Old World update #138

The_J

Say No 2 Net Validations
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The next update is out, #138 https://mohawkgames.com/2025/08/27/old-world-update-138/
(I somehow seem to regularly miss a few :dunno:)

Changes Overview
  • New map size
  • Multiple Victory adjustments
  • AI improvements

Design
  • Duel map size is now smaller (45×45) and defaults to 2 players
  • Added new map size Tiny, which is the same size as the old Duel
  • Maximum Number of Opponents allowed is now set per map size at twice the default number of players
  • Random map size can no longer result in an actual map size that is too small to accommodate the chosen number of players
  • Added new Ultra-wide aspect ratio option to MP setup (map width is 40% of map height)
  • Each Victory condition is disabled for other players after first being achieved
  • It is no longer possible to lose the game after being the first to complete a victory condition
  • Tribes, Raiders, Rebels and Barbarians now more likely to pillage improvements and attack units rather than cities
  • All members of a team with a nation allied to a tribe can found cities on that tribe’s sites, for an extra cost
  • The AI avoids founding a religion for a certain number of turns, depending on AI aggression and development levels
  • The AI can no longer start with improvements that are required for founding a religion (Shrines and Pastures)
  • Units that are no longer hidden because of an effect being removed remain hidden until they move or attack
  • Hidden scouts no longer get bounced several tiles away just to remain hidden in Trees
  • Make Peace/Alliance with a Tribe ambitions no longer require tribe contact and don’t fail if the last contacted tribe is eliminated
  • Adad-Guppi and Ramesses II cannot die for the first 50 years (Wonders and Dynasties)
  • Slum improvements are now Urban (Behind the Throne)
  • Added new map script Desolation, a fertile land with deserts that expand over time (Wrath of Gods)
  • Occurrences no longer change terrain on a tile with an improvement (excluding roads) to a terrain type that is not supported by that improvement (Wrath of Gods)
  • Occurrences no longer remove roads when changing terrain to a type that doesn’t support roads, unless impassable (Wrath of Gods)
  • Added new Sacrifice Courtier goal to the Wrath of Gods scenario
  • Drought raid event in the Wrath of Gods scenario can no longer occur in the first 20 turns or at all on Weak Tribe Level

Programming

  • AI improvements:
  • Pathfinder enhancements
  • Improved movement plans on congested maps
  • Combat tactics improvements
  • Fixed AI being less aggressive against other players than intended
  • Improved attacks out of staging areas
  • Founds cities for protection instead of retreating
  • Less likely to retreat healthy units after attacking in the same area
  • Better accounting for enemy power when allocating units to city defense and attack staging
  • Anchored ships are higher priority targets
  • More urgent repair of pillaged improvements
  • Revised specialist and improvement building priorities

  • Other programming changes:
  • Minor performance improvements
  • Occurrences are processed for each player separately during their turn
  • New game loading screen no longer waits for the prehistory to finish, improving load times on fast machines
  • Expanded and tweaked wording of warning of potential crashes on Raptor Lake CPUs
  • Owned DLCs on GoG are now cached in memory after receiving ownership
  • Better handling of modded XML paths on Windows

UI
  • Victory screen is updated when a player has met one of the victory conditions
  • Victory popup on game over mentions the last victory earned instead of the first
  • Score threshold for victory no longer shown after double/points victory achieved
  • Net yield tooltip now groups yields that subtract from each other (affects mods only)
  • Added loading screen hint about Advanced Help Text
  • Specialist help text without the advanced help text option now includes a simple yield total in the place of net modified yields
  • Cleaned up culture help text
  • Player and tribe tooltips no longer show relationship with unmet entities
  • Replaced icons for Strength and Weakness
  • Removed tile change notifications from game log
  • Localization text updates
  • More UI related actions allowed during another players turn (i.e. renaming cities, setting reminders)
  • Cloud notification emails no longer show details in Summary section if they appear in another category
  • Network games are now removed from the Current Games list for eliminated players

Bugs Fixed
  • Fixed 11th ambition / 2nd National ambition sometimes getting offered
  • Fixed null reference on exit to menu
  • Fixed tooltips clearing unnecessarily between turns
  • Fixed governor icon not updating after losing control of a city
  • Fixed tile recommendation icon interactability when tile status is active
  • Fixed possible crash if a mod eliminates a council position
  • Fixed tile border expansion when using the Game Editor
  • Fixed leader trait achievements not working when new leader already has trait
  • Fixed AI behavior for congested battlefields
  • Fixed pinned characters being shared between players
  • Fixed some game editor actions not working when it’s not the active player’s turn
  • Fixed AI building too many forts and in bad locations
  • Fixed incorrect AI danger calculations
  • Fixed Caravan animation being affected by “Follow AI moves” setting
  • Fixes to Multiple Continents map script
  • Fixed trigger text for some city culture events
  • Fixed assign governor tooltip showing incorrect opinion change
  • Fixed some duplicate titles in cloud email notifications
  • Fixed caravan missions not being able to be completed through unrevealed territory
  • Fixed governor project reminders not being dismissable
  • Fixed toggle buttons closing reminders panel
  • Fixed yield previews showing for improvement placement on invalid tiles with map tacks
  • Fixed custom overlay not restoring properly after hovering to build a road
  • Fixed a city site assignment bug that could result in AI cities on higher development levels not being grouped together
  • Fixed null icon in eliminated player text on MP game tooltips
  • Fixed cities not being able to be razed in no-character mode
  • Fixed AI sometimes not clearing or claiming city sites
  • Fixed net yield change tooltip for adjacent improvement modifiers
  • Fixed events incorrectly showing origin of foreign occurrence
  • Fixed display of family tab when large numbers of luxuries are sent to family
  • Fixed helptext performance issue
  • Fixed units sometimes not getting bounced from occurrence impassable tiles
  • Fixed XP floating text sometimes not appearing
  • Fixed map scripts allowing unreachable non-boundary tiles
  • Fixed missing Tribal Truce and Peace missions in No Characters
  • Fixed ethnicity helptext issue in Heroes of the Aegean 6
  • Fixed Kingship god icon positioning (Wrath of Gods)
  • Fixed global Occurrences (e.g. Drought, Plague) being more frequent than intended (Wrath of Gods)
  • Text and event fixes
 
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