Oil rigs

Håkan Eriksson

Commander of the Swedes.
Joined
Nov 25, 2000
Messages
1,767
Location
Göteborg, Sweden
Isn't it strange that in CivIII there are no oil resources at sea.

It should be in CivIV, but only avalible once you built a Offshore platform in a nearby city.
 
Sea resources should definitely be included. They'd make the use of navies much more important and strategic.
 
Jepp! With a certain tech you should be able to use workers in a transporter to build that oil rig!
Naval units should be able to pillage it!
 
I like RoN's idea of putting civilians in transports and then building the platform. You should, in Civ4, be able to put workers on transports who can then move the transport to the oil resource, click 'build Oil Rig', which consumes the worker. Oil rigs would have an integrated port to send the oil to the mainland.
 
Haradrim, you reached a point. What probably is the less realistic thing in Civ III is that there could be unused tales. Not only sea ones, but land ones. As you all said, there are sea tales with ressources that would never be exploited by any city. Just like we should be able to build farms, mines or scientific buildings in non-city-influence tales, we should be able to create fishing itineraries and oil rigs.

Those can be linked to whatever city you want, of course not too far from the tale. This linakge should be changeable on every turn. You could it with ones that are within your cultural borders, without generating costs; for the ones outside of your borders (and of course not in another civ's borders), there would be costs.
 
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