New update: https://mohawkgames.com/2023/02/15/old-world-update-105/
Headline changes
Design
UI
Bug Fixes
Headline changes
- New Bay mapscript added
- Added Happiness
- Family bonuses rebalanced
- Fixed longstanding bug with tooltips sometimes not appearing when hovering over links

Design
- New Bay mapscript added. This is a temperate coastal map broken up by a large but shallow inland sea
- Added Happiness. Cities now have a Happiness level with positive happiness which changes to a Discontent level when happiness is negative. This changes the
- presentation of discontent but has no mechanical effect.
- Hunters no longer get a bonus to Nets (they still get their Camp bonus)
- Traders now have +100% Nets output instead of faster Hamlet growth
- The Lighthouse now gives faster Hamlet growth in all cities instead of +5 money per specialist.
- Landowners now get +5 Money per farm instead of +20 Money from Crops
- Orators now give +1 Order per Friendly city (down from +2)
- Families get -1 opinion per turn without a leader from that family
- Citizens now give -1 Family Opinion (down from -5)
- Ranged units no longer get a land/water penalty attacking ships, but an extra tile is added to the range for calculating damage.
- Ships no longer have the Brave and Shieldbearer promotions available
- Disciples now consume Food
- Induct into Clergy now can be applied to all characters except Oligarchs, Dukes, or Princes
- Removed clergy rating yield bonuses, removed money upkeep cost, religion opinion bonus set to 30
- Renamed The Great Ziggurat to The Ziggurat
- Combat damage now rounds up after collateral modifier instead of before. The effect of this is to increase splash damage (pierce, cleave, shrapnel etc) by 1 in some circumstances.
- Can no longer stun units in cities
- Competitive mode now prevents events that give free Laws without the prerequisite tech
- Production cost increase of Settlers, Workers, and Disciples is now per unit type. This means the cost of a Disciple is only increased by the number of Disciples you have
- previously built in that city and is no longer effected by previous worker or settler builds.
- Razing a city gets pillage yields from all improvements before destroying them
- Teenagers can now adopt a religion
- Scouts in foreign territory that are hidden due to a Schemer leader no longer get pushed out on war declaration
- The Old World map updated to fix disconnected sea tile that could strand ships
- Imperium Romanum map updated to allow passage between the Bay of Biscay and the Alboran Sea
- The Middle East premade map updates
- Launch Offensive will also reset Rout Cooldown
- Preset characters are less likely to become religion heads
- Can swap unit tiles with teammates, even with No Team Movement option selected
- Slander mission is now available to use against human players
- Multiplayer games with more than two teams but only two human teams have the human teams placed at the extreme edges of the map, with AI teams in the center
- Added notification to player when someone stealing their research was exposed
- Disabled the Imprison mission in Heroes of the Aegean scenario 4
- Re-enabled network system changes to match test branch
- Memory and performance improvements
- Reduced performance cost of toggling ruins pickup particle effects when selecting or deselecting units
- AI economy improvements:
- Science valued more, Discontent valued less
- Walls valued less in non-border cities
- Trees more likely to be preserved for lumbermills
- Wartime economy no longer triggered just by Tribe wars, allowing development to continue
- Fixed a bug that caused citizens to be overvalued
- Avoid placing Courthouses on tiles that can’t have adjacent Courthouse class improvements
- Prefer Granaries and Mills where they have immediate effect to adjacent tiles, instead of potential effect
- More AI optimizations
- Fixed AI anchoring bug
- Correction to AI value for improvements that grant free units
- Revised AI family selection to take into account the possibility of negative tile modifiers
- AI effectCity value improvements
- Parallelized some event and mission calculations to speed up interturn processing
- Better default mapscript support for mods that add new Tribes
- Removed hardcoded tribe placement from most map scripts
- Added tribe preferred terrain, used by map scripts for tribe placement
- Improved tribe placement algorithm
UI
- Added Owned DLC indicator to main menu
- Added Select DLC option to Advanced Setup when starting a game. This allows disabling of owned DLC on a per game basis.
