ridjack
Emperor
- Joined
- Mar 12, 2017
- Messages
- 1,000
Over the last few versions there have been a lot of changes that strongly affect the early game. The pop loss with settlers and the Ancient Era shuffle are the two that come to mind at the moment.
What are y'all's opening moves now? I feel like I'm having a hard time adjusting my habits to account for everything, so hoping I can learn from others who do it better.
(a note: I do play with bonus resources revealed from the start, for everyone.)
My first tech is, almost 100% of the time, Trapping. There are always camps around somewhere, but Archers are the real reason. They're the best barbarian defense IMO, since Warriors frankly suck at it and Spearmen take a bit if you're not rushing them. Plus, the AI simply is not equipped to handle a 3 - 5 Archer rush, even on Emperor. Guaranteed capture of a satellite city unless terrain is heavily in their favor, and I frequently the capital too if I'm so inclined.
Beyond that, though, things are murky for me. Pottery for the Settler? Granary first? Bronze Working and spearmen for defense, or rely on Archers and maybe some mounted units until Compies? I saw someone saying that food was important for a wide warmonger start, which is something I've never experienced in the past.
Love to hear what y'all think.
What are y'all's opening moves now? I feel like I'm having a hard time adjusting my habits to account for everything, so hoping I can learn from others who do it better.
(a note: I do play with bonus resources revealed from the start, for everyone.)
My first tech is, almost 100% of the time, Trapping. There are always camps around somewhere, but Archers are the real reason. They're the best barbarian defense IMO, since Warriors frankly suck at it and Spearmen take a bit if you're not rushing them. Plus, the AI simply is not equipped to handle a 3 - 5 Archer rush, even on Emperor. Guaranteed capture of a satellite city unless terrain is heavily in their favor, and I frequently the capital too if I'm so inclined.
Beyond that, though, things are murky for me. Pottery for the Settler? Granary first? Bronze Working and spearmen for defense, or rely on Archers and maybe some mounted units until Compies? I saw someone saying that food was important for a wide warmonger start, which is something I've never experienced in the past.
Love to hear what y'all think.