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Changes Overview
Design
Garrison and Governor changes:
Law changes
Other design changes
New Events
14 new events added – 11 for base game and 3 for Behind the Throne DLC
Programming
UI
Bugs Fixed
Old World Update #135 - Mohawk Games
Changes Overview
- Governor, Law and Improvement changes
- Ruthless AI improvements
- 14 new events
- New Ship icons
Design
Garrison and Governor changes:
- Governors no longer require a Garrison
- Garrison and Stronghold stone cost reduced by 20 (80/100 -> 60/80)
- Darius dynasty now gives 50% discount to appointing Governors (Wonders and Dynasties)
Law changes
- Guilds now gives +10 money per specialist type per city instead of -10% Rebel chance
- Freedom now gives -5% Rebel chance instead of +1 happiness per city
- Calligraphy now gives +10 culture per city instead of +4 culture per library
- Swapped Calligraphy and Iconography upkeep costs
- Swapped Colonies and Serfdom upkeep costs
Other design changes
- Library class improvements Science increase changed from 20%/30%/50% to 10%/20%/30%
- Courthouse class improvements Civics increase changed from 20%/30%/50% to 20%/30%/40%
- Market class improvements Money increase changed from 20%/30%/50% to 30%/40%/50%
- Rider family Import projects allow cities to build relevant units directly instead of adding resources to map. Added extra order to rider seat (1 -> 2)
- Increased AI penalties on The New difficulty (20% -> 25%)
- Ruthless AI declares war on a winning player even if that player is not directly reachable
- Ruthless AI gets more chances to conduct diplomacy when a player is close to winning
- Ruthless AI now takes alliances and national ambitions into account for determining if a player is close to winning
- The Old World premade map edits – boundaries slightly expanded, marshes added and resources redistributed
- When a unit move cannot be completed because a lack of orders, a partial 1-tile move results in a unit swap, if possible
- Damaged cities cannot be gifted to another team
- Added ‘No city gifting’ option to MP setup
- Disjunction mapscript with King of the Hill option balance improvements
- Minor cities can be created even if the site is occupied
- Borders with team-owned tiles on opposite sites are now claimed by the city with the most adjacent tiles
- Barbarian Horde will now spawn inside player territory if there are not enough tiles available otherwise
- In Rise of Carthage scenario 3, Orator-recruited mercenaries now count as hired and contribute to the optional merc hiring goal
- Drought effect tweaks (Wrath of Gods)
- Occurrences that result in small seas (18 tiles or less) convert that water to lakes. Mainly affects Ebbing Sea mapscript (Wrath of Gods)
- Occurrences can now cause terrain changes on improved tiles, as long as the improvement remains legal for that tile (Wrath of Gods)
New Events
14 new events added – 11 for base game and 3 for Behind the Throne DLC
- A City Like No Other
- Deadly Inheritance
- I Love It When A Plan Comes Together!
- New Front
- No War Declaration
- Not to Be Trusted
- Offensive Remarks
- Reaping the Whirlwind
- The God Queen
- Triple Cross!
