Has the procedure of opening WorldBuilder changed since the release of BNW? I tried opening it by just double clicking it, and I got a message saying 'Allow Sid Meier's Civilization V to launch with the optional command line "\dx9 -Nexus 4320" ?
If you did not request this launch then click Cancel'.
When clicking OK, the following error appears:
What does this mean?
If you did not request this launch then click Cancel'.
When clicking OK, the following error appears:
Spoiler :
Code:
Application: World Builder
User: Unkown (Not an in-house user.)
Time: Friday 2013-07-12 17:48:49
Runtime: 32 bit
OS: Windows 2008 (Service Pack 1)
Machine: HEMDATORN
Exception: System.ComponentModel.Win32Exception
Source: System
Thread: Main Thread
Description: Only part of a ReadProcessMemory or WriteProcessMemory request was completed
Stack Trace:
at System.Diagnostics.NtProcessManager.GetModuleInfos(Int32 processId, Boolean firstModuleOnly)
at System.Diagnostics.NtProcessManager.GetFirstModuleInfo(Int32 processId)
at System.Diagnostics.Process.get_MainModule()
at WorldBuilder.Program.InitNexusFramework(String sGamePath)
at WorldBuilder.MainForm.MainForm_Shown(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnShown(EventArgs e)
at System.Windows.Forms.Form.CallShownEvent()
at System.Windows.Forms.Control.InvokeMarshaledCallbackDo(ThreadMethodEntry tme)
at System.Windows.Forms.Control.InvokeMarshaledCallbackHelper(Object obj)
at System.Threading.ExecutionContext.runTryCode(Object userData)
at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Windows.Forms.Control.InvokeMarshaledCallback(ThreadMethodEntry tme)
at System.Windows.Forms.Control.InvokeMarshaledCallbacks()
What does this mean?
