I figured it out. I extracted the old Trading Post graphical files (attached to this post) from resource files, and when I added them to my mod with VFS set to true, I got old Trading Post graphics instead of new. Now I need to rename these files and make new art defines to be able to use both versions in my mod.
I figured it out. I extracted the old Trading Post graphical files (attached to this post) from resource files, and when I added them to my mod with VFS set to true, I got old Trading Post graphics instead of new. Now I need to rename these files and make new art defines to be able to use both versions in my mod.
What old trading post graphics?
You mean the ancient - medevil era ones?
These, on this screenshot (shown at a lower graphics quality):
http://gon.cdn.on.net/screenshots/a/0/7452/2010-08-06/civ5_dx9.jpg
I did exactly that, but had to check "Reload Landmark System" which, as well known, causes frequent crashes. I didn't try replacing graphics first but went straight to adding them for a new improvement, so can't answer Pazyryk's question.I figured it out. I extracted the old Trading Post graphical files (attached to this post) from resource files, and when I added them to my mod with VFS set to true, I got old Trading Post graphics instead of new. Now I need to rename these files and make new art defines to be able to use both versions in my mod.
I thought this might work well as a "festival" improvement.
Do you have to set Reload Landmark System for the replacement to work? If not, that is an interesting find. If it gets loaded as a replacement (without Reload Landmark System checked), I can't see why it won't be loaded as a "new" improvement, or why we can't load any new improvement art. (Perhaps the Reload Landmark System check box doesn't do anything anymore except generate random crashes.)
These, on this screenshot (shown at a lower graphics quality):
http://gon.cdn.on.net/screenshots/a/0/7452/2010-08-06/civ5_dx9.jpg
I also thought this was fixed.I did exactly that, but had to check "Reload Landmark System" which, as well known, causes frequent crashes.
I also thought this was fixed.
Two posts at the end in this thread suggest it is not fixed even in G&K. Can't say whether either was a controlled experiment though, so I don't think we have a definitive answer yet...
(If I were still planning this for my mod, I would make a "dummy" mod that checks this box but does nothing else. Then I would load up some late stage games with very many units and play for a while. But I don't really need this now -- so I won't for the time being.)
Do you have to set Reload Landmark System for the replacement to work? If not, that is an interesting find. If it gets loaded as a replacement (without Reload Landmark System checked), I can't see why it won't be loaded as a "new" improvement, or why we can't load any new improvement art. (Perhaps the Reload Landmark System check box doesn't do anything anymore except generate random crashes.)
IIRC, you can use the old trading post graphics without using "reload landmark system", since (again IIRC), they remain as existing art defines in the game.
Huh.
Any other old assets the game has it doesn't use?
Combined with all the senarcio stuff, you could make a new civ/unique units, buildings, and improvements with just existing stuff.