Hi all,
Have been playing civ4 for some time now (but not that often). I have been lurking here anonymously for some time, just thought I'd register because I was curious about something.
Is it just me or does the capability to build ocean-going vessels come rather late in the game ? I mean, when I'm researching optics I'm usually in the late(r) middle ages or even early renaissance. (To be honest, I just checked the tech tree and noticed that actually optics doesn't come that late. Perhaps I'm just giving it a low priority, will check whether I do next game I play.)
Probably it's all historically correct and such, but it still feels quit late to me. Perhaps also because there's nothing between building primitive vessels confined to coastal waters strictly and suddenly getting ships capable of traversing the world's largest oceans. I think I would like an intermediate tech, allowing to build vessels capable of crossing a moderate distance (say 5-10 tiles). As it is now, if I've rolled a small island as a starting position, I have to wait very long before I can expand to other land, even if that other land is only 3 water tiles away (at least, in earlier civ versions, you could generally still end your turn in non- coastal tiles at a risk- now you can't even leave coastal tiles at all). I also seem to remember that civ3 (only played it a few times) had coastal, sea, and ocean tiles. Anyone knows why they did away with that ? Gameplay balance reasons, perhaps ? Any thoughts on this ?
Have been playing civ4 for some time now (but not that often). I have been lurking here anonymously for some time, just thought I'd register because I was curious about something.
Is it just me or does the capability to build ocean-going vessels come rather late in the game ? I mean, when I'm researching optics I'm usually in the late(r) middle ages or even early renaissance. (To be honest, I just checked the tech tree and noticed that actually optics doesn't come that late. Perhaps I'm just giving it a low priority, will check whether I do next game I play.)
Probably it's all historically correct and such, but it still feels quit late to me. Perhaps also because there's nothing between building primitive vessels confined to coastal waters strictly and suddenly getting ships capable of traversing the world's largest oceans. I think I would like an intermediate tech, allowing to build vessels capable of crossing a moderate distance (say 5-10 tiles). As it is now, if I've rolled a small island as a starting position, I have to wait very long before I can expand to other land, even if that other land is only 3 water tiles away (at least, in earlier civ versions, you could generally still end your turn in non- coastal tiles at a risk- now you can't even leave coastal tiles at all). I also seem to remember that civ3 (only played it a few times) had coastal, sea, and ocean tiles. Anyone knows why they did away with that ? Gameplay balance reasons, perhaps ? Any thoughts on this ?