One delegate per Capital controlled

Vxr

Chieftain
Joined
Jul 29, 2013
Messages
12
Maybe make it dependent on opening Honor and being in a certain era... Would make war mongering more appealing.

Maybe +1 delegate per 2 Capitals?

Just an idea.
 
Although it would make sense... it does condradict the idea of "diplomatic" victory, any warmonger is usually hated, so by conquering capitals you really are in a way losing votes...
 
This is counter productive to the point of a diplo win. All of a sudden diplo would just be domination lite. How would they be ANY different if I get more votes by doing the same thing I would be doing if I was going for domination?
 
Warmongering is already appealing, it's warmongering before Machinery that's bad.
 
Although it would make sense... it does condradict the idea of "diplomatic" victory, any warmonger is usually hated, so by conquering capitals you really are in a way losing votes...

Diplomacy is often another way of waging war and wars are another tool in the arsenal of a diplomat, and it's true even in Civ. You bribe other civs to attack one another so they won't attack you, you conquer CS through corruption (bribery) and coups, you attack the economy of a rival by plotting behind the scenes to get embargoes passed, or you attempt to destabilize his regime by banning his luxury goods. You form leagues when agreeing to join someone's war to strengthen an alliance. Etc.

There's no reason why diplomatic victory should be blocked to warmongers, if they're good enough warmongers.

In the current form of the game, giving extra delegates to Autocracy would probably be overpowered (nothing stops an Autocrat from bribing enough CS to win, or at least to block another from winning while he finishes his conquests already).

Autocrats should get 1 delegate from captured capitals and 1 per 5 puppets *only* if they remain puppets. They would lose the bonus if they annex those cities into their Empire.

An Order tenet might provide a similar bonus: annexed cities become "satellites" and provide 1 delegate per 2 or 3 puppets from the same civilization.

Freedom could permanently get 1 delegate from another civ by liberating and giving back to its original owner a conquered city. 2 delegates for 3 liberated city, and 3 for 5 cities (from the same civilization). Liberating a city you've conquered yourself or got in a peace deal in the earlier game would count (an incentive to do a bit of "colonizing" in preparation for taking the Freedom ideology).

That would make it more difficult to win diplomatically only by bribing the CS.

Personally I'd much prefer if with Civ 6 the VC were turned into "achievements" anyway. There would remain only Time and Domination as conditions to end a game. Having achieved one or more of the other "VC" would boost the score, and perhaps give a bonus to the player in game when an achievement is reached. They could introduce a bunch of more minor achievements (religious, economic etc.) to complete the picture.

I don't play with any VC conditions disabled though, with the current game I find that too unbalanced for some civs.
 
Personally I'd much prefer if with Civ 6 the VC were turned into "achievements" anyway. There would remain only Time and Domination as conditions to end a game.

I would be very much opposed to a Civ game that did not include a space race victory. When Civ was first released there were two ways to win - launch your space ship, or destroy every other civ.

Call me old fashioned, but I'd like a return to this. I don't mean changing domination victory to complete conquest, but I can certainly do without cultural and diplomatic victory.
 
I would be very much opposed to a Civ game that did not include a space race victory. When Civ was first released there were two ways to win - launch your space ship, or destroy every other civ.

Call me old fashioned, but I'd like a return to this. I don't mean changing domination victory to complete conquest, but I can certainly do without cultural and diplomatic victory.

I wouldn't want to remove the space race either (and in the absolute I too preferred the old space or conquest or time endings). I would just turn the space race into a big stepping stone toward victory rather than a game-stopping victory condition. Launching a spaceship first could give a boost to science (to get more score points from future techs) and a big boost to culture - helping you delaying someone else's culture achievement, and a whole lot of score points, the more the earlier you launched your spaceship. The second civ to achieve the same wouldn't get nearly as much, and the third even less. The diplomatic victory wouldn't stop the game either. There would be score points to being elected General-Secretary of the UN first (because you're the founder), with more points if you manage to remain in place for additional mandates.

The endgame would become a race to cumulate many achievements in first, second or third positions, and preventing your adversaries from accomplishing as much as you (by bringing back some ways to delay spaceship building for instance...)

But I'd settle for a major rework of the diplomatic victory conditions. Right now it's the most boring and it happens too early. The only way I managed a science victory in BNW is by cheating by blocking a diplo victory by abstaining. Domination is also pretty much the only way to experience much of the Information era right now (for me, anyway.. I haven't seen a modern armor or a Stealth Bomber in a long while...).

An alternative could be to turn only the diplomatic achievement into a scoring bonus while keeping the culture, space and domination or conquest victories as game-ending conditions.
 
An Autocracy tenet that forces other Autocracy civs to devote some number of delegates to the strongest Autocracy civ for World Leader would actually be pretty cool and appropriate.
 
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