New update: https://mohawkgames.com/2023/05/31/old-world-update-109/
Headline changes
Design
UI
Headline changes
- Alliance Victory is now possible in single player
- Minor cities are easier to create
- The turn summary popup has been improved
Design
- Alliance Victory is now possible in single player (this was previously MP only)
- Impassable tiles no longer need to be owned for Minor Cities
- Found Religion project cost reduced from 80 to 60 civics
- Land tribe units no longer pillage water tiles
- Distant raids can now now occur for coastal cities and contain ships of the same type the city is able to build
- Added a 10-turn memory for tribal invasions. Truce offers via the Matchmaker event will no longer happen with a recently invaded tribe.
- Tribal units are 25% more expensive to hire if the tribe is currently invading you
- Tribal leaders are now eligible marriage candidates
- Control 3 specialists ambition changed to 5 specialists
- Favored laws rebalanced
- Chaste trait is no longer a strength
- Free ship tech cards will no longer appear until the player owns a coast tile.
- Free ships will appear in the player’s borders if possible.
- Exploring trait now gives +20XP per turn
- AI tile improvement selection improvements
- Improved accuracy of AI specialist evaluation
- Improved AI water control – now uses ships when a land path is blocked by truced nations
- Unity service authentication limited to 5 retries, unless the authentication expired in the middle of a network game. This prevents repeating errors when playing offline.
- Converting a server game to cloud now unloads the server
UI
- Steam Deck controller improvements
- Improved turn summary display and added OK button
- Reordered turn summary categories, injuries are now shown above deaths in the turn summary
- Added player option to omit replay data from saved games. This will substantially reduce save game file size. Undo and replay data will be held in memory and available during a game session.
- Luxury panel now shows happiness/discontent rate for cities, luxury name changed to icon (to prevent overlap issues)
- Added tech prereq to ‘free tech’ encyclopedia entries
- Damage preview now shows reduction in fortify meter
- Carthage scenario 3 now uses a generic progress meter for showing Naval Dominance
- Added support for navigating file browser entries with up/down arrow keys
- Negative yields no longer shown on tile labels in city screen
- Ill, Wounded and Incubated traits now remain after death (to give more clues as to how a character died
- Mission target shown on mission buttons when applicable
- Missions added via DLC now indicate this in the mission help
- Added tooltip for historical info button
- All links that open a web browser now display the URL in their tooltip
- Confirmation popup on exiting game will no longer appear when the game has just been saved or when a client in a network game
- Team games no longer show ‘Waiting for…’ message for players that have been eliminated
- Added yield effect of laws to tooltip help text
- Improved city help text
- Fixed progress tooltip for religious ambitions if the ambition has not yet been started
- Fixed empty tile tooltips appearing on boundary tiles
- Fixed bug with unavailable trait and Semesters turnscale
- Fixed helptext for strength breakdown and Tough promotion
- Fixed inaccurate governor preview
- Fixed specialist and governor yield help text
- Fixed some animation/sound/tile text/camera bugs during AI turn
- Fixed issue where camera would sometimes pan to a location without showing the unit action
- Fixed some minor issues in Carthage scenario 3
- Fixed HUD scaling slider value range
- Fix for swapping units mid-move-animation leading to incorrect placement of unit icons
- Fixed server host not automatically rejoining game after server has been recreated
- Fixed some AI thread safety issues
- Fixed highlighting behavior on orders widget in no characters mode
- Fixed bug with Council yield breakdown
- Fixed unit cost increase help
- Fixed random and competitive preset options
- Fixed Convert to State Religion leader mission
- Eliminated tribes no longer generate new leaders
- Fix for being offered a foreign leader as a suitor
- Fixed searchable dropdown text editing issue in event browser
- Draggable click fix
- Fixed unit display issues when using GPU animations
- Fixed display issues for horses and harbors
- Fixed inconsistent play/pause button graphic, turn processing text overlap
- Fixed rename city button not working from selected city screen
- Fixed resolution getting re-applied on exiting options menu when no options were changed
- Fixed hotseat hang when skipping animations
- Fixed embedded link helptext issue with goals/ambitions
- Fixed tribe alliance icon color
- Fixed city production category toggles
- Fixed missing icon for ping reminders in turn summary
- Fixed city tooltip not populating when accessed via locked tile tooltip
- Fixed issue with conditional text not displaying correctly in events
- Text and event fixes