Originally posted by Zouave
Another inexplicable unexplained pronouncement from Soren.
The lack of accuracy continues.
Actually, I think it can be explained as an answer (rather than a pronouncement) to a question that went something like "Have you changed the AI's use of artillery in the new version?"
WHY aren't they being used offensively? Bombardment units were a major offensive force in the Napoleonic Wars, and important offensively throughout the 20th century.
I modded the game to have accurate unit values. So cavalry will rarely defeat riflemen and never infantry. So AI units attackingwith artillery before tanks are going to lose. Well, the AI cheats so much it evens things up.
Disclaimer - I'm not a military historian, nor particularly knowledgeable about military history. With that disclaimer, and based on my limited knowledge, I will state that I agree that Zouave's mods more closely imitate realistic warfare than the game does out of the box

. And other mods do so as well.
But the game designers never intended to simulate realism as closely as possible - they have said so on more than one occasion. Many decisions made and clearly evident in the "out of the box" version of the game are the result of gameplay decisions - wanting to make a more entertaining, engaging game. But you can't please all of the people all of the time.
If a game closer to realism is your goal, by all means try out Zouave's mod (there are others as well). I've just found that most realism mods take a lot out of the game experience -- I wouldn't want to play a game where the AI will always "lose" because it doesn't know how to deal with a specific unit (artillery) very well, or it doesn't know how to adapt to a specific mod effect (i.e., making more modern units have an overwhelming advantage over older units is more realistic, but the AI won't "know" that it is
vital to save enough gold to upgrade - it will instead continue to manage its treasury as if having pikemen in the age of riflemen is not a huge problem).
All that said, I would
really like to see the AI bring stacks of artillery into my territory as a component of its offensive maneuvers - something I've never seen it do, under current or previous versions. Would certainly up the challenge (and fun)

. And I can't think of a good "gameplay" reason for this failing - I just think they didn't master programming the AI to use arty the way a lot of human players do.