Office of Expansion-Official Settlement Discussion #1

Provolution said:
What we forsake

1 food production per turn after 7 turns
Which will help us excel on all of the other points you make for justifying settling on the spot. More food = more cities = more gold/tech = why we should move the settler one tile SE.
 
Regent Man

I know this is a close call of alternatives (no clue why E was even mentioned), but I am 55-45 % for staying on the spot, and it seems it will be a 65 % support for this proposal.
 
Provolution said:
Settle on spot gives us

25 % defense bonus (More defensive value per unit for free)
Free Aqueduct
1 turn production
1 tile closer to the expansion area (1 turn production saved due to move per new city)
1 tile less of corrupting distance from the center (Capital location)
Tile usage flexibility
Access to more forest for rushing builds
More Shields
optimal coverage of tile resources
Effective use of production capacity
faster early technology development
Quicker exploration and expansion in critical phase
We do not know if this is an island, a continent or Pangea
Better overall tile-usage to the rest of the land
Scaleability of city and long term growth
Our very first city should be strong
Allows for quicker migration to wonder builds

What we forsake

1 food production per turn after 7 turns

We also get:

More coast = more commerce, in a Republic, it'll produce 3 commerce apiece, if we work 5 of them, and have a library and university, that's 28 commerce from only 5 laborers!
Still get a river
Worker can start irrigation of wines quicker for more growth
We get 2 wines to irrigate vs. 1
Saves the wine's commerce (would be 4 in Republic with a road!)

Obviously it's pointless to continue arguing. Let's poll move E or SE (I don't care which), or settle on the spot.
 
Ginger_Ale said:
We also get:

More coast = more commerce, in a Republic, it'll produce 3 commerce apiece, if we work 5 of them, and have a library and university, that's 28 commerce from only 5 laborers!
Still get a river
Worker can start irrigation of wines quicker for more growth
We get 2 wines to irrigate vs. 1
Saves the wine's commerce (would be 4 in Republic with a road!)

Obviously it's pointless to continue arguing. Let's poll move E or SE (I don't care which), or settle on the spot.

We still get 5 ocean tiles with The Spot, of which 2 are bonus fish resources
We do NOT get the city build river bonuses going SE, just check the map
Which means, we lose out extra gold, 25 % defense AND free aqueduct
I would pick quicker city build and growth any time over quicker tile improvement, city build.
The last commerce during a potential future Republic s of spurious and negligible nature compared to all of the river down to the delta, forests, more land inland, as well as that far W we can see a mountaing which limits city building oportunities farther West. Building SE would render a lot of Western lands useless.
 
Also, considering other policies.

The Philsophy gambit wins the tech poll, most likely, construction and Aqueduct will come very late this Term, if at all. This means, settle on the Spot is the only guarantee we have to get a scaleable wonder city at this point, and we do not waste this chance.
 
Move the worker on to the mountain to see the terrain better.
If no compelling reason not to the whack it on "1se". Food needed for settler splurge.

Worried about a coastal capitol though - but the turns wasted by moving it inland.... :rolleyes:
 
i voted to stay... i think that having the wine and free aquaduct is worth staying there, besides i like to stay where ever i am (even if its bad) because i like the challenge
 
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