Spread out your inner cities a bit, Especially plan for 1 or two cities besides cap that can use most of its squares and will eventually really produce. But don't be afraid of overlap either.
I've placed cities with only a square space between them or 4 squares between em. It just depends. Just don't let good squares go to waste unless they are desert. (coast squares and their special resources are especially challenging to not let go to waste, but worth it sometimes)
Remember, if cities are 3 squares away then you can move a 1 move unit between them in a single turn, Useful for defensive fighting. Also overlapping squares means you can build up squares for several cities at once (when building settlers and workers)
Also its better for cities to be a bit closer if they are positioned kitty corner from one another.
Ok general rules of thumb, don't worry about 4 spacing much, hospitals are a long ways away from ancient. Even then you can just irrigate stuff and use specialists. You only "need" 1 or 2 or maybe 3 cities with all its squares (cap plus other cities not too far from cap, one of which should have your forbidden palace)
Not counting city square, 3 spacing left and right, top and bottom, 2 spacing when kitty corner.
But don't get too hung up on that. Place according to terrain. (trying to get fresh water and placing border cities near hostile nations on hills etc) Try not to let good squares like shield grassland go to waste.(where no cities cover them) remember you can compensate for cities being extra close on one side if you you give them extra space on the other side (like a city could have another city 1 or 2 squares from it on the left, just space city on right a bit further away)
Remember, bonus resources that produce commerce go through to the city on top of it. But shield and food bonuses are mostly lost. Which is why you dont want to place cities if you can help it on shield grass, or cows, or game or other such. but maybe on desert square if the alternative is a grass square or something. If the alternative is flood plain its a tough choice since then you get river bonus.(namely 12 without structure) Cities on top of gold just makes sense though.
Cities further away that start suffering real corruption should start to be even closer. Only time I might make these farther away from one another is if im trying to quickly expand to a resource before another nation can.(you can just put a city there but then its isolated)