Olympic games, sports and their effect

jabancho

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Although Conquest is out today, I hope that this idea is considered for future versions.
Sports are part of every culture throughout times. Since the inception of the Olympic games, they have had an effect on cultures, creating heroes and rivalries, that sometimes have led to conflicts. Here are a few ideas that could be added to the game, having a cultural effect on the civs:

1.- City improvements (besides the coliseum): horse track, stadiums or arenas, or sport facilities (like those that are open to the public, very typical in European nations)
2.- A small Wonder called Olympic village, which only one is permitted per time period to all civs, and have a cultural effect of happiness (plus the points)
3.- A larger wonder for modern times, a World Cup (without specific sport), with cultural effects...
4.- A possible diplomtic option to suggest "good-will" games to ease relatinships...

Any suggestions?
 
Oh man... this idea is brilliant!

Olympic games and World Cups will be great! I think it should be part of the ways we can enhance prestige, happiness, and respect of the other civilizations. Some sort of culture improvement for the particular city or civilization that held it.

The effect may look like that 'human sacrifice' thing in the Mezo-American conquest; without actually sacrificing workers, ha ha ha. Ok, may I expand on what you already wrote: if our civilization hold an Olympic game or a World Cup for the price of several production units... then.... the culture and hapiness of that city improves and the respect for our civilization improves a little bit. :) In real life, I think this is the effect.

Of course the confusion in implementing, if really based on reality is... how can we have it if we don't receive the support of the other civilizations we are playing against. It wouldn't be a prestigious WORLD event if the other civs are not involved. They might boycott the Olympic game just like the Americans boycotting the 1980 Moscow Summer game... We can maybe solve this by setting ther rule that: more than half of all the civilization in the game agree to have an Olympic together. For example: if there are 8 civs in the game, and 5 agrees, then it is a go. EVEN IF 3 civ disagrees or haven't even been discovered by the rest. That's fair, in my opinion.

And then... who should have the right to have these games... the real Olympics are not like a small wonder where you can have it and then keep it all to yourself all the time or even several turns. The Olympics should be rotated every now and then. And... in our reality, the same nation (civilization, in our case) should not perform the Olympics 2 times in a row... That wouldn't be fun for the rest.

Ha ha... 1996 games in Atlanta, 2000 games in New York, 2004 games in Miami, 2008 games in Seattle... That wouldn't be a WORLD event. That sounds more like the national athletics championships. If we can do that too, that's not bad actually..... :) I'd rather do this than just get money through capitalization. It's an option to enhance culture and hapiness...

Ok, back to the Olympics.... I detect one implementation problem... IF we are the ONLY civilization who have the resources to do it every 4 years (or turns)... the others won't do it because they don't have the resources... then the Olympic movement die... ouch.

Ok, I don't have a perfect solution for this. Maybe we can have a rule where as long as more than half of the competing civilizations agree to have it 2, 3, 4, 5 times in a row in the location of my civilization, then it is ok. Ha ha, my proposed solution is based on democratic ideas. I don't think those despots like Genghis Khan will agree to this very practice... :)

As for the selection of the site, I have a proposed solution: we can have an open bidding system. Sort of like an auction. The cost, let's make it simple: MONEY. The civ that bid the highest amount gets the right to hold the Olympics or World Cup. Of course, if possible, not 2 times in a row, please.

Oh, I got another idea: once we have built the necessary facilities (sports halls etc.) in our city where we have the Olympics, it should help reduce our citizens' unhapiness just like the Colloseum.

Well, the Firaxians might have a better idea on dealing with this...
 
Sort of related to this thread is something I'd like to see for future Small/Great Wonders! A flag such as 'Increases Reputation amongst fellow civs by +x%/turn' (up to a set maximum) or 'reduces effects of Reputation Hit by -x%)! This way, you could have an international Sporting Event as a Wonder, which has the effect of improving your reputation with any nation you're not currently at war with!! In fact, there is a Civ2 precedent for this, and that was 'The Eiffel Tower'!!
Boy, I hope someone from Firaxis/BA games is looking at this thread :hint, hint: :rolleyes: ;)!!

Yours,
Aussie_Lurker.
 
Given the scale of Civ3, given the elements included ---> one can clearly see that Civ3 is about the larger aspects of society.

While this does not imply that I find the idea stupid, silly,etc, it rather means that I find that C3 is more about civilization as a unit rather than a game of great details on every aspect of history.

Were I to create a thread with a similar topic - I d go for the economical system.
I could argue that civ3 or c3c does not include much of microeconomic principles, though that is somewhat made up for by the increased focus on macroeconomics.
However - as Civ3 is more about the general principles of a civilizations evolution, I do not find it necessary nor worthwile to put forth such request

Also - given the engine of Civ3, there is a limitation as to how much one can add to a game and still make it playable without waiting hours between turns.
This is why other games focus on different aspects of the evolution of civilization...

my NOK 2 (7 NOK = aprox 1USD)
 
It was interesting that you called olympic village a one time improvement for a civ while im not sure about the idea i do think the game would benefit by having more small wonders like wall street. (obviously this means some rebalancing)

But small wonders should have publically known locations. The reason I want more small wonders is they make cities more strategic. Making targets for war could mean nuking their "Entertainment center(Hollywood)" (all civs should have a small wonder version of Hollywood)

So in short:
keep the amount of city improvements the same
add more small wonders they are fun and strategic
 
Originally posted by Paalikles
Given the scale of Civ3, given the elements included ---> one can clearly see that Civ3 is about the larger aspects of society.

While this does not imply that I find the idea stupid, silly,etc, it rather means that I find that C3 is more about civilization as a unit rather than a game of great details on every aspect of history.

Were I to create a thread with a similar topic - I d go for the economical system.
I could argue that civ3 or c3c does not include much of microeconomic principles, though that is somewhat made up for by the increased focus on macroeconomics.
However - as Civ3 is more about the general principles of a civilizations evolution, I do not find it necessary nor worthwile to put forth such request

Also - given the engine of Civ3, there is a limitation as to how much one can add to a game and still make it playable without waiting hours between turns.
This is why other games focus on different aspects of the evolution of civilization...

my NOK 2 (7 NOK = aprox 1USD)

Well, you might want certain things to add to the game, some of us want other... these were ideas that I placed based on simple assumptions of changes to the game (I am a basic CIV player, not even have any MODS) not to change the whole game structure. Since this thread is for ideas and suggestions, I decided to place mine... feel free to place yours, no one here will criticize it...
 
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