One City Challenge

AbbieRevo

Non-Voting Delegate
Joined
Jul 25, 2007
Messages
236
OCC is probably my favorite game mode from CivIV, and I'm happy to see it returns for CIV V.

I'm at work right now, so I can't play until about 530 central time, and therefore don't really know how it's all going to work out, but here are some starting points for an OCC discussion:

1. Gold, gold, gold. In CivIV a OCC player could get away with no gold income because maintainance was tied to number of cities / units. Now with per building maintainance gold is going to be a big part of an OCC strategy. The counterpart to this will be that the buildings one chooses to build will be much more important, as merely having all the ancient era buildings will cost 7gpt in maint.

2. Even more gold gold gold. OCC players will probably want to max out the # of city state allies as a way of increasing resources, however, again this will require lots and lots of gold.

3. Best Civs, I'm guessing Greece (for the City State Relations bonus) India (with one city you can grow much faster with their UA) Egypt (Wonders are always nice, and the burial tomb aint bad either) Siam is not bad (again city state relations, and the wat isn't terrible, as you'll probably get rid of jungles anyway to max productivity)

4. Locations, ideal location would probably be, next to a river, not on a hill, next to a mountain

Thoughts?
 
Actually I'm not convinced that the Indian UA will give you that much actually. Static sources of happiness that come from your starting amount, the natural wonders you find and the luxury resources will have much much impact when they're all applied to a single city. With the Freedom SP, for example, a single luxury resource will give you enough happiness to support ten specialists!

So India will only be useful if happiness turns out to be a limiting factor, and with one city I suspect that might not be the case. We'll have to see how it turns out.

Other than that I think the rest of your points are spot on (again with the "not played yet" caveat!).
 
Actually I'm not convinced that the Indian UA will give you that much actually. Static sources of happiness that come from your starting amount, the natural wonders you find and the luxury resources will have much much impact when they're all applied to a single city. With the Freedom SP, for example, a single luxury resource will give you enough happiness to support ten specialists!

So India will only be useful if happiness turns out to be a limiting factor, and with one city I suspect that might not be the case. We'll have to see how it turns out.

Other than that I think the rest of your points are spot on (again with the "not played yet" caveat!).

Well India can focus on rapid growth, and since they will be limited in their territory, they will be somewhat limited in their happiness resources.
 
Oh, I agree that you'll definitely have a higher happiness cap with India than you would with another civilization, and likewise that you'll get less happiness resources than normal. The question is whether the other civs are likely to hit that happiness cap in practice or whether in general the cap will be higher than you can sustain with food. I honestly have no idea, without having played the game, but I don't think it's obvious either way right now.

Of course, even if normal civs can avoid unhappiness, the extra happiness with India will go into more surplus happiness for Golden Ages (and potentially SPs with Mandate of Heaven). Whether that's more worthwhile than another SA is still up for grabs too. :)
 
Perhaps France for extra early culture to get these tradition policies faster? Although per city bonus is useless once you started to build up.

If you want to work 36 tiles you may need to buy some tiles as pure culture may be insufficient.
 
Back
Top Bottom