The next update is out, #138 https://mohawkgames.com/2025/08/27/old-world-update-138/
(I somehow seem to regularly miss a few
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Changes Overview
Design
Programming
UI
Bugs Fixed
(I somehow seem to regularly miss a few

Changes Overview
- New map size
- Multiple Victory adjustments
- AI improvements
Design
- Duel map size is now smaller (45×45) and defaults to 2 players
- Added new map size Tiny, which is the same size as the old Duel
- Maximum Number of Opponents allowed is now set per map size at twice the default number of players
- Random map size can no longer result in an actual map size that is too small to accommodate the chosen number of players
- Added new Ultra-wide aspect ratio option to MP setup (map width is 40% of map height)
- Each Victory condition is disabled for other players after first being achieved
- It is no longer possible to lose the game after being the first to complete a victory condition
- Tribes, Raiders, Rebels and Barbarians now more likely to pillage improvements and attack units rather than cities
- All members of a team with a nation allied to a tribe can found cities on that tribe’s sites, for an extra cost
- The AI avoids founding a religion for a certain number of turns, depending on AI aggression and development levels
- The AI can no longer start with improvements that are required for founding a religion (Shrines and Pastures)
- Units that are no longer hidden because of an effect being removed remain hidden until they move or attack
- Hidden scouts no longer get bounced several tiles away just to remain hidden in Trees
- Make Peace/Alliance with a Tribe ambitions no longer require tribe contact and don’t fail if the last contacted tribe is eliminated
- Adad-Guppi and Ramesses II cannot die for the first 50 years (Wonders and Dynasties)
- Slum improvements are now Urban (Behind the Throne)
- Added new map script Desolation, a fertile land with deserts that expand over time (Wrath of Gods)
- Occurrences no longer change terrain on a tile with an improvement (excluding roads) to a terrain type that is not supported by that improvement (Wrath of Gods)
- Occurrences no longer remove roads when changing terrain to a type that doesn’t support roads, unless impassable (Wrath of Gods)
- Added new Sacrifice Courtier goal to the Wrath of Gods scenario
- Drought raid event in the Wrath of Gods scenario can no longer occur in the first 20 turns or at all on Weak Tribe Level
Programming
- AI improvements:
- Pathfinder enhancements
- Improved movement plans on congested maps
- Combat tactics improvements
- Fixed AI being less aggressive against other players than intended
- Improved attacks out of staging areas
- Founds cities for protection instead of retreating
- Less likely to retreat healthy units after attacking in the same area
- Better accounting for enemy power when allocating units to city defense and attack staging
- Anchored ships are higher priority targets
- More urgent repair of pillaged improvements
- Revised specialist and improvement building priorities
- Other programming changes:
- Minor performance improvements
- Occurrences are processed for each player separately during their turn
- New game loading screen no longer waits for the prehistory to finish, improving load times on fast machines
- Expanded and tweaked wording of warning of potential crashes on Raptor Lake CPUs
- Owned DLCs on GoG are now cached in memory after receiving ownership
- Better handling of modded XML paths on Windows
UI
- Victory screen is updated when a player has met one of the victory conditions
- Victory popup on game over mentions the last victory earned instead of the first
- Score threshold for victory no longer shown after double/points victory achieved
- Net yield tooltip now groups yields that subtract from each other (affects mods only)
- Added loading screen hint about Advanced Help Text
- Specialist help text without the advanced help text option now includes a simple yield total in the place of net modified yields
- Cleaned up culture help text
- Player and tribe tooltips no longer show relationship with unmet entities
- Replaced icons for Strength and Weakness
- Removed tile change notifications from game log
- Localization text updates
- More UI related actions allowed during another players turn (i.e. renaming cities, setting reminders)
- Cloud notification emails no longer show details in Summary section if they appear in another category
- Network games are now removed from the Current Games list for eliminated players
Bugs Fixed
- Fixed 11th ambition / 2nd National ambition sometimes getting offered
- Fixed null reference on exit to menu
- Fixed tooltips clearing unnecessarily between turns
- Fixed governor icon not updating after losing control of a city
- Fixed tile recommendation icon interactability when tile status is active
- Fixed possible crash if a mod eliminates a council position
- Fixed tile border expansion when using the Game Editor
- Fixed leader trait achievements not working when new leader already has trait
- Fixed AI behavior for congested battlefields
- Fixed pinned characters being shared between players
- Fixed some game editor actions not working when it’s not the active player’s turn
- Fixed AI building too many forts and in bad locations
- Fixed incorrect AI danger calculations
- Fixed Caravan animation being affected by “Follow AI moves” setting
- Fixes to Multiple Continents map script
- Fixed trigger text for some city culture events
- Fixed assign governor tooltip showing incorrect opinion change
- Fixed some duplicate titles in cloud email notifications
- Fixed caravan missions not being able to be completed through unrevealed territory
- Fixed governor project reminders not being dismissable
- Fixed toggle buttons closing reminders panel
- Fixed yield previews showing for improvement placement on invalid tiles with map tacks
- Fixed custom overlay not restoring properly after hovering to build a road
- Fixed a city site assignment bug that could result in AI cities on higher development levels not being grouped together
- Fixed null icon in eliminated player text on MP game tooltips
- Fixed cities not being able to be razed in no-character mode
- Fixed AI sometimes not clearing or claiming city sites
- Fixed net yield change tooltip for adjacent improvement modifiers
- Fixed events incorrectly showing origin of foreign occurrence
- Fixed display of family tab when large numbers of luxuries are sent to family
- Fixed helptext performance issue
- Fixed units sometimes not getting bounced from occurrence impassable tiles
- Fixed XP floating text sometimes not appearing
- Fixed map scripts allowing unreachable non-boundary tiles
- Fixed missing Tribal Truce and Peace missions in No Characters
- Fixed ethnicity helptext issue in Heroes of the Aegean 6
- Fixed Kingship god icon positioning (Wrath of Gods)
- Fixed global Occurrences (e.g. Drought, Plague) being more frequent than intended (Wrath of Gods)
- Text and event fixes