OCP really bad?

Don't knock OCP too much. It works when you've got limited food available, and want to grab as much land with every settler as you can. Or, say, you're playing a 20K game and a lot of effort is going into the 20K city, so settlers start off thin on the ground.

My normal preference is for somewhere between CxxxC and CxxC, depending upon level. I'll use OCP at Regent and below anyway.
 
The problem is always the same: a good half of your most productive tiles wasted until hospitals. Then, it's up to the player to decide if it wants to take this hit or not. Surely, going for a 20k victory is a good reason to put the wannabe 20k city in OCP with the surrounding settlements.
 
@vmxa - Thanks for the comments. It's clear that you warmonger a lot more than I do. I don't care to take more than I need for resources, neighbor gutting, or strategic position. Unfortunately, that does seem to be less economical. Part of me just really doesn't want to have to obliterate everything on my continent, but sadly the game provides a lot of advantages to doing so.
tR1cKy said:
Surely, going for a 20k victory is a good reason to put the wannabe 20k city in OCP with the surrounding settlements.
I wouldn't go that far. As long as the 20k city has 12 *quality* tiles to work with, it should be fine. The earliest you'll be able to get pop 13 is with the Shake (in C3C), and by the time you've built that the only wonder left that makes much difference is Newton's. If you've held up that far you can probably get the other wonders anyway, and even if you miss one or two it barely makes a difference in victory date.

Now, there *is* the point that a 20k city could be a research powerhourse with all the science wonders, and having a large population builds on that. Still, I probably wouldn't pump it past 15 or 16 until Mass Transit unless I had way more workers than I knew what to do with. And given how tough it is catching up in the early game after establishing the 20k city, I wouldn't hamper my expansion any more that I have to by giving it lots of space. If anything, I'd probably stick with CxxxC, but then give those overlapping tiles entirely to the 20k city in the late game, shorting the neighbors. The early 20k game is just too tough to waste time in.

Though I've got to admit - it's awfully cool having built every happiness wonder and seeing 20 happy, working faces in the 20k city pumping out 250-300 beakers per turn.
 
I don't change my city placement in 20k games. When my city reaches size 20, it just steals 8 tiles from core cities, which steal 8 tiles from border cities...
 
Yes that is what one does, if you do make a metro. I have no problems with sizes in the teens and up to 20. Not often will I go that large, but if you do go to the modern age, it makes sense.

I will not want more than a handful of metros anyway.
 
OCP is definetly better for cultural victory games
 
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