InquisitorIsaac
Chieftain
- Joined
- Oct 22, 2010
- Messages
- 5
I'm new to playing CiV5 and im trying to beat each lvl of difficulty (curently stuck on Warlord), and recently I've run into a bit of a dilemma regarding Farm placement and research improvements (ie Civil Service and Fertilizer).
Based on what I've read from the culture of posts on this forum, the optimal tiles for farms are by rivers, which produce +2 Food and +1 Gold. Coupled with Civil Service, each hex would recieve an additional +1 Food. Anything other than that was meant for Trading Posts.
However, when I look up the Civilopedia ingame, it says that grasslands and floodplains are the optimal tiles because they produce +2 Food exclusively. Coupled with Fertilizer later in game, those hex's recieve another +1 Food. Trading Posts were recommended being built on Rivers because of its +1 Gold output, which then increases to +3 with the improvement.
My first question is: Which is better?
Secondly, I''ve been trying to find a steady Food rate for all my cities so I don't over-improve on farms and keep the population on a steady, managable rise. There was a guide that mentioned +2 Food in a city was the bare minimum rate for population growth and that +4 was a 'really' fast.
The second question is: Is a +2 Food/Growth in a city efficient for someone not trying make a population boom?
Thirdly (and finally), Figuring out spacing between expanding cities. THIS is my main problem. I've adopted some advice from the forum saying that the best way to expand is by placing cities five to six hexes apart, however, I get to about three cities before either hitting up against another Civ or City State, where I tend to stagnate from a lack of resource improvements because my cities were too small to either buy or culture them.
So, the third and most daunting question: How far apart to Cities need to be without one potentially crippling the other in order to grap sufficient resource improvements?
Based on what I've read from the culture of posts on this forum, the optimal tiles for farms are by rivers, which produce +2 Food and +1 Gold. Coupled with Civil Service, each hex would recieve an additional +1 Food. Anything other than that was meant for Trading Posts.
However, when I look up the Civilopedia ingame, it says that grasslands and floodplains are the optimal tiles because they produce +2 Food exclusively. