dorkynorky
Warlord
- Joined
- Apr 2, 2008
- Messages
- 181
I've been trying to learn the appropriate strategies for earning warfare dominated victories. I play BTS, continents, normal map size and speed, random leader/civ on Monarch level (currently, hoping to progress once I've gotten more of the game mechanics as second nature). Thanks to some very useful articles here I have gotten a good idea of how to employ a couple of tactics
1) an early rush or
2) a beeline to rifling tactic.
It is my impression that the first is good when there are a limited number of nearby civs and that the second works well if you can get a core civilization with 6-8 cities working.
Recently I was working on the rush tactic and had played several short games to get the mechanics down under various circumstances and I ran into a couple of starting positions to which the above 2 tactics don't seem to apply well and I was looking for some hints or links to other tactics that might serve well. These positions fall into 2 basic camps
1) being in a position where one is surrounded by 3-4 other civs (many which either seem to be aggressive or protective) and doesn't have copper and doesn't have the room to grow to more than 4 or 5 cities.
2) being on a continent with only one other civ which is either close or distant. If close, then one might destroy it in a rush but would then be left with no one to trade with until Optics. If far, then one might get a nice 8 city civ going, but meanwhile it would be my impression that given the advantages available to the AI at higher levels it might get a nice 12-14 city civ going that you couldn't beat so easily either economically or militarily. (I guess one could conduct a series of small campaigns to control this neighbors growth and pick up some gold from pillaging. Still, I'm not sure that under these conditions one could get trade for the lesser techs that one doesn't want to waste time researching. Gosh, it just occurred to me as I was typing this that in such a circumstance one might steal techs.)
Can anyone suggest tactics for these circumstances or give me links to appropriate articles.
Thanks
1) an early rush or
2) a beeline to rifling tactic.
It is my impression that the first is good when there are a limited number of nearby civs and that the second works well if you can get a core civilization with 6-8 cities working.
Recently I was working on the rush tactic and had played several short games to get the mechanics down under various circumstances and I ran into a couple of starting positions to which the above 2 tactics don't seem to apply well and I was looking for some hints or links to other tactics that might serve well. These positions fall into 2 basic camps
1) being in a position where one is surrounded by 3-4 other civs (many which either seem to be aggressive or protective) and doesn't have copper and doesn't have the room to grow to more than 4 or 5 cities.
2) being on a continent with only one other civ which is either close or distant. If close, then one might destroy it in a rush but would then be left with no one to trade with until Optics. If far, then one might get a nice 8 city civ going, but meanwhile it would be my impression that given the advantages available to the AI at higher levels it might get a nice 12-14 city civ going that you couldn't beat so easily either economically or militarily. (I guess one could conduct a series of small campaigns to control this neighbors growth and pick up some gold from pillaging. Still, I'm not sure that under these conditions one could get trade for the lesser techs that one doesn't want to waste time researching. Gosh, it just occurred to me as I was typing this that in such a circumstance one might steal techs.)
Can anyone suggest tactics for these circumstances or give me links to appropriate articles.
Thanks
