Found out that one can simply copy from google docs to the forums and ones gets nice tables (with the bracket order of course)
So work was a bit slow today and I wrote down a few for the ones you requested. I included jorlem's proposition for
. Does this help?
I'd especially like the Ford one since it's viable at the beginning and later on. It's hard to balance the effects with new creative options though
Trigger Era Name Text Choice A (Compassion) Choice B (Ruthlessness) Choice C
Mountains Modern Ski Ressort A mountain near city would be perfect for a ski ressort. The general population shall profit from it. Build a mass tourist ressort. (-gold, +happy) If we can keep it exclusive, rich tourists will bring more gold (-1 happy/envy, + gold) Great, Tourists (+gold)
Mountains/Deserts Middle Ages Sandstone A particular kind of stone can be quarried near city This distinct colour shall be used to enhance the monuments of the city (+ culture) This should make building cheaper (+10% on buildings) Great, Exports (+ gold)
Desert Classical Glass A new technique has been discovered to create particularily fine glass Let us further perfect it and study to use it in various fields (+science) We shall use them in our palaces for decoration. No one else shall be allowed to use it. (+ culture) Great, Exports (+ gold)
Tundra Industrial Drill Baby Drill Scientists suspect an oil field near city. Drilling there would disturb the wildlife, a national park enhances happiness and knowledge of our citizens (+happines and science on tile) Drilling brings us much needed oil for our use. This should lower the gaz prices as well (-happiness, + gold and a oil source) Let a private corporation explore and use it (+gold on tile and at the moment)
Snow Industrial Training Ground A snow field near x can be used as a training ground for our military. They should focus on survival (new units heal faster and have defence bonus) They should focus on combat (new units + strength in rough terrain) Let the mayor handle this. (+ experience in city)
Snow (and/or mountains) Modern Scientific Archive A geologically stable area near city would be perfect for a lasting archive of biology and other things. Invest in it. (costs gold, + science on tile) Let a private corporation handle it (costs science, +gold) Let the mayor handle this. (+1 science, +1 gold)
Ice Modern Ice Core Research Climatologists believe they can gain valuable knowledge by extracting ice cores near x. That's a global issue. Organize an international team of researchers (costs gold, science and influence in cs? We can gain a head start on other civilizations if we can keep the gained knowledge for ourselves. Make it a military expedition. (more science, but more gold and lost influence in cs) Great, Knowledge! (+x free science points)
Deep ocean Modern Deep Sea Exploration The Deep Seas hold mysteries. Organize a scientific expedition. Organize commercial use for it Let the mayor handle this.
Horse units
Iron units
Tanks Modern "Peace Keepers on Tianmen" Tanks are a sign of power. We should put them to use in peace times as well Our superior models should be used around the world (gifted tanks to city states give +100 influence and + 2/3 of price of tank in gold) Utilize them to frighten demonstrators, no harm in a strong sign not to protest (tanks if garissoned +1 happy per city) Show them off in a parade in our capital (+1 happy)
Aircraft Modern
Sailing ships Middle Ages Scurvy Many men are dieing on our ships on long voyages from a strange disease. Make our scholars study the disease (+ 4 science, - gold?) Exploration must continue at all costs (-1 happy, +1 strength for ships?) Let's pray to the gods! (?)
Modern ships
River First one onwards Ford There is a Ford near City X Build a Trading post so that the goods flow more easily (a village with + 1 food) Put up a Toll station! (a citadel with +5 gold appears) Let the mayor handle this
River (Delta) First one onwards Canals and Prayer The Delta of the River near city x is plentiful, but there are many floods. Build a canal system to regulate the floods and use them for growing of food. (+25% city growth) Make sacrifices when floods occur to placate the gods (+culture) Let the mayor handle this (+1 food)
Lumbermill Middle Age Efficient Lumbermill A lumbermill near has been known for its efficiency The mill shall be used to help building and make our city prosperous (+25% on building buildings) The mill shall be used to fasten our production of weapons and ships (+25% on units) Let the mayor handle this (+1 production)
River Industrial River Straightening The River near city is a main commercial lane. A Straightening of the River would speed up traffic, but local populations fear that they will lose the land to their neighbours and get nothing from it. Hear the population out and invest in reparations (costs gold, gives happiness) Trade is at the heart of our civilization, we can't slow it down for a few peasants. (costs happiness, gives gold) Let the mayor handle this.