels, UN is hard due to the worst enemy map hack.
I meant in general for OCC, though your point is well taken that a military slog isn't entirely out of the question. It was something I had considered, but figured it would take more than the time limit would allow. Then again, with enough nukes, you can do just about anything.:lol:
 
Spoiler :
Diplo loss in ~1910AD. Lucky roll on the diplo vote in first attempt.

Game wasn't looking too bad as was just finishing Apollo program after detouring to get the internet first. The main problem was that Mansa managed to capitulate half the world including Joao. Its easy to win when everyone in the world votes for you except HC and I.
 
Spoiler :
2016 space victory on noble. First time playing a OCC and I thought it went ok. I launched my ship with only a few thrusters to beat out a cultural victory from HC. I ended up getting to space 3 turns before his third city hit legendary. I didn't build Moscow on the coast, so I couldn't figure out a way to attack him. Was there something I was missing?
 
Spoiler :
2016 space victory on noble. First time playing a OCC and I thought it went ok. I launched my ship with only a few thrusters to beat out a cultural victory from HC. I ended up getting to space 3 turns before his third city hit legendary. I didn't build Moscow on the coast, so I couldn't figure out a way to attack him. Was there something I was missing?

Spoiler :
Your not missing a thing. Thats the risk you take I guess by not moving to the coast. Just look at my example above. There was nothing I could do...
 
Picked the initial save... so I guess Noble/Normal... it was fun hehe

1941 Space - 55 minutes.
Spoiler :

Skipped TGW but got SH
Oracle->Civil Service
Finish Pyramids
TGL
Parthenon
National Epic
Oxford University is a huge priority for me in OCC 600AD is decent but a bit late for my liking.
Also got Hanging Gardens, SoL, Taj, Notre Dame and a few more.

Defense was assured by 2 warriors (upgraded to axes) and a DP with Friendly Joao that I kept feeding techs to so he'd be more powerful than anyone else.

Even built Internet but the AIs were too far behind to contribute to the Space effort.
33u6d0g.jpg



@AI culture attempts
Spoiler :
NUKE the cities - it destroys buildings and gives you more time to achieve victory.
 
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