"open borders"

rexclarke

Chieftain
Joined
Jul 9, 2008
Messages
2
Location
Brisbane,Australia
Gidday fellow Civs and other miscreants!!!My first post so I`ll start with a reasonably dumb question....what`s the go with "Open Borders" .... good,bad or just plain ugly???Be gentle now.
 
Use it only for creating a warpath (War with someone on the other side of someone else's territory) or your best friends (For trading). You can also do it to scout, but those are the best uses for it.

Also, welcome!
 
Points for open borders:
- allows you to move freely your military into your opponents land, and reciprocally
- allows you explore your opponents land, and reciprocally
- allows you to move settlers in otherwise unreachable locations, and reciprocally
- allows you to get missionaries to other civ, and reciprocally
- allows you to get a diplomatic bonus after a while (max +2), not reciprocally
- allows you to get trade routes from another civ (better than trade routes from your own cities), and reciprocally
 
One more:

If your only connection with one (or more) of your other cities is THROUGH another civ, then you need open boarders with any and all interrupting civs to connect that city to your empire. This usually isn't an issue post Astronomy, but it still possibly is. This is a pretty rare circumstance, however.
 
Open boarders should definately be avoided in the earlier game periods unless you enjoy having the AI shove cities up your ass! Wait for your expansion to cover all nooks and crannies where a city could jump in before signing any open boarders treaty
 
Why is it so few people know the difference between a "border", which is the topic of this thread, and a "boarder", which would likely be the topic of a thread about a pirate game?
 
Open boarders should definately be avoided in the earlier game periods unless you enjoy having the AI shove cities up your ass! Wait for your expansion to cover all nooks and crannies where a city could jump in before signing any open boarders treaty

:lol: Well put. That's what I do. Use your borders to block certain rivals from grabbing land early on. Only open 'em up after your cultural borders cover the continent. Or, maybe if your economy is starving for the boost which open borders adds.. It's a situational call. If you've got a holy city and enough resources throughout your empire though, you might not even need open borders. Remember to adopt the Mercantilism civic when going the non-open borders route.
 
:lol: Well put. That's what I do. Use your borders to block certain rivals from grabbing land early on. Only open 'em up after your cultural borders cover the continent. Or, maybe if your economy is starving for the boost which open borders adds.. It's a situational call. If you've got a holy city and enough resources throughout your empire though, you might not even need open borders. Remember to adopt the Mercantilism civic when going the non-open borders route.

You get money from open boarders?

So if there are 5 AI races with open boarders and i do not, then they will have more money? all other things being equal?
 
Yes, you get money via the foregin trade routes that are established. It will boost your gold per turn because foreign trade routes yield more than domestic ones. Shortly after signing an OB agreement with your neighbor, check inside one of your cities and view its trade routes. In the Early game it will be a +2:commerce:, rather than the +1:commerce: from domestic trade. You can clearly see the need for more trade routes once you get the hang of it. Tech your way to Currency for an extra trade route in all cities.

Open Borders also gives you +'s in foreign relations with the other civilization. It's the starting point for building an ally and a stronger economy. So choose who gets OB with you wisely.
 
In general I find it best to open borders unless I'm blocking off unclaimed land from AI settlers with my borders. Opening them boosts the output of your trade routes, and gives a bonus to diplomatic relations. Add in the ability to send missionaries and execs into their territory, and I can find little argument for keeping them closed.
 
Yes, you get money via the foregin trade routes that are established. It will boost your gold per turn because foreign trade routes yield more than domestic ones. Shortly after signing an OB agreement with your neighbor, check inside one of your cities and view its trade routes. In the Early game it will be a +2:commerce:, rather than the +1:commerce: from domestic trade. You can clearly see the need for more trade routes once you get the hang of it. Tech your way to Currency for an extra trade route in all cities.

Open Borders also gives you +'s in foreign relations with the other civilization. It's the starting point for building an ally and a stronger economy. So choose who gets OB with you wisely.

Thanks for that. I am already playing at Prince level and never knew about the financial benefit of open boarders.

I did notice the civic that allows extra foreign trade routes, but i never understood it, because there are no caravans in the game and diplomatic trade agreements (crab for sheep etc etc) do not seem to be limited by civics or give any gold income. Yea so that civic did not make any sense to me at all until now!
 
Thanks for that. I am already playing at Prince level and never knew about the financial benefit of open boarders.

I did notice the civic that allows extra foreign trade routes, but i never understood it, because there are no caravans in the game and diplomatic trade agreements (crab for sheep etc etc) do not seem to be limited by civics or give any gold income. Yea so that civic did not make any sense to me at all until now!

No problem man. I try to do what I can do, when I can do it.
 
Delete, please
 
Dude, ignore these; there was definitely a hiccup somewhere.
 
Delete, please.
 
No problem man. I try to do what I can do, when I can do it.

Thanks, i do sometimes fail to get certain things i see in games and won't know any better for years to come! And as games get more complicated over time there are even features i know exist but do not use because it requires too much energy to figure out such as using rally points in Galactic civilisations DL or factory complexes in X3! Ah also the procedure for moving a trade piolate to a different ship in X3 is pretty wack, i never got my head around that one either - i think i managed to do it once with intense study of instructions but i was so mentally traumatised by the experience i said to myself "never again"!!.
 
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