- Joined
- Aug 15, 2001
- Messages
- 19,763
I've installed Release 15 of the Flintlock path. I took JJs settings and put it into the .ini for Flintlock.
We haven't played Italy. Militaristic should be good for AWM. There are still multiple civs we haven't played.
As always, it takes a few tries to get a reasonable start. Jungle infested, contact before turn 10 by Greek Hoplite, all food (no production), center of the map, etc. AW is the hardest of the bunch, as normally I'd be thrilled with center of map and lots of early contacts.
4000 BC (0)
Rome is founded in a furry spot. The initial research is set to masonry. Walls are very good in AW.
2800 BC (24)
Veii is found by more furs. There still isn't a food bonus, but 2 cities have nice production. After monarchy, it becomes better when the forest can be mined.
2700 BC (26)
First contact has finally happened. I've spotted a Chinese warrior. AW is now officially going.
(IT) Maghreb and Babylon complete their UW.
We haven't played Italy. Militaristic should be good for AWM. There are still multiple civs we haven't played.
As always, it takes a few tries to get a reasonable start. Jungle infested, contact before turn 10 by Greek Hoplite, all food (no production), center of the map, etc. AW is the hardest of the bunch, as normally I'd be thrilled with center of map and lots of early contacts.
4000 BC (0)
Rome is founded in a furry spot. The initial research is set to masonry. Walls are very good in AW.
2800 BC (24)
Veii is found by more furs. There still isn't a food bonus, but 2 cities have nice production. After monarchy, it becomes better when the forest can be mined.
2700 BC (26)
First contact has finally happened. I've spotted a Chinese warrior. AW is now officially going.
(IT) Maghreb and Babylon complete their UW.