Old World Quick Questions and answers (and FAQ)

Not sure about buy but i think you can cheat and use the ingame editor.
 
Yes of course i tried amount of players didn't think difficulty must be hard coded in the main game then.
Thanks Nolegskitten sad name :(

It's not hard coded. Look in difficulty.xml
 
Is it possible to buy water tiles?
no, you can't buy water tiles, even with boats or exploration enabled scouts. You can get water tiles in your territory with the standard territory grabbing methods, and it also includes using harbours and water great wonders (The Lighthouse, The Colossus) to grab some water tiles you might be missing. This can be strong when it allows you to collapse borders between island for easy and fast movement.
 
Not sure about buy but i think you can cheat and use the ingame editor.
Are you talking about a third party trainer or is there actually an ingame editor? If the latter then how do you access it?
 
Not so much a question - more of a strategy advice. With city sites being in short supply it seems optimal to attack tribes and pilfer their city sites. Is it a viable strategy to befriend the tribes instead? If so, why?
 
Hello folks,

I swallowed my pride and bought this game on the Epic Game Store. I'm excited to dive in but cannot find a tutorial for the game. Should one learn the game by playing a main game (does the first game give you guidance and explanations?) or should I play the Carthage scenario first? What is the best method to learn?

Kind regards,
Ita Bear
 
Hello folks,

I swallowed my pride and bought this game on the Epic Game Store. I'm excited to dive in but cannot find a tutorial for the game. Should one learn the game by playing a main game (does the first game give you guidance and explanations?) or should I play the Carthage scenario first? What is the best method to learn?

Kind regards,
Ita Bear
The Carthage scenario is good as it is a fairly basic sort of engagement.
 
Not so much a question - more of a strategy advice. With city sites being in short supply it seems optimal to attack tribes and pilfer their city sites. Is it a viable strategy to befriend the tribes instead? If so, why?
I've been playing a lot as Carthage, and I find it incredibly viable. Almost OP, depending on the map, which tribes spawn near you and their overall density on the map.

Dido is a Diplomat, and this gives you the ability to work your way to a tribal alliance, fairly quickly. Carthage can hire the tribal units with gold, so it makes it a lot easier to focus on your infrastructure build up, using the mercs units for clearing/holding barb camps and empty city sites. Also, with tribal alliance, you can settle on their camped city sites, which leaves behind their units to hire later on, should the need arise. Being able to upgrade their tribal units to their maximum 'evolution' with training from the beginning is also very powerful, as you can often field stronger units than the AI in the early, mid game. The downsides are that the fatigue limit is reduced by 2 for tribal units, they don't accumulate normal promotions, and they can only be led by people from, or descended from, the tribe.

If you keep several pools of unhired tribals in or around your lands, being able to hire a bunch of them on a turn, march and upgrade them the next, and then react to a sudden invasion can be game saving.

By the way, thanks to nolegskitten for the correction to my previous statement in the thread. Like I said, I've been playing a lot of Carthage lately, and thought that the gold cost that I was seeing had crept into the game during one of the many patches.
 
I am stuck at the beginning, meaning I cannot get units to move. The Orders are there, but Right- or Left-clicking on a unit and trying to drag it to a new hex accomplishes nothing. I need an epiphany.

Is there a game manual available?
 
Two possibilities come to mind. If you had just promoted the unit it needs one turn before it will move. The other possibly is one that I run into often, trying to move a unit that is "asleep" with the little grey circle above it. You need to click the circle before it will move.
 
Hello folks,

just playing through a campaign now as Greece and a few questions come to mind. Appreciate any help that can be given.

1. Gifting a family their first city grants them a seat and gives them a position of power. What happens if I just give all cities to one family? Can I do this, and does it stop other families from ever doing anything?
2. How many workers should one have per city? Is the Civ rule of 1-1.5 per city enough?
3. Is discontent irreversible? I see a flat +8 increase per turn. Are festivals the only way to counteract this and what happens when discontent gets too high? What is the threshold?
4. I often get events related to foreign leaders that I seem to have very little control over. For example, someone is plotting to attack or a foreign leader has snubbed me. Are these totally random or based on some hidden logic? Is there a way to influence them?
5. I received an event that two courtiers were plotting against me and I was forced to imprison them. Is there a way to release them or have any further action with them?

Kind regards,
Ita Bear
 
Hello folks,

just playing through a campaign now as Greece and a few questions come to mind. Appreciate any help that can be given.

1. Don't know. Haven't tried.
2. No perfect number. They take time to build, they consume some food. If you've got either to spare, then they can sit around. If you're at war a lot, your orders will go to your soldiers and your workers will idle. If you're at peace a lot, you'll have actions to afford workers. What usually happens to me is that at some point in the game I will get a Builder leader, and then I'll build excess workers to take advantage of the leader ability. The main thing to bear in mind is that workers take +1 turn longer to build improvements if the worker is of a different family than the city he's working in, so you will at least want enough workers to diversify them amongst your family.
3. Discontent is highly reversible. Discontent is influenced by difficulty setting. At average difficulty of lower, negative discontent is perfectly achievable and all cities can be at 0 discontent all the time. Get a chancellor and research Coinage to unlock a mission to reduce a city's discontent by an entire level. Land a religion, and pass the Tolerance law to reduce discontent for reach present religion (you'll then want to use your Ambassador to manage religious opinions by conducting High Synod missions)....OR make things simple and pass Orthodoxy to purge unhappy religions. Priest specialists reduce discontent. Walls/Moats/Towers subtract discontent for having soldiers on-prem. Baths really make discontent a thing of the past if a city has access to fresh water.
4. Tough to say for any particular event, but usually totally random.
5. I thought you could release prisoners via a left-click. I've only arrested peeps occasionally. I wish I had more peons plotting against me.

