OO and water synergy, RoK and hills synergy

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OO is meant as a water based theme and here are the benefits I see for a coastal/lake city:
- water walking (cultists and the drown)
- any others???

RoK is meant as a hill based theme and here are the benefits I see for a hill area city:
- arete gives more productive mines
- any others???



Should there be more synergy things? E.g. OO cities get some kind of small bonus with water tiles? It was suggested that a +1:commerce: would be too powerful (see lighthouse thread) so perhaps something else??
 
OO also allows you to summon Krakens, which generally require water.
RoK requires gems for their temples, which can only be found on hills and jungles. It also provides a divine spell to convert copper to gold and vice versa.

I don't think tying religions any more closely to terrain types is a good idea, as it'll mean that there is typically only one "real" choice for certain map starts. For example, OO is already absurdly powerful on Archipelago maps compared to the other early religions - any more synergy and it effectively reduces choice to "Choose OO or get killed by those that have" in MP.
 
I wouldn't call them synergies... they are rather boni. OO is perfectly good even without a drop of water.
 
hmmm OO and RoK ....

OO ,
1 - strongest water based units in the game (water walking eidelons(sp) are nice)
2 - severous , give him fear and he can hold any city virtually forever.
3 - hemah , no need to say more
4 - one city with no unhappies , none ... enjoy
5 - an sacrifice population to build
6 - can take slaves

RoK
1 - can move production from one city to another (infinity loops are fun here)
2 - extra hammer and gold on hills
3 - 80% extra defence on hills
4 - temples that provide vast amounts of gold
5 - just look at the divine spells that they can cast.
6 - did you need that iron you ahve lying around?....

both of them offer ALOT. the key to both is to look at synergies for your civ also. such as calabim and OO or embers with RoK
 
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