Open Borders Agreement Exploited by AI

Loka

Chieftain
Joined
Oct 26, 2005
Messages
18
My understanding is that the AI cannot attack you if you have an Open Borders agreement... if war is declared, all units must first be removed from your territory.

I have a saved game in which the Romans 1) move a Pratorean unit along my road until it's next to my capitol 2) attack and seize the capitol 3) declare war and drop the Open Border agreement.
 
I don't think it is a bug, I belive they are nasty =)
The Russians did the same thing against my Girlfriend a few minutes ago.
 
Hmmmm, interesting. Looks like I need to eat a little crow for a post I made in another thread. I was under the impression that they would get moved out of territory. If so, then it's a bug.
 
snepp said:
Hmmmm, interesting. Looks like I need to eat a little crow for a post I made in another thread. I was under the impression that they would get moved out of territory. If so, then it's a bug.

Yes, it's a bug. It's only happened to me once. As an interesting twist, I loaded a saved version and before the AI attacked I ended the open border agreement, thinking this would force the units to move out of my territory. Instead, it moved them two spaces closer to my capitol. Then, they attacked :(
 
BearMan said:
I don't think it is a bug, I belive they are nasty =)
The Russians did the same thing against my Girlfriend a few minutes ago.

A gentleman would avenge her hounor:p
 
Loka said:
Yes, it's a bug. It's only happened to me once. As an interesting twist, I loaded a saved version and before the AI attacked I ended the open border agreement, thinking this would force the units to move out of my territory. Instead, it moved them two spaces closer to my capitol. Then, they attacked :(

:lol:

That's what you get for trying to out-cheat the AI!
 
Loka said:
Yes, it's a bug. It's only happened to me once. As an interesting twist, I loaded a saved version and before the AI attacked I ended the open border agreement, thinking this would force the units to move out of my territory. Instead, it moved them two spaces closer to my capitol. Then, they attacked :(
If this is repeatable, then please post a save game, with instructions on how to get it to happen.
 
ainwood said:
If this is repeatable, then please post a save game, with instructions on how to get it to happen.
I just had it happen and here is the screenshot... I've got Open boards with Victoria(English) and I take my settler out with my only defender warrior to go settle a new city while my Archer is being built in 3(figure it's not a problem cause my borders are big and if anyone declares war they will have to leave my territory when the do. So there it goes, Vicki declares war and I go back to that city and bang, her warrior is in my border 2 spots and is going to get my damn city. Here is the screenshot and the save game. Also, the savegame is just before it happens. All you have to do is endturn and she'll do it to you!

OPEN BORDERS BUG.GIF
View attachment 102188
 
Goombaz said:
He's right, it happens. Well, looks like we found one ;)
Yup... I am right and boy oh boy does it frustrate me... cause it affects my strategy and it shouldn't
 
I wasn't able to find the saved game from my original post (guess I didn't save it after all like I thought?) but I just had it happen again in a different game... to reproduce, center your screen over Kolhapur (it's to the west and a little south of the capitol, along the coast). Note that Catherine has a longbow unit south of Kolhapur (hidden under my Spearman unit). Then, hit enter. You will notice that the unit is NOT removed from my territory after Catherine declares war.

This bug isn't as bad as the one I originally posted about, because it's simply a matter of a unit not being removed rather than not being removed + using my roads freely during wartime.

The attachment is called teleportbug because I originally didn't see the longbow under the Spearman. There is no teleport problem.


EDIT: oops, just posted this and realized I didn't have an Open Border agreement with Catherine. However, her longbow unit IS in my territory... so, how is this possible if we are not at war?
 
Why should they get booted from you territory. How would that be realistic in any way?

You should just learn to be wary of friends who invades your land with large armies.
 
Carewolf said:
Why should they get booted from you territory. How would that be realistic in any way?

You should just learn to be wary of friends who invades your land with large armies.

It might not be realistic, but such cheap tatics was one of the main complaints of prev civ games. Horde a mass of soldiers in enemy territory when they though you were at peace then declare war and wipe them out in one turn. I hate keeping track of what enemies are in my territory so I never allow open borders... Besides if they see I have the only <blank> resource it gives them a reason to go to war with me rather than someone else... If the AI is that smart....
 
Carewolf said:
Why should they get booted from you territory. How would that be realistic in any way?

You should just learn to be wary of friends who invades your land with large armies.

Ok, in that case:

Why the heck can't we be the invader?
 
I can replicate this (just end the turn for the war declaration):

savegame.

You will see the Russians declare war, cut off my iron and only then will Cathy show up to tell me what just happened.

I have an open borders agreement active, but ending it before ending the turn doesn't remove the Russkies from my territory.

I actually went back to an autosave to get the current save because in the first iteration, the Russian captured the town nearby and only then did I get the war declaration splash. They didn't attack it directly this time because I upgraded the immortal in town to a knight.
 
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