- Tutorial: Upgrade Mercenaries
- No Longer of Use (x2) (Behind the Throne)
- Support or Scheme (Behind the Throne)
Programming
- The AI claims cleared city sites more urgently (with force march, if necessary)
- Performance optimization
- Replaced valid terrain fields by TerrainTargetType to make improvement requirements more flexible
- Family bonuses now check whether the bonus player has that family
- Improved AI chokepoint management and attacks with high unit density
- Memory allocation improvements
- Occurrence terrain change refactor, now more mod friendly
- Changed opinion-calculating functions to return a tuple
- Event triggers can now have an arbitrary number of subjects
- Added EffectUnits miAdjacentDifferentModifier, maeBuyTile, mbPillage, mabHideTerrainTarget and miMarchCostModifier
- Added EffectCity aiYieldRateSpecialistRural
- Allow the road pathfinder to accept TeamType.NONE, returning a road path which ignores visibility or diplomacy
- Promoted Infos validator from ModPath to GameFactory so mods can supply custom validators
- Added support for Religions to have a law opinion directly, not just through theologies
UI
- Ship unit icons replaced to make the differences between them clearer
- Added improvement net yields in tooltip
- Foreign city citizen and specialist numbers now shown if the city tile is visible
- Foreign city tooltips no longer show defense and damaged state unless the city is visible
- Jobs are no longer shown on foreign character tooltips, unless their unit is visible (for Generals) or player has an agent in the relevant city (for Governors)
- Added missing improvement warning text to unique unit production buttons
- Added opinion gain line to Make Agent tooltip
- Improved German grammar for character relationships
- Stacked worker count shown on tooltip even when not actively building an improvement
- Added “Improvements (Special)” section to the Encyclopedia, to include non-buildable Improvements
- Added dynamic helptext for Attribute effects and tweaked Attribute helptext
- Added Prosperity to Wrath of Gods setup
- Ambitions display no longer gets minimized when clicking on listed ambitions
- Pin Character icon has higher saturation when character is pinned
- General traits which only affect some unit types now display affected unit types
- Character relatives display now left-aligned
- Improved border expansion predictions
- Leader now shown on Court tab
- Leader concept added to Encyclopedia
- Horse trait now shown in Encyclopedia
- Improved Encyclopedia entry for Citizen concept
- Religions now always show founding requirements in the Encyclopedia
- Characters entries in Encyclopedia now list unique events and missions
- Encyclopedia, when viewed in-game, show entries based on currently enabled DLC instead of owned DLC
Bugs Fixed
- Fixed tribal diplomacy cooldown not being enforced
- Fixed minor cities not always being created when they should be
- Fixed Send Goods icon display
- Fixed load/save error from border expansion
- Fixed null reference when tribe sites sit outside map boundaries
- Fixed incorrect default value for resource hill height offset
- Fixed improvement culture prereqs not working with modded culture
- Fixed family opinion penalty from the Imprison mission getting applied to the character instead
- Fixed net yields for projects to include secondary effects
- Fixed sign error in specialist net yield help text
- Fixed occurrence notification localization when playing MP with players using different languages
- Fixed tech names not showing up on cards in some languages
- Fixed changing a tile improvement affecting city build queue specialists on other tiles
- Fixed character card not selecting tribe leader
- Fixed occurrence overlay getting stuck in some cases
- Fixed temporary overlays not getting cleared when blocking popups are active
- Fixed units being bounced by an Occurrence before taking damage from it
- Fixed bug with Player.canEverHaveEffectCity
- Fixed tile territory assignment in game editor
- Fixed Grand Vizier interfering with automated unit management
- Fixed camera zooming to fog when clicking foreign character with job
- Fixed Towers giving extra height instead of extra range
- Fixed movement bug that resulted in allied units not getting bounced out of your territory
- Fixed some AI retreat confusion
- Fixed promotion button icons not aligning to right of button
- Fixed nation crest color issues
- Fixed tooltip positioning issues with HUD scaling
- Fixed missing source traits on some effectCity entries
- Fixed Opulence project not granting family opinion bonus
- Fixed tooltip for event options that marry away characters
- Fixed city production text not updating after builds finish
- Fixed founded city territory bug
- Fixed extra mission buttons appearing in some cases
- Fixed missing at sea bonus description
- Fixed production text sometimes not appearing in some languages when city healthbar is visible
- Fixed Chancellors with negative discipline not reducing money income
- Fixed Learn to Play ambitions not displaying correctly in Hall of Fame
- Fixed mods not showing in Upload tab in some cases
- Fixed map mod attributes not being checked in setup screen
- Fixed scenario victory achievements sometimes not completing
- Fixed Heroes of the Aegean scenario 4 tech tree completion achievement triggering too early
- Fixed Heroes of the Aegean scenario 4 state religion adoption
- Fixed Pharaohs of the Nile scenario 2 Tribal peace/truce/war missions
- Fixed Pharaohs of the Nile scenario issues with Urusalim not being a city site
- Fixed Pharaohs of the Nile overlapping goals UI
- Fixed unwanted VPs in The Hill scenario
- Fixed “Wrath of Gods” map script showing with “show hidden map scripts” enabled and content not owned
- Fixed occurrences causing rivers with deltas flowing into land tiles (Wrath of Gods)
- XML ordering fixes
- Text and event fixes