Open Borders (or why Monty occupier my land)

Gilgamesch

Ancient Alien
Joined
Dec 15, 2010
Messages
2,228
Location
good old germany
Well, my last game as Korea. After i researched Writing and open my borders for all ai without Denmark, who dow me in the past. A few turns later Denmark dow me again, Monty dow Denmark after this, and i capture a Denmark city near their capital next turn.
Denmark offer peace, i take it :lol: ( they gave me all, no cities).
at this point Monty arrived with his troops my captured city, and then...
He stayed there units the open borders end, more than 40 turns or more.
My worker where unable to improve the new land, while Monty is standing there.
He never moved is troops or dow agai Denmark, or me ( Monty is me friend).
So i ended the open border because Denmark dow Monty, and Monty still stands on my land, at the same place.
Very Funny his troops where set to my borders and Denmark( gave the open border),run trough my land to kill Monty.
It was so strange. Did anybody else seen things like that?
 
I recently played a cultural game with Korea where I went 3 cities that had massive cultural territory. Mid-game I notice Persia had a ton of units on one border and were at war with Songhai on my other border. I figured if Persia attacked Songhai they'd be less likely to attack me so gave them open borders. 5 turns later every single available tile was a Persian unit. It only took another 10 or so for the war to whittle them down though. Luckily I had improved most everything I needed by then but it slowed the game WAY down while he was there.
 
It is a plan by the AI to prevent the human from capitalizing on the war gains. Like how sometimes a scout would stop on a resource tile until OB runs out. *smart*

EDIT: I was kidding. If only the AI knows how to use such tactics. That's what a human would do anyway.
 
I think it's more likely that the AI decided upon a target (the city you took, before you took it, just after war was declared) and when it reached it, it wasn't *smart* enough to pick a secondary target, so just stood it's troops where it had initially planned for them to be fighting, unable to formulate a new plan for it's troops to carry out.
 
I think it's more likely that the AI decided upon a target (the city you took, before you took it, just after war was declared) and when it reached it, it wasn't *smart* enough to pick a secondary target, so just stood it's troops where it had initially planned for them to be fighting, unable to formulate a new plan for it's troops to carry out.

Indeed.;)
But i never saw, a bad Ai like this.
We all know how bad the Ai really is, and i played on diety
 
I think it's more likely that the AI decided upon a target (the city you took, before you took it, just after war was declared) and when it reached it, it wasn't *smart* enough to pick a secondary target, so just stood it's troops where it had initially planned for them to be fighting, unable to formulate a new plan for it's troops to carry out.

I have to agree with this. It seems like the AI has a plan and when that plan fails for what ever reason, they are not able to make a new one. They either stand there, run away, or make peace.
 
but isn't that what you guys do?

i went to the store for a coke. they only had pepsi. i was in the store for hours.
 
I really do wonder what the AI is doing when you give them open borders.

I find they tend to like gathering an army around cities like they are about to attack, but they don't always actually bother sometimes.
I just don't know why.

It's amusing though, since if they do decide to attack, it'll kick them out of my area giving me more time to setup/counter-attack while they get back in.

If they aren't at war with someone else on the other side of me, i usually assume they are prepping to attack me (which generally they are).
 
I think it's more likely that the AI decided upon a target (the city you took, before you took it, just after war was declared) and when it reached it, it wasn't *smart* enough to pick a secondary target, so just stood it's troops where it had initially planned for them to be fighting, unable to formulate a new plan for it's troops to carry out.

I see stuff like this happen constantly. Happens a lot of times with their settlers they bring near my lands. I buy the tile or two I think they will expand on and they just sit there, turn after turn, like what do we do now boss?
 
Open border agreements are (or can be) a total pain. It is annoying when you can't move a defensive unit on the tile you want to due to a third party unit being in the way, or losing movement points to travel around the units.

Similarly if you are trying to connect cities with rail and there is a third party unit blocking your worker.
 
It is a plan by the AI to prevent the human from capitalizing on the war gains. Like how sometimes a scout would stop on a resource tile until OB runs out. *smart*

EDIT: I was kidding. If only the AI knows how to use such tactics. That's what a human would do anyway.

I was slowed heavily on my last game by early-game Barbarians pillaging my improvements and basically confining my worker to the capital where it couldn't improve anything else (not being able to improve luxuries hampered my ability to expand, and the one other city I had was also under threat from barbarians). Definitely need to invest in Archery earlier next time...
 
I never give anyone open borders, unless it is someone like Ghandi or a similar leader who doesn't typically spread their military everywhere.

Of course I typically try for a culture or science victory while having an impressive military to deter idiots from Dow'ing me.
 
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