Open Succession Game HK 3

hanskamp

Warlord
Joined
Feb 2, 2004
Messages
113
Location
Enschede
World Size: Huge
Barbarians: Raging
Pangaea 60% Water
Climate: Wet
Temperature: Warm
Age: 5 Billion
Your Civilization: Random
Your Rivals: Random/Random/Random/Random/Random/Random
Rules: Allow Space Race Victory, Allow Cultural Victory, Accelerated Production, Allow Cultural Conversions
AI Aggression: Least aggressive
Difficulty: Chieftain

I am Commercial en Scientific, and I am the Greeks.
I have the advances Alphabet and Bronze Working.

Turn 0: 4000 BC
I have a Settler and a Worker.
I found the city of Athens.
I choose the advance Iron Working.
I set the science rate to 100 %: 50 turns to Iron Working.
With the Worker I build some roads.

Turn 1: 3950 BC
Zzz.

Turn 2: 3900 BC
Zzz.

Turn 3: 3850 BC
Zzz.

Turn 4: 3800 BC
Zzz.

Turn 5: 3750 BC
Athens builds a Warrior. He will be exploring.
Production now set to Hoplite.

Turn 6: 3700 BC
Zzz.

Turn 7: 3650 BC
Zzz.

Turn 8: 3600 BC
Warrior sees a goody hut.
Athens is grown to size 2.

Turn 9: 3550 BC
Warrior finds 25 gold. He sees Incense. Fortify.
Culture borders grow.

Turn 10: 3500 BC
Zzz.

Turn 11: 3450 BC
Zzz.

Turn 12: 3400 BC
Athens builds a Hoplite. Fortify.
Production set to Settler.
Worker builds a road to where 2nd city is planned.

Turn 13: 3350 BC
Zzz.

Turn 14: 3300 BC
Zzz.

Turn 15: 3250 BC
Zzz.

Turn 16: 3200 BC
Worker has made road. Will build more roads arround Athens.

Turn 17: 3150 BC
Zzz.

Turn 18: 3100 BC
Zzz.

Turn 19: 3050 BC
Athens builds a Settler, this will be sent to fortified Warrior.
Production set to Hoplite.

Turn 20: 3000 BC
Zzz.

HK-3-3000.JPG


SAVE
 
I don't have time to play any turns here, but I do have a couple of tips that might help you.

I've noticed two things that you could do differently to really improve your playing skills. The first is to fully improve the tiles you're working. Roading a tile is only half the job. If you irrigate the cow and mine the bonus grassland, Athens' overall productivity will be much higher.

Also, fortifying the warrior is an inefficient use of the unit. You should let him keep exploring, as on this size of map there are a great many goody huts to be had. Also by exploring, you get a much better idea of your surroundings and can plan where you want your cities.

Well....theres my two cents....alright, more like twenty cents, but who's counting :p
 
Though this game is a chieftain game and should not impact you as much exploring is vitally important. The worker doing roads will give gold but losing the worker turn moving without completely improving the land is a waste of precious worker turns. Ideally, IMHO, you should have mined/roaded the cow, mined/roaded the BG and then start a road towards next city site. Hopefully completing that for settler travel. A granary would be nice to be able to outproduce settlers vs. the other civs. Once the other city is kicking you hope have another worker coming off the assembly line to keep improving capital. Then its pump settler/escorts to new cities. Never underestimate the power of a settler city working in tandem with a worker city. You AI agression is least so I would not even worry about an attack until land is filled and you have a huge map which will take a while. Pump settlers and grab all the land you can, get it improved and at Chieftain you will be the dominant world power once the map is full.
Good luck
 
Originally posted by Kaiser_Berger
I've noticed two things that you could do differently to really improve your playing skills. The first is to fully improve the tiles you're working. Roading a tile is only half the job. If you irrigate the cow and mine the bonus grassland, Athens' overall productivity will be much higher.
You might be right and normally I press A to automate the Worker. He will be mining the surroundings of Athens, but after 20 turns I must look which units are automatized, and which not. I would take the Worker back to Athens to do something useful.

Also, fortifying the warrior is an inefficient use of the unit. You should let him keep exploring, as on this size of map there are a great many goody huts to be had.
Also true. The next player could select the Warrior and keep on exploring with him. A few other Warriors and Spearman that Athens may produce can also be exploring. I could let him auto-explore, but the player seems not to like to be faced with auto-improving and auto-exploring.

Also by exploring, you get a much better idea of your surroundings and can plan where you want your cities.
True. Normally I would automate exploring and improving (irrigating, mining, building roads, etc.).

So, here is my question: What do you think of using auto-orders in Open or Closed Successor Games?

BTW... I will wait three days after the last message (including my own). After that I will play the next 20 turns.

I have started two similar OSGs, HK1 (Warlord) and HK2 (Regent). Also there I will play the next 20 turns after 3 days after the last message.
 
In any SG it is poor form to automate anything or give any go-to orders.

Plus, since the computer usually makes very poor decisions, it is usually a bad idea to ever automate your workers.
 
Indeed. The biggest advantage you have against the AI at any level is the fact that you're human and aren't restricted to a program to make decisions. Automated workers will irrigate like theres no tomorrow, even in despotism when you can't even benefit from it in most cases. Moving all your worksers yourself can be tedious, but is very rewarding in the long run. I had to learn the same lesson myself.
 
Turn 0: 3000 BC
Warrior continues exploring, as adviced.

Turn 1: 2950 BC
Zzz.

Turn 2: 2900 BC
Sparta founded. Production set to Warrior.

Turn 3: 2850 BC
Zzz.

Turn 4: 2800 BC
Zzz.

Turn 5: 2750 BC
Zzz.

Turn 6: 2710 BC
Warrior touches goody hut: Maps of their region.

Turn 7: 2670 BC
Production of Athens set to Settler.

Turn 8: 2630 BC
Zzz.

Turn 9: 2590 BC
Zzz.

Turn 10: 2550 BC
Warrior touches goody hut: Ceremonial Burial.

Turn 11: 2510 BC
Zzz.

Turn 12: 2470 BC
I see Insence near Sparta.

Turn 13: 2430 BC
Discovered Iron Working. 10 turns to discover is Warrior Code.
I don't see Iron resource yet.

Turn 14: 2390 BC
Athens builds Settler. Production set to Hoplite.

Turn 15: 2350 BC
Hoplite touches goody hut: Conscript Warrior.

Turn 16: 2310 BC
Warrior fortifies for new city.
Connection to Incense is being built.

Turn 17: 2270 BC
Thermopylae is founded. Production set to Hoplite.

Turn 18: 2230 BC
Zzz.

Turn 19: 2190 BC
Zzz.

Turn 20: 2150 BC
Athens builds Hoplite. Production set to Settler.

SAVE
 
Hanskamp: I have noticed that you are maling a lot of sg's lately with minimal response. My advice to you if you want to get a better response you should raise the difficulty settings to at least Regent, prefferably monarch or higher. Either that or make some interesting variants.
 
I am thinking about how to make mij OSGs more attractive. Raising the difficulty level might be one of the good suggestions. Also I can add some limitations, and give topics better titels. So I think that you are right, Nick.
 
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