- Removed workshop mod subscription check when there are no mod subscriptions
- For server games, entering an incorrect host password no longer joins the game without host access
- New console command: addcharacter CHARACTER_TYPE (playerID) (FAMILY_TYPE)
- Reduced size of hamlet development world text
- Description of effect for defending family units updated
- Revised competitive mode help text
- Custom reminder now shown in turn summary
- Play/Win LAN mode achievements have been combined with Play/Win Network mode. Network OR LAN mode now give the Network achievements
- New achievement added – The Royal Couple
- Reversed Units Killed ranking in Records screen – you are now allocated a higher rank for losing less units.
- Show disabled wonders with an appropriate explanation tooltip if the Wonder filter is selected
- Removed multiplayer network games that are still active are re-listed automatically
- City widgets are now updated after council assignments to account for changes in city yields
- Added subject prerequisite helptext for job, council, and courtier subjects
- Added notifications of mod xml issues
- Added turn timer text between turns so players don’t expect to be able to act when turn is processing
- Updated Turn Style help
- Added city yield floating text on start of turn
- Undo/redo no longer clears unit selection
- Cover Debt warnings for Training/Civics now show up in the Turn Summary
- Only trigger city selection sound if not cycling from another city
- Changed default MP nation to Pick Later.
- Removed yieldPositive check from most UI text coloring (this fixes negative discontent appearing green instead of red)
- Moved city widget citizen/specialist/happiness item type assignment to ClientUI.start for easier modding
Bug Fixes
- Fixed longstanding bug with tooltips sometimes not appearing when hovering over links
- Fixed Hide Vegetation not hiding Trees
- Fixed city site green highlight appearing when there is no visibility on site
- Fixed City Luxury Assignment text overlap
- Fixed attack preview not working when hovering over unit banners
- Fixed some issues with missing nation colors on icons
- Fixed some context menu behavior
- Fixed missing text icons for suppress dissent projects
- Fixed null ref/missing reference when changing dropdown options
- Changed lifetime management and initialization of unit widgets to potentially avoid some errors
- Fixed state religion goal being offered if the player has that state religion
- Fixed mission button opinion values being split over two lines
- Fixed new cloud game not uploading when loaded from disk and it’s not the host’s turn
- Fixed tracker promotion not taking immediate effect
- Fixed rare Heroes of the Aegean scenario 1 bug
- Heroes of the Aegean scenario 4 fixes
- Fixed mission button text issues
- Fixed some slowdown on MP setup screen
- Fix for {LANDMARK} event text tag use on maps that use strings for map element names
- Fixed clear active context menus when clicking off UI
- Fixed null reference error when dropdown options change
- Fixed searchable dropdowns not selecting properly
- Fixed some text issues for games with different players using different languages
- Fixes to keep replay data from being discarded
- Removed error from loading old saves
- Fixed possible use of rapid clicking to buy orders with legitimacy more than once per turn
- Fixed occasional text overflow when hovering over city queue progress
- Fixed some issues with visibility
- Fixed some action button hover issues
- Fixed highlight effects not working on some context menu buttons
- MP games browser fix for the new network system
- Fixed network games not being removed from list on exit
- Fixed some events not listing all possible requirements
- Fixed teams turnstyle cloud games uploading on exit, even without ending turn
- Fixed duplicate text when hovering over the Release General command
- Fixed popups not being processed by the client in multiplayer
- Fixed some leader diplomacy missions showing incorrectly
- Fixed leader-based stats showing on Records screen with No Characters
- Fixed rivers and surrounding trees flickering on undo
- Fixed mission popups not appearing when not your turn
- Fixed Ascetic characters having children through events
- Fixed invalid characters in custom reminders blocking turn end
- Fixed death event sort orders
- Fixed tutor notification turn in semester turn scale
- Fixed error on starting Learn by Playing 2
- Fixed SteamInput errors on shutdown
- LTP3 minor text fixes
- Fixed cloud access errors on server list screen
- Fixed Game Uploading popup sticking after setting up server game
- Fixed server game unloading
- Fixed null/missing ref when UI element is destroyed while hovering over it
- Map scrolling bug fix for controllers
- Fixed victory conditions ignoring options save and always defaulting to on in MP setup
- Correction to Civics yield help text
- Fixed display issue for event bonuses to all cities that differ by culture level
- Fixed AI sometimes pillaging its own forts
- Fix for animation sometimes skipping during AI turn
- Fixed repair preview not accounting for base 1 HP repair
- Fixed network games not getting relisted after a network outage
- Fixed culture rate/progress not being shown on the culture tooltip of foreign cities with agents
- Text and event fixes