Hope that helps.
 
Last edited:
I am stuck at the beginning, meaning I cannot get units to move. The Orders are there, but Right- or Left-clicking on a unit and trying to drag it to a new hex accomplishes nothing. I need an epiphany.

Is there a game manual available?
So, one thing that can happen is that units get stuck in an auto-move, sometimes because a spot has been clicked on that it can't actually reach. Left-click the unit and look for the option to cancel auto-move.
 
Hello folks,

just playing through a campaign now as Greece and a few questions come to mind. Appreciate any help that can be given.

1. Gifting a family their first city grants them a seat and gives them a position of power. What happens if I just give all cities to one family? Can I do this, and does it stop other families from ever doing anything?
I don't think there is a penalty to giving all your cities to the one family, however you do get a bonus for founding a city seat for a new family (e.g. artisan families get a worker, I think). So I guess giving all your cities to one family means you miss out on that.
 
Hello folks,

just playing through a campaign now as Greece and a few questions come to mind. Appreciate any help that can be given.

1. Gifting a family their first city grants them a seat and gives them a position of power. What happens if I just give all cities to one family? Can I do this, and does it stop other families from ever doing anything?
You are somewhat "expected" to found your three family seats first. You get a discontent penalty for skipping a family seat until it gest founded. Positively, you get +5 legitimacy for each family seat founded.
You could still decide that you don't care and play an entire game with a single family. If you don't do that, family opinion will be affected (not the strongest factor usually) by their "envy". They will be envious of another family if they don't have as many cities (I think it's -20 per missing city, not sure tho)

2. How many workers should one have per city? Is the Civ rule of 1-1.5 per city enough?
Depends on style of play and many other things. I'd say 1/city is usually OK, a bit more if you tend to build up a lot/are wonder chasing with the builder leader /etc. 1/city or slightly more is usually a good rule of thumb. After a certain quantity you'll struggle for orders to use them all, specially when fighting.


3. Is discontent irreversible? I see a flat +8 increase per turn. Are festivals the only way to counteract this and what happens when discontent gets too high? What is the threshold?
It is reversible. There are buildings that provide discontent help (Baths are -1, -2 and -3 discontent/turn, Amphitheaters are -1, etc), there are also traits, laws and great wonders that affect discontent, religion can help, etc.

In the early game you can't do much, so the level of discontent will rise (it gives maluses to your city and affects family opinion as well). You'll start getting means to combat it mostly from the mid game and onward. Late game you'll be able to get it back under control with festivals, but it's not really worth it when festivals takes 4 turns of your production.

4. I often get events related to foreign leaders that I seem to have very little control over. For example, someone is plotting to attack or a foreign leader has snubbed me. Are these totally random or based on some hidden logic? Is there a way to influence them?
Events are based on RNG but there is a criteria engine and some types of cooldown. for example, harvesting resources with scouts or workers/settlers can trigger an event, low chance every time you harvest. But I don't know all resources have an associated event, and some of the vents might have additional conditions. They all share a "cooldown" so you can't get a second harvest event if you just got one. I didn't check the cooldown but usually you'll get 2-3 of these max in an entire game. Similarly, some events will trigger only for some types of characters, or if relationships are super bad/good, or your economy is great/awful, on completing certain improvements. They are also often gated by some tech or culture requirement, etc.

Most events indicate their triggering conditions directly in game, as well as the prerequisites to select each option even if it's not available in your current game. If you know the game well enough you can play with it, but it was easier early in EA, now that there are 3000 event I don't think anyone can really do that anymore. A lot of them make some sort of sense in the conditions that trigger them, and tie with the context of the game (relationships with families, characters and foreign nations and rulers play a large role). Another way to mitigate them is to know some of the criteria for the good options. Most traits open up good and bad events alike, but many "good options" are enabled by having at least 2 in a stat. So it is valid to try to go for "at least 2" when building characters, that makes stat points bonuses from 0 or 1 to 2 extra valuable.

There's a lot to it and that can be quite a rabit hole, but hopefully I've helped you figure it out a bit ?

5. I received an event that two courtiers were plotting against me and I was forced to imprison them. Is there a way to release them or have any further action with them?

Kind regards,
Ita Bear

Yes you can release imprisoned characters, although there might be a cooldown these days (can't release them immediately), not sure I've not done that recently (the game evolved quickly during EA). This can have varied effect including positive opinion boost but that's a double edged sword, as usually people thrown in jail tend to hate you.
 
Top Bottom