Hello folks,
just playing through a campaign now as Greece and a few questions come to mind. Appreciate any help that can be given.
1. Gifting a family their first city grants them a seat and gives them a position of power. What happens if I just give all cities to one family? Can I do this, and does it stop other families from ever doing anything?
You are somewhat "expected" to found your three family seats first. You get a discontent penalty for skipping a family seat until it gest founded. Positively, you get +5 legitimacy for each family seat founded.
You could still decide that you don't care and play an entire game with a single family. If you don't do that, family opinion will be affected (not the strongest factor usually) by their "envy". They will be envious of another family if they don't have as many cities (I think it's -20 per missing city, not sure tho)
2. How many workers should one have per city? Is the Civ rule of 1-1.5 per city enough?
Depends on style of play and many other things. I'd say 1/city is usually OK, a bit more if you tend to build up a lot/are wonder chasing with the builder leader /etc. 1/city or slightly more is usually a good rule of thumb. After a certain quantity you'll struggle for orders to use them all, specially when fighting.
3. Is discontent irreversible? I see a flat +8 increase per turn. Are festivals the only way to counteract this and what happens when discontent gets too high? What is the threshold?
It is reversible. There are buildings that provide discontent help (Baths are -1, -2 and -3 discontent/turn, Amphitheaters are -1, etc), there are also traits, laws and great wonders that affect discontent, religion can help, etc.
In the early game you can't do much, so the level of discontent will rise (it gives maluses to your city and affects family opinion as well). You'll start getting means to combat it mostly from the mid game and onward. Late game you'll be able to get it back under control with festivals, but it's not really worth it when festivals takes 4 turns of your production.
4. I often get events related to foreign leaders that I seem to have very little control over. For example, someone is plotting to attack or a foreign leader has snubbed me. Are these totally random or based on some hidden logic? Is there a way to influence them?
Events are based on RNG but there is a criteria engine and some types of cooldown. for example, harvesting resources with scouts or workers/settlers can trigger an event, low chance every time you harvest. But I don't know all resources have an associated event, and some of the vents might have additional conditions. They all share a "cooldown" so you can't get a second harvest event if you just got one. I didn't check the cooldown but usually you'll get 2-3 of these max in an entire game. Similarly, some events will trigger only for some types of characters, or if relationships are super bad/good, or your economy is great/awful, on completing certain improvements. They are also often gated by some tech or culture requirement, etc.
Most events indicate their triggering conditions directly in game, as well as the prerequisites to select each option even if it's not available in your current game. If you know the game well enough you can play with it, but it was easier early in EA, now that there are 3000 event I don't think anyone can really do that anymore. A lot of them make some sort of sense in the conditions that trigger them, and tie with the context of the game (relationships with families, characters and foreign nations and rulers play a large role). Another way to mitigate them is to know some of the criteria for the good options. Most traits open up good and bad events alike, but many "good options" are enabled by having at least 2 in a stat. So it is valid to try to go for "at least 2" when building characters, that makes stat points bonuses from 0 or 1 to 2 extra valuable.
There's a lot to it and that can be quite a rabit hole, but hopefully I've helped you figure it out a bit ?
5. I received an event that two courtiers were plotting against me and I was forced to imprison them. Is there a way to release them or have any further action with them?
Kind regards,
Ita Bear
Yes you can release imprisoned characters, although there might be a cooldown these days (can't release them immediately), not sure I've not done that recently (the game evolved quickly during EA). This can have varied effect including positive opinion boost but that's a double edged sword, as usually people thrown in jail tend to hate you.