Dwarven Zerker
Just one more turn Honey!
Current consequences for rioting are far too lenient in Civ. I'd like to see riots actually destroy improvements (random decision if something is destroyed then randomly chose 1 improvement.) Right now losing 1 round of production doesn't hurt too much unless you're playing on the higher levels. I've found on Monarch it's just way to easy to deal with the loss of 1 rounds production.
Similarly, War Weariness is currently pretty weak as well. The most that happens is your city riots until you entertain them. I'd like to see a possibility for rebellion should war weariness increase to much where unhappiness exceeds 25%. The chance for spontaneous rebellion would be some factor for citizens and double the chance for foreign nationals (conquered from previous wars.)
Once a city has successfully rebelled it would return to the civ that has the most foreign nationals within the city. If there are no foreign nationals the city would spawn a new civ and unless quelled quickly (say within 5 or 10 turns) all citizens would automatically become citizens of the new civ.
Similarly, War Weariness is currently pretty weak as well. The most that happens is your city riots until you entertain them. I'd like to see a possibility for rebellion should war weariness increase to much where unhappiness exceeds 25%. The chance for spontaneous rebellion would be some factor for citizens and double the chance for foreign nationals (conquered from previous wars.)
Once a city has successfully rebelled it would return to the civ that has the most foreign nationals within the city. If there are no foreign nationals the city would spawn a new civ and unless quelled quickly (say within 5 or 10 turns) all citizens would automatically become citizens of the new civ.