Open Succession Game:Gilgamesh's Triumph

In the current Civ III Democracy game, TheOverseer714 indicates he has been captured by the Facebook game of Farmville.

I think he will be gone for a while, so I'll download the save when I get home.
 
Hold on, i am at 1300 AD and will send that file to you ASAP. In my 5 turns, the Spanish are gone and preparation for an Egyptian invasion have begun. We have a few transports, but no escorts, we have no real port cities to build destroyers, which I am working on, the west coast has Nagsu and Isin, the east has Kutha. Other cities need lots of work. Speaking of work, the granary at Emerita is so it can become a modern settler factory, we need tons more settlers. A few self maintaining settler factories will help that. Apisala might be another one.

The save:
 
Wait a minute, we had 7 frigates. Those will be just fine for escorts. Yeah, they are move 5, but no big deal. We maybe add a turn to the travel, better than waiting to get up a bunch of DD's. That is, if we have the units we want.

5 frigates will be plenty to cross over, especially, if we are not at war with most of the nations at that point.
 
Problem is, most are many tiles from the shortest crossings. Faster is to short rush a few destroyers near where they are needed.
 
Hum, I thought I started them on their way a while back, oh well.

Edit: The main thing is to get enough transports to ship all the units we need. That will probably take enough time to get escorts to the debarking point.
 
I've got the game; playing soon.
 
70% Science
30% Tax
00% Luxury

Republic
Mass Production in 3
13175 gold, -25 gpt


Building Recap
  • Army [1] (Ur).
  • vCav [5] (Sumer, Agade, Marad, Kuara and Kutallu)
  • Stock Exchange [1] (Lagash)
  • Hoover Dam [1] (Kish).
  • vInfantry [3] (Bad-tibira, Kua and Anshan)
  • Granary [2] (Emerita and Braga)
  • Factory [4] (Babil, Isin, Akshak and Kisurra)
  • Library [2] (Heraclea and Jaen)
  • Bank [] (Erech, Zabalam, Susa, Tutub, Dabrum, New Lagash
  • Transport [9] (Der, Sardica S Egypt Harbor, Kutha, Nagsu, Septum, Iconium, New Kish, New Bad-tibira and NOrth Egypt Harbor).
  • Courthouse [2] (Apisala and New Isin).
  • Harbor [1] (New Sumer).
  • Aqueduct [1] (Spanish Bordertown).
  • Artillery, workers, settlers and wealth are not listed.
We have 142 cities.



Military
  • 00 Settler
  • 96 Worker
  • 03 Swords
  • 03 Knight
  • 46 Cavalry
  • 31 Infantry
  • 19 Artillery
  • 07 Frigate
  • 01 Galleon
  • 11 Army
  • 10 Guerilla
  • 02 Crusader
  • Unit Support
    • Current units: 234
    • Allowed units: 250
    • Cost per turn: 000 gpt

Resources Connected to Ur
04 Rubber
05 Oil
05 Coal
05 Saltpeter
04 Iron
04 Horse

Luxuries Connected to Ur
05 Wines
05 Furs
01 Dye (Scandanavia)
01 Incense (Egypt)
07 Spice


We want to Dominate the world.

We have 39% of the world area and 56% of the world's population.
Carthage (Top Rival) also has 19% and 22%, respectively.

We are at peace with the world.

Trading
None worthwhile.
We have 14 turns to go on deals with Vikings and Egypt, both involve luxuries.

Plans
Would like to invade Egypt between Alexandria and Pi-Ramsese, but our current trades kills that idea. We have space to plant a city, we're rather close to the capital of Thebes and Ivory. We'll get Carthage and the Vikings into the war. Egypt has cities up north on the arch of this landmass.

Hmm. We are strong compared to Egypt, but Average compared to Carthage.

I don't want to break our deals, so unless the AI does something, I will focus on building up for our invasion.


[Prelight]
Wake the boats in Sardica and move to Caesarea. From Sardica to our target is three turns at sea; from Caesarea it is only two.
Well, we wake the Frigate, anyway, and move it.

Wake up and string out our Armies, we have two named Cav-8th; one becomes Cav-10th.

Rush some slaves.
[IBT]
Rome worker (Roman) -> worker in 10.
Oporto worker (Portuguese) worker in 10.
Veii worker (Roman) -> worker in 10.
Bombay worker (Indian) -> worker in 10.
Sumer vCav -> vCav in 7.
Antium worker -> worker in 10.
Cumae worker (Roman) -> worker in 10.
Seville worker (Spanish) -> worker in 5.
Toledo worker (Spanish) -> worker in 10.
Kish Hoover Dam -> vInf in 2.
Neapolis worker (Roman) -> worker in 10.
Bangalore worker (Indian) -> worker in 10.
Bad-tibira vInf -> vInf in 7.
Emerita vCav -> vCav in 20.
Japiur worker (Indian) -> worker in 10.
Ravenna worker -> worker in 10.
Isin factory -> rTransport in 3.
Hispalis worker (Roman) -> worker in 10.
Lutetia worker (Roman) -> worker in 10.
Kutha vTransport -> vDestroyer in 4.
Vitoria worker (Spanish) -> worker in 10.
Chittagong worker (Indian/Spanish) -> worker in 5.
Tutub bank -> factory in 30.
Kutallu vCav -> factory in 30.
Apisala courthouse -> university in 25.
New Sumer harbor -> university in 17.

One source of Coal is exhausted.

Resistance was ended in several cities.

1 1305 AD

First thing is fix cranky cities, and we have only one.

Rush some workers that will become slaves.
[IBT]
I am going to omit the worker build orders from the writeup.

Erech bank -> vCav in 7.

2 1310 AD

Worker stuff.

Drop science to 40%. Masss Production in 1, +342 gpt, 12155 gold.
[IBT]
We learn Mass Production, start on Motorized Transportation (Tanks), 6 turns at 40%.

Kish vInf -> vInf in 2.
Kua vInf -> vInf in 4.
Marad vCav -> vCav in 6.
Kuara vCav -> vCav in 7.
Susa bank -> vCav in 3.
Anshan vInf -> vInf in 12.
New Ur settler -> settler in 15.
Spanish Bordertown aqueduct -> wealth.

3 1315 AD

Increase science to 70%, Motorized Transportation in 4, -27 gpt, 12173 gold.
[IBT]
Ur Army (12th-Tank) -> Army in 6.
Isin rTransport -> rTransport in 3.
Zabalam bank -> stock exchange in 5.


4 1320 AD

The last resistance is quelled, thanks to our Armies.

Slums of Sumer 2 is founded.
[IBT]
Kish vInf -> vInf in 2.
Agade vCav -> vCav in 5.
Jaen library -> artillery in 80.
Kutha vDestroyer -> vDestroyer in 4.
Braga granary -> market in 25.

5 1325 AD

Worker stuff.
[IBT]
Der vTransport -> vDestroyer in 11.
Susa vCav -> vCav in 3.

6 1330 AD

Drop science to 60%; Motorized Transportation in 1, +94 gpt, 11354 gold.
[IBT]
We learn MOtorized Transporation, start on Flight, 6 turns at 60%.

Lagash stock exchange -> vTank in 10.
Lagos settler -> settler in 30.
Kish vInf -> vInf in 2.
Umma artillery -> artillery in 8.
Bad-tibira vInf -> vInf in 6.
Isin rTransport -> rTransport in 3.
Kua vInf -> vInf in 4.

7 1335 AD

Saltpeter Flats is founded.

Cycle through the cities; change some, but not all, Cavalry to Tanks.
New Sumer university in 9 -> courthouse in 6.

Increase science to 70%, Flight in 5, -8 gpt, 11414 gold.
[IBT]
Sumer vCav -> vCav in 7.


8 1340 AD

Worker stuff.
[IBT]
Vikings are destroyed by the Mongols. Wait a bit; the Mongols are destroyed by the Vikings. My bad.

Kish vInf -> vInf in 2.
Zabalam stock exchange -> vTank in 3.
Kuara vCav -> vCav in 5.
Kutha vDestroyer -> vDestroyer in 4.
Susa vCav -> vTank in 3.
Logrono's Doorstep settler -> settler in 30.

9 1345 AD

Worker stuff.
[IBT]
Ur Army (13th-Tank) -> Army in 6.
Erech vTank -> vTank in 7.
Isin rTransport -> rTransport in 3.
Akshak factory -> vTank in 3.
Marad vTank -> vTank in 6.
Nagsu vTransport -> vDestroyer in 11.
New Kua settler -> settler in 30.

10 1350 AD

Philly Phloodplains is founded.
[IBT]


And the save is attached.
 
Not a whole lot of excitement. We are building Tanks and have three empty Armies for them. I rushed a lot of slaves. We have 8 Transports in Caesarea, with a Frigate and Destroyer for protection. Two more Transports are sailing towards Caesarea and so is another Destroyer. The cities of Der and Nagsu, both on our west coast, are also building Destroyers, but not as fast Kutha. However, Kutha to Caesarea is about 6 turns but Kuatha is making Destroyers in 4 turns, so the distance isn't that bad.

Also, on our west coast we have several corrupt cities building Transports that could be changed to Destroyers and rushed. Isin can produce Destroyers in 4 turns but we have had it making Transports in 3.

I started roading and mining our mountains in the core. We have some cities that can make use of them, especially with factories.

I spread out the Armies so we (I) could see them easier.

I considered having an Infantry Army to protect our invasion forces, but didn't. We have the Army Sword 1, which has 3 Sword and 1 Infantry in it. That might do the trick. Plus, once we survived that first turn, the Infantry could not do very much offensively.

Trade deals with Egypt and Vikings end in four turns.

One slave is still active and able to move.



70% Science
10% Tax
20% Luxury

I don't remember when I increased the luxury rate or why. But somehow it went from 00% to 20%.

Republic
Flight in 2
11175 gold, -8 gpt


Military
  • 001 Settlre
  • 105 Worker
  • 240 slaves
  • 003 Swords
  • 003 Knight
  • 055 Cavalry
  • 040 Infantry
  • 002 Tank
  • 020 Artillery
  • 006 Artillery (captured)
  • 007 Frigate
  • 001 Galleon
  • 011 Transport
  • 002 Destroyer
  • 013 Army
  • 010 Guerilla
  • 002 Crusader
  • Unit Support
    • Current units: 275
    • Allowed units: 269
    • Cost per turn: 012 gpt
 
I got it. Hope to finish today. I doubt I will be the one to start the invasion, but you never know. My preference is to invade Cataractonium. It is a Celt town, if it is still around.

This is a location that we can reach in two turns. It has a hill and the Celts are 2CC, so they will not be able to put up a fight. Once we gain that spot, I would hit Hannibal at Lugdunum as it has a Dye tile.

Near that is Camlodunum and it has Silks. So we can quickly get two lux, to cover any losses from being cutoff from any current deals.

This will let us take on the top dog, before they get even stronger and we could start the war sooner. This is possible, as we do not have to wait to get enough boats. We can send 9 or 10 armies over and grab the first town and return for more stuff, prior to hitting Carthage.

That would mean, we do not even need to build more boats, just troops and settlers. What do you guys think about that idea?
 
That is a more direct strategy than mine. I prefer to let Carthage lose troops to Egypt while you want him to suicide against us. But it boils down to the same thing: destroying Carthage.

If you can get this set up and done in your turns, then let's do it. I think it can be done.

Boats
We have 8 transports in Caesarea, with one Destroyer and a one Frigate. Both have been spacebarred, so the Frigate cannot upgrade this turn. But once it does upgrade it can catch up rather easily, moving 8 to the transports 6. It will take those transports about 5 turns to get to around Veii, which is 12 tiles from Cataractonium, as is North Egypt Harbor. Two more transports are at sea, a few turns out from Caesarea, and will arrive sooner.

That gives us 10 transports and 13 Armies, with three Armies empty, waiting for Tanks. (Cav-8th is in Syracuse; I thought I had moved him to the capital.)

New Cities ?
Overseas, we'll need (I think) a city to connect the borders between Cataractonium and Lugdunum, and a worker to colonize the Dyes. It looks we need a connecting city between Lugdunum and Camlodunum, too. I would like to send the settlers across with our first wave as we attack the Celts, just to be sure they already in place. I would be afraid that I would forget to move them across later.

If we raze and replace what we take from Carthage we'll need more settlers. But we have several turns to get them ready and in place.

Luxuries
We get Dyes from Vikings right now, for another four turns. And Incense from Egypt, again for another four turns. That gives us 5 luxuries right now; three we own and two we import. Egypt also has Ivory, while Carthage has Silks and Gems. Right now we can get Ivory for Electricity.

If we wait until the current deals end, we might get two luxuries from Egypt for one tech.

Again, I don't know why we are at 20% luxury rate. I think I miskeyed somewhere in my turns.
 
Frigates cannot upgrade can they? Ironclads can, to DD. I was lazy on the lux, I mean we will need to grab at least one other town to get them in our control, but I figure we will not take long to do that, once we break out.

Even with the 20% lux, we still have to flip pop to specialist in a few places each turn. It could be that we could lower it and flip even more, but some of the places cannot feed themselves at that point. IOW we probably will be stuck with 20% for a long time.

We got Fission for our freebie. I selected Computers to be able to get Mechs. That will be rough on those cavs attacking our beach head.

It will take 7 turns to get the boats in place and 2 to land, so I hope to get the war started by the end of the set.
 
PRE:
Switch Alcacer do Sal to wealth and make two acientist.

No one is at war right now.

Galleon with frigate escorts are hauling 2 cavs? Not sure where they are headed, but I unload them for now. Will send them toward the rest of the transports to join the party.

We do not have enough transports to carry all the armies, let alone the support units.

1355AD (1):
Emerita starts a lib to expand borders and probably will sell after that.
Start two barracks to make tanks, probably will not make them in those towns for more than a few sets.

Set two long artillery builds to wealth. Bombay, set 6 scientist. We have 20 artillery and 72 turns, will not be much use.

Jaen put 1 to scientist, no growth, sell lib. Land lock Tundra town, I just normally put the starting pop as specialist. Stop 54 turn artillery.

Drop research.

1360AD (2):
We get Fission and start Computers at 70% +17gpt. 7 turns, 80% gains no turns and goes to -144gpt, no thanks.

People build on the Palace.

I do not make airfields at this time. We can crank out a number of them as we land. That way we can keep using the workers for a few more turns.

Pollution hits a mountain, ugh, lots of worker turns.
Plant a town in a jungle tile.
Found a barrack to sell in a town making 1 shield.

I see a regular tank? Found Erech was without a barrack. Switch it to bombers to not lose shields.

Need to have a rax to make troops. I will try to remember to put up a rax and go back to tanks.

Sell off a couple of granary in size 12 cities.
Switch the two places making barracks to planes. One a fighter and one bombers. I am not a huge user of bombers, but a few to reach out on ships can be useful.

We will lose import deals in a few turns.

Kish had a coal plant, so I sold it. Switch build from infantry to wonder. It will be switched later to Seti as Kish is top science town.

Disband last two crusaders to rush settlers. Found another town and placed a settler.
Rushed a transport and switch a few to Explorers. These will be used to speed up other settlers. The transports were too far away to be useful.

1370AD (3):
Sell another barracks in a town making a settler and 1 shield. These are places that need a barracks for defense, back when.

Found a town.
Lost Incense, strike a poor deal of Electricity for it. Industry is a cheaper tech, but I would prefer to not get them started on factories any sooner than required.

1375AD (4):
Lost dye on IBT, make Steam and Furs for Dyes. Manage to not have any riots.
Hannibal starts on Shakes.

1380AD (5):
I find about 8 or 9 barracks to sell and a couple of markets (no growth size 2) and maybe 7 harbors (no pop working coast and have max food).

I filled 14 of our 15 transports, 1 not on station. Sending:
1 sword army
1 knight army
8 cav armies
3 tank armies

1 settler

19 infantry

Will DOW Brennus next turn and then land.

Found a few more towns.
 
1385AD (6):
Switching any builds that finish from boats or cavs to something else. We have lots of cavs and probably do not need more boats (DD). Destroyers are fine, but unless you have them where you need them, they are not real useful. It will be hard to cover the whole continent with them.

Better to use a few and send a bomber or two to harass any incursions.
I went ahead and made an MPP with Cleo for wines. This is not so much to get her in on Hannibal as it is to slow down her thinking of attacking us.

1390AD (7):
Another palace upgrade.
Kill 3 units and capture the town. Kill one LB on the grounds. Put armies on all tiles, save one.

Start barrack, disband a frigate and a transport to rush rax.

Send the boats back home for another load.
Send 14th tank army over with a settler.
I want to wait to DOW Carthage, until I have rushed a wall and a harbor. Next turn Comps comes in, so will upgrade infantry.

I dropped about half a dozen airfields in some desert area, not used. A bit of a pain to run units over to them, but less a hassle than re-improving tiles in the core.

I expect to have the second wave shipped in time to deal with Hannibal.
Planted a few more towns and it looks like we have filled in all the reasonable spots.
We have 154 towns right now.

1395AD (8):
Killed a privateer with frigates.
Two pollution hits and I forgot to clean them. No harm though.
Rush wall.

1400AD (9):
Think I will DOW now as troops will be arriving next turn and I can rush an airport with some of the transports. I rushed a harbor using one and some cash.
I have only taken a couple of infantry per turn to upgrade on the mainland. These are units that are not in a town with a barracks. Coastal towns, so I do want to upgrade them, but too lazy to move them all at once.

I pull the trigger an DOW Carthage.

IBT:
Three stack of cavs show up, one on our land (10-12).
That gets Cleo to DOW Hannibal.

1405AD (10):
I am starving down Ancyra. It has 6 food and 4 pop.

I left some artillery fortified. You can use them on the cavs outside the border. You have to decide about the Vikes. They sailed into our borders. My inclination is to ignore them, rather then ask them to leave. They are far away and will also get Cleo on them, if they DOW.

The transports are out of moves, so you will have to disband a few next turn to get the airport. I do not think we need civil defense with so many mechs on hand.

I have a few crews of 6 to lay rails on tundra or trees (needs 5).

I think all the jungle and swamps are gone, but one. It has a large crew on it and will finish next turn. In fact only the far north has much left to do.

Some units parked next to the capitol. 5 tanks, so you can fill the army as it comes out on the IBT.

Wow the first cav that attack Hannibal made a leader.
Reg cav goes vet.
Name new cav army 11th and rename tank-11th to 15th.

All 10 dead. so have fun.

I did fortify two armies in the jungle, so you may want to think about not leaving them that way. I have seen an army die like that.

You may want to take some native workers and add them into farm cities as we are closing in on being done with tiles. Many of the mountains are railed in the South.

Should be more fun that I had or CBob in our sets.
 
We are researching Rockets, so don't forget to upgrade those Guerilla units. We may want to think about delaying going for MA units and jump on getting the Internet. Those labs will be nice for research, but even better they will put culture in all those towns that need border pops on the mainland.

I did not send out any armies as I wanted to let you decide on how to proceed. We do not know how many units Hannibal has, but we can probably defend at least one more town. We have about 30 MI over there, plus all the armies (15). I would say 25 artillery, I did not count them. I think 7 guerilla units and maybe 20 cavs.

The mountain has a road, so you can use it to hit those cavs. As soon as Brennus will talk, we should get peace as he is so far away. We could get lucky and one of the other decide to take him out.

He had a pike and 3 LB, iirc. So I doubt he can defend from any attack.

I did get 25 shields into the airport, so you may be able to cash rush it, but I am not sure of the price. Just depends on how big a rush we are to get the extra tanks over.

I put a bomber over on the SE to be used on any boats coming for those islands. We could put down an airfield on both island, if we need to send units.
 
The war is going well, I have secured Dyes and Silks so far and taken Leonardo's. I am in no hurry to make peace with Carthage, as we could maybe win this just by taking them out. Our tech still isn't at the 4 turn level yet, so the farms still need work, but we will be ready to build the Internet soon, which should be significant boost. All going well so far.
 
I had no doubt, you would be able to punish them. I love to see cavs attack mechs. When did you start playing?
 
I started monday night, but with mass chaos among my family and friends, things are going slow. I may stop at 5 turns if i can't get a move on. The Carthaginian cavs haven't counterattacked, they seem daunted by MI's for some reason... That and me killing them all.
 
Yeah, if you have too may in town, they will not attack. I was bit surprised they headed over in the first place. I suspect it is due to having the armies in town. That and I captured the town and only had it.

It seems, if you open a second town, they often act differently. What happen with the Vikes? Did they DOW or just move on?

I am glad you have managed to hang in with the health and such. Do however many turns, you feel like.
 
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