The next patch is out, https://mohawkgames.com/2025/10/29/old-world-update-140/ .
Changes Overview
Design
Programming
UI
Bugs Fixed
Changes Overview
- Leader archetype balancing for Heroes, Builders, Zealots and Diplomats
- Added Road Improvement Ping (Map pin)
- Rebel chance icon added to Cities Screen and City tooltip
- MP setup and observer mode improvements
Design
- Hero leaders can now Launch Offensive after attacking. This still puts the Hero unit on cooldown, so they cannot act after Launch Offensive
- Add Urban (Builder Leader ability) stone costs doubled (20 on flat and 40 on hill)
- Spending Civics to Enlist (Zealot Leader ability) no longer expires after 3 turns, but the effect is removed when the leader is removed from the unit
- AI now requires a Diplomat leader to start a National Alliance. Increased probability of an alliance offer
- Duplicate nations are now allowed even with preset leaders, as long as dynasties are not duplicated
- Mounted units no longer get attack bonus into Marsh. Renamed Flat to Open for Mounted Attack bonus
- Harbors give 100% bonus to adjacent nets, up from 60%
- AI now aims to have have a minimum of about a tenth of its units be its Unique Unit
- Eliminating the last unit of a tribe outside of a camp now also counts as eliminating the tribe and triggers elimination events
- Specialist builds are allowed to continue after their improvement has been pillaged
- Map options limiting the number of city sites now concentrate sites around player starts
- Consorts can now be Regents without needing to be Royal. Ill characters will not be picked to be Regents
- Added repair cost to Town and Village improvements
- Free-for-all player starts no longer try to separate human players
- Ambitions that require Wonders now consider Wonders owned by teammates to be impossible to acquire
- When a preset character joins a preferred family their children now join the same family
- Reduced the amount of Forest on the Desert map script. Removed option to specify starting inland or on the coast
- Tribe units can now heal after moving
- In No Events / No Characters, truce offers cost nothing if you’re winning the war
- Unit position swaps clears temporarily hidden state of the swap initiating unit
- Characters with an active mission on them (like marriage) cannot be auto-married in the meantime
- Great Lighthouse now applies faster upgrade bonus to existing hamlet class improvements, not only newly constructed ones
- Added initial turn timer time stockpile. Slow adds 3 minutes, Medium 2 and Fast 1
Programming
- Fixed several memory leaks (more improvements here coming next update)
- Memory allocation optimization
- Minor MP performance optimization
- Improved AI for Zealot leader enlisting
- AI no longer attacks civilians if doing so puts their units in danger of being killed
- Unhardcoded some AI diplomacy parameters, made warState.xml more mod-friendly
- Updated AWS SDK to 3.7
- Modio version upgrade
- Unity package updates
- Added option for CRC tracing when loading mods
UI
- Added Road improvement ping
- Cities with effects that give Rebel chance are marked with a Rebels icon in the city list screen and city tooltip
- Default player name in MP and network server name are now taken from the online platform nickname
- MP Setup screen newly added players duplicate the parameters of the previous player
- Cloud game hosts can now rename the game using the host control popup
- In sequential turn network games, observer view automatically switches to the next player when the observed player’s turn ends. This is disabled after manually switching to a different player
- Observers now use their set language rather than the language of the observed player
- Chat hotkey no longer works for non-host observers
- Population in the city list screen is now a link to city specialists
- Worker build action button yields no longer subtract unimproved tile yields
- Map Overlay Customizer now has seperate options for Urban and Rural Improvements
- Renamed the City Number options and City Site Density to City Site Spacing
- Show Foreign Family Colors option now also applies to city widget crests
- Clicking a General portrait on a selected unit now selects the character
- Law tooltips now show family opinion changes instead of family class opinion
- New Place Bonus decisions get sorted to the front of the event queue
- Improvement pings no longer removed after a terrain change if the improvement is still valid or after a resource is added if the improvement matches the resource
- Added foreign opinion helptext to specify the portion of the Ruthless AI opinion that is due to a player alliance
- Added character archetype crest to mission targets
- When a unit cannot complete a move, camera pans back to unit location and fatigued sound is played
- Right-clicks on UI widgets now work with a tooltip locked
- Moved some help text to the advanced help text option
- Temporarily hidden units show a timer
- Temporary hidden status is ignored for damage preview if unit has to move for previewed attack
- Last choices for customized leaders are remembered
- Succession list helptext (tooltip for the Inheritance button) shows archetype icons
- Removed Follower list when selecting families
- Remove the separate popups for dead/retiring governor, agent and general
- Improved goal instructions in Learn to Play scenarios
- City religious improvement tooltip now includes unfinished and pillaged improvements
- Added tribe elimination notification
Bugs Fixed
- Fixed AI development claiming more than the nation’s share of city sites when using limited City Site Number options
- Fixed agent tab not properly updating after assigning agent character
- Fixed setup screen bug with number of players
- Fixed modified trade values not being calculated in trade bonus helptext
- Fixed city culture tooltip flicker
- Fixed overlay customizer not updating toggles when re-opening after making unsaved changes
- Fixed locked overlay highlight switching off of Custom when toggling customizer
- Fixed improvement filter issues, include unfinished improvements
- Fixed pillaging, burn and launch offensive not clearing hidden status
- Fixed some issues with temporarily hidden units
- Fixed retry cloud upload directing to succession UI
- Fixed map selection with character assignment UI active
- Fixed double state religion reference in happiness help text
- Fixed AI leaving Wonders unfinished if interrupted
- Fixed not being able to change language when it’s not your turn
- Fixed popup and decision processing when not the active player’s turn
- Fixed foreign characters showing on 1st turn of Hotseat game
- Fixed custom nickname bugs
- Fixed improvement net yield help text to include income from adjacent tiles that belong to a different city
- Fixed game reload inconsistent state
- Fixed pathfinder not being reset when a new tile is revealed
- Fixed implicit conversion with maiMinStats/maiMaxStats
- Fixed Recruit button not appearing with no orders
- Fixed assassinating heir mission not giving achievement when heir exploring
- Fixed AI not building most projects
- Fixed map scripts sometimes generating marsh on hills
- Fixed Regicide achievement not always triggering
- Fixed characters incorrectly showing under Court filter
- Fixed tile widgets not always updating after place bonus decision resolved
- Fixed not being able to retire when there are no opponents in SP
- Fixed possible null reference when a city is razed
- Fixed Mounted unit attack bonus incorrectly being listed in tooltips as a negative defensive modifier
- Fixed tribal unit movement bug
- Fixed extra divider in improvement tooltip for improvements with no yields
- Fixed event trigger text not always showing correctly
- Fixed camera hotkeys not working in map editor
- Fixed MP setup when playing scenarios where player order doesn’t match scenario save
- Fixed new tribe leaders not following their tribe’s religion in Wrath of Gods scenario
- Fixed mod infos initialization, source effects were not being properly set on new game. Fixes Rebel text in the Wrath of Gods scenario
- Text and Event fixes
nice!