SalemSage
Warlord
- Joined
- Dec 6, 2011
- Messages
- 134
This thread is to discuss the current civs in game, and how they might be indirectly improved or nerfed by the new mechanics coming in BNW.
This is NOT a thread for discussing potential changes to UAs, UUs or UBs, as we are assuming that the majority, if not all, of these things will remain the same.
Frankly, it looks like Polynesia's getting a massive buff in this expansion. Given that:
a) Congress is dependent on one civ meeting every other civ in the game and researching Printing Press (the former is something Polynesia excels at)
b) Unless numbers are tweaked, the base yields of culture buildings looks to be massively reduced. This will make their UI much more attractive. They'll not only get policies faster, but they will be very difficult to outrun in terms of your tourism vs their culture.
Rome: If internal trade routes work a certain way, Rome could really enjoy this new mechanic. If a new city is building a granary, say, and an internal trade route is supplying it production, would that new city receive 5 production instead of 4 (+25%)? If so, that'll be fun to play around with. If not, oh well.
Also, given that delegates are given out by city states, it looks like Greece, Siam and Sweden will really be enjoying those... until Austria eats those city states. Nom.
Are there any existing civs you think will be improved or worsened simply by adding all these new mechanics?
This is NOT a thread for discussing potential changes to UAs, UUs or UBs, as we are assuming that the majority, if not all, of these things will remain the same.
Frankly, it looks like Polynesia's getting a massive buff in this expansion. Given that:
a) Congress is dependent on one civ meeting every other civ in the game and researching Printing Press (the former is something Polynesia excels at)
b) Unless numbers are tweaked, the base yields of culture buildings looks to be massively reduced. This will make their UI much more attractive. They'll not only get policies faster, but they will be very difficult to outrun in terms of your tourism vs their culture.
Rome: If internal trade routes work a certain way, Rome could really enjoy this new mechanic. If a new city is building a granary, say, and an internal trade route is supplying it production, would that new city receive 5 production instead of 4 (+25%)? If so, that'll be fun to play around with. If not, oh well.
Also, given that delegates are given out by city states, it looks like Greece, Siam and Sweden will really be enjoying those... until Austria eats those city states. Nom.
Are there any existing civs you think will be improved or worsened simply by adding all these new mechanics?