Only one unit on a tile

CliftonBazaar

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Have given up on Civ 5 after playing for 16 hours straight - hated it.
The reason is simple - only one unit is allowed on one tile, this led to frustration with the game and led to some interesting army maneuvers.
The game was hard enough without having to move units around for others to get into attacking range - or simply letting them die; I bought the game in order to fight the AI, not myself.
Trying to invade a city through a mountain pass was impossible.

My question is simple - is this going to be patched out? (Or has it already been patched out? I haven't played it in over a month.) It makes no logical sense or game play sense.
 
Why would having one unit a tile be patched out when it's one of the core changes for civ 5? Give it more time, its a new game for you. Having it be hard is no reason to just quit the game...
 
Let just say that this feature will probably be in the game indefinitely.

There are mods out there that let you have multiple units in a tile. So don't quit!! Find the mod.
 
It's pretty illogical to assume that a feature that was heavily advertised for nearly a year is going to be patched out.
 
The game was hard enough without having to move units around for others to get into attacking range - or simply letting them die; I bought the game in order to fight the AI, not myself.
Trying to invade a city through a mountain pass was impossible.

My question is simple - is this going to be patched out? (Or has it already been patched out? I haven't played it in over a month.) It makes no logical sense or game play sense.

Have you seen the movie 300. Also I can say that I have not lost more than 1 unit having to slam units into a mountain pass city.

What units were you attacking with what units did they have?
 
It's the answer for those people that say Civ5 is too "streamlined" and "dumbed down" - some aspects are more complex than in the previous games in the series, and warfare is one of them, it even got too complicated for some people, like the OP.

It's also one of the reasons why the AI has problems - creating a SoD and moving it to the enemy city is a no-brainer, while fighting with 1upt is more complex for the AI too. I'm not saying it as an excuse - they should have made the AI handle it better - but I think it's one of the reasons why it needs work.
 
Have you seen the movie 300. Also I can say that I have not lost more than 1 unit having to slam units into a mountain pass city.

I'm just gonna say that your lucky or you never played on small continents map with sea level at high.:lol:
 
I'm just gonna say that your lucky or you never played on small continents map with sea level at high.:lol:


Your right I don't play high see level, which would make a hugh difference as it can create some large mountain ranges.

What I like to do though is jam a warrior next to the city set it to heal and a ranged unit behind, and slam the city with ranged attacks and keep a ranged unit or two at the back of the mountain range to swap out. Then hit them with the warrior when you have a good chance to win.

It's slow but wears them down slowly.
 
My only problem is that the AI loves to rush buy, and they will take care of your warrior so fast.

But yes that usually my strategy.
Also you should try to play high water maps, you'll get scenarios where your on a hill between a mountain and the sea, and the enemies gallery are raining arrow on that warrior, along with the cities magical boulder... sure you can instant heal once maybe twice, but your gonna have to scarfice...
 
My question is simple - is this going to be patched out? (Or has it already been patched out? I haven't played it in over a month.) It makes no logical sense or game play sense.

It will stay forever.
But there are mods that change this.
 
My question is simple - is this going to be patched out? (Or has it already been patched out? I haven't played it in over a month.) It makes no logical sense or game play sense.
Uhh, it does make sense. In real life, units do take up space, and there is a limited number of troops you can squeeze into a given area. And in real life, chokepoints do grant a significant defensive advantage.

With 1UPT, combat is much more interesting, as more tactical planning is required. So it makes gameplay sense too. The only downside is that the AI is not able to handle it as well.
 
I like the change, personally, but if you don't I'd recommend checking out the Legions mod through the mod browser. It basically eliminates the 1UPT requirement.
 
Have you seen the movie 300.
An analogy that sums up the truly awful design decision that is 1upt. At Thermopylae, the 300 blocked a track on a piece of land that was around 100 metres wide. CiV makes EVERY battle into a blocked track Thermopylae, which is ridiculous as hexes are clearly supposed to be a lot more that 100 metres across. What possible sense is there in allowing only 1 unit in a hex that is obviously meant to at least 20 miles across?
 
The OP forgot about ranged bombardment - not to mention ranged LETHAL bombardment - another massive improvement from Civ4 and its infamous suicide catapults.
 
An analogy that sums up the truly awful design decision that is 1upt. At Thermopylae, the 300 blocked a track on a piece of land that was around 100 metres wide. CiV makes EVERY battle into a blocked track Thermopylae, which is ridiculous as hexes are clearly supposed to be a lot more that 100 metres across. What possible sense is there in allowing only 1 unit in a hex that is obviously meant to at least 20 miles across?

The hex scale is unrealistic (as well as the time scale), but it's not a problem for me, fun > realism
 
Removing 1UPT from Civ5 would be like removing conversations from Mass Effect 1/2.
 
At Thermopylae, the 300 blocked a track on a piece of land that was around 100 metres wide.

First, weren't there more like 1,000 Greek soldiers defending the pass once the bulk of the army was pulled back? Second, do you consider a unit in civ to comprise a mere 300 people? So, an army of 10 units is only 3,000 individuals? If so, imo, any lack of realism has more to do with how you perceive unit scale than anything else.

I consider units in civ to be the size of a corps (up to 80,000 individuals).

And, 1upt is one of the best advancements in the CIV series since culture, imo. From the OP:
led to some interesting army maneuvers.

Precisely.
 
I believe 1upt is great. Stack and stacks of units everywhere drug out the game to the point where I felt it was no longer enjoyable later in the game.
 
Have given up on Civ 5 after playing for 16 hours straight - hated it.
The reason is simple - only one unit is allowed on one tile, this led to frustration with the game and led to some interesting army maneuvers.
The game was hard enough without having to move units around for others to get into attacking range - or simply letting them die; I bought the game in order to fight the AI, not myself.
Trying to invade a city through a mountain pass was impossible.

Learn to play the game, then.

Would you 'patch out' the Queen's ability to move diagonally in chess because it 'makes no logical sense'?
 
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