FYI, this would be my working method if I had a go at changing the tech and leader flavour values:
1) Look at each tech individually and assign it a military, religious, cultural, growth, science, production and/or gold value based on the advantages the tech itself gives. I was thinking about using high cultural flavour for the recon branch btw, so that the Ljosalfar and Balseraph follow that branch.
2) Then work backwards from the end of the tech tree to the beginning. Give the prerequisites of a certain tech also a certain portion of the flavour value given to that tech itself. This is to guide the AI towards researching that tech, even if its prerequisites themselves might not have the flavour wanted by the leader.
3) Work from the beginning of the tech tree towards the end. Under the motto "Specialization is good in FfH" give some techs that require a certain tech also a portion of that techs's flavour. Eg if an AI has researched towards Iron Working, it makes sense to go for those tier4 melee unit first as well.
Then of course you have to make the leader flavours right so they follow the tech paths you want them too. The best strategy for a leader to follow is determined by its traits and its civilization, so you could for each civ individually and each trait individually determine what flavours fit with it. Then combine them to make the flavours for each leader.
I guess I'd start with flavour value 10 as a maximum as that's the way vanilla civ4 does, but if that doesn't have any effect as xanagui thinks, gradually increase and tweak them until you get the desired effect.
I guess these would be good flavours for FfH's traits. Haven't looked at the civs yet - probably pointless until we know if some civs have changed, have gotten other mana etc.
Organized: gold, mil, gro
Spiritual: rel
Industrious: prod
Creative: cul
Financial: gold
Philosophical: gro, (sci)
Raiders: mil
Arcane: sci or rel (depends on civ)
Expansive: gro
Aggressive: mil, prod
Summoner: sci
Magic Resistant: sci (at least in RoM: I think I'll give their mages the Dispel Magic spell for free - currently that trait is useless for a human player IMO, though of course that might change if the AI would use magic better)
Defender: archers (python)
Ingenious
Sprawling
Hidden
Agnostic
Barbarian
Scorched Earth
Insane
You can also give flavours to units btw. So acrobats and harlequins could be given a high cultural flavour, melee units a high production flavour etc.
Edit: oh btw, here's an oversight from the current leader flavours:
Sabathiel: 5 mil, 2 rel, Organized, Magic Resistant
Capria: 5 mil, 2 cul, Spiritual, Industrious
Varn Gosam: 10 rel, Creative, Financial
Ethne: 5 cul, 2 gro, Defender, Spiritual, Creative
Einion Logos: 5 cul, 2 sci, Defender, Spiritual, Philosophical
Basium: 5 rel, 2 mil, Aggressive, Ingenious, Raiders
Garrim Gyr: 5 pro, 2 sci, Arcane, Financial
Beeri Brawl: 5 growth, 2 sci, Organized, Spiritual
Cardith Lorda: 5 growth, 2 pro, Expansive, Philosophical, Sprawling
Amelanchier: 5 mil, 2 cul, Defender, Raiders
Arendel Phaedra: 5 rel, 2 cul, Spiritual, Creative
Thessa: 5 sci, 2 cul, Arcane, Expansive
Arturus Thorne: 5 pro, 2 mil, Industrious, Organized, Ingenious
Kandros Fir: 5 mil, 2 pro, Aggressive, Financial, Ingenious
Morgoth: 5 sci, 2 pro, Hidden, Industrious
Falamar: 5 mil, 2 gold, Creative, Expansive
Hannah: 5 mil, 2 sci, Financial, Raiders
Cassiel: 5 mil, 2 gro, -5 rel, Industrious, Philosophical, Agnostic
Tasunke: 5 gold, 2 mil, Aggressive, Raiders
Rhoanna: 5 gold, 2 sci, Expansive, Financial
Valledia: 5 gro, 2 sci, Arcane, Organized
Dain: 5 pro, 2 sci, Philosophical, Magic Resistant
Charadon: 5 mil, 2 gro, Aggressive, Barbarian
Mahala: 5 mil, 2 pro, Industrious, Raiders
Keelyn: 5 sci, 2 cul, Creative, Summoner
Perpentach: 5 cul, 2 gold, Insane
Jonas: 5 mil, 2 rel, Spritual, Expansive, Barbarian, Scorched Earth
Sheelba: 5 mil, 2 gold, Aggressive, Magic Resistant, Barbarian, Scorched Earth
Faeryl: 5 sci, 2 cul, Arcane, Hidden
Alexis: 5 mil, 2 pro, Aggressive, Philosophical
Flauros: 5 gold, 2 rel, Expansive, Organized
Tebryn: 10 sci, Arcane, Summoner
Os-Gabella: 5 sci, 2 mil, Spiritual, Summoner
Hyborem: 5 mil, 2 sci, Summoner, Barbarian, Scorched Earth
Auric Ulvin: 5 gro, 2 gold, Philosophical, Magic Resistant, Agnostic