Throughout the Civilization series, most events, particularly the building of wonders, but other things as well have been based on discovering the appropriate tech. While I understand its importance, I find it important that the tech tree should not be the single deciding factor in deciding what one can or cannot build.
Thus, I would like to see triggers, based on specific in-game events, rather than just the discovery of techs determine the possibilities open to the player.
The clearest example of this, is wonders. As a random example, I will take the Great Library. Is it not ridiculous that any civilization with literacy can build it. Should it not be the first civilization to ten libraries which should have the option of building it in its city with the highest science output, as an upgrade to the library.
Furthermore, this can be expanded into other situations. Being able to build railroads all over the countryside is not plausible. Rather, two cities, which have a certain traffic of goods, units, and other factors, determined by the computer going between them should give you the possibility to build a rail link between them.
Should iron working not be only unlocked by discovery of an iron ressource in your territory. This ressource remaining useless until iron working has been researched.
There are dozens of other examples of improved gameplay by giving triggers a more important role. This has been tried on a small scale with the Iron Works, Forbidden Palace, Heroic Epic, etc in Civ 3, but I think the game would be much improved by seeing it on a larger scale.
Thus, I would like to see triggers, based on specific in-game events, rather than just the discovery of techs determine the possibilities open to the player.
The clearest example of this, is wonders. As a random example, I will take the Great Library. Is it not ridiculous that any civilization with literacy can build it. Should it not be the first civilization to ten libraries which should have the option of building it in its city with the highest science output, as an upgrade to the library.
Furthermore, this can be expanded into other situations. Being able to build railroads all over the countryside is not plausible. Rather, two cities, which have a certain traffic of goods, units, and other factors, determined by the computer going between them should give you the possibility to build a rail link between them.
Should iron working not be only unlocked by discovery of an iron ressource in your territory. This ressource remaining useless until iron working has been researched.
There are dozens of other examples of improved gameplay by giving triggers a more important role. This has been tried on a small scale with the Iron Works, Forbidden Palace, Heroic Epic, etc in Civ 3, but I think the game would be much improved by seeing it on a larger scale.