Thibaulthc
Prince
I always play with two mods that add (a) walls to CS upon their founding and (b) additional starting units for CS. I find that it has a pretty significant affect on the speed at which, and total number of, conquered CS - especially early game
One of the most significative difference I noticed in RnF is that CS now have much bigger armies, make corps and armies, and upgrade their units.
And they are more aggressive than ever! I even lost a city to a CS attack in my first RnF game. On Emperor. That's one of the very first city I lose in Civ VI in 600h
I'll go back to Imortal today, maybe it's fairly different. But I tend to ally and protect all the CS I meet asap.
Really? A combat bonus for visibility? I had no idea! Is this bonus visible on the diplomatic screen or somewhere?
It's +3 / level of visibility. So you may have +9 with Catherine or the Great Person with the same ability (GM?) I think (ability, Spy on Listening Plot mission, and a embassy when they don't have one)It's displayed under the modifiers for combat strength just before you attack. It's called "Intel on enemy movements"
First time in my life I've been setting my spies on this Listening Thing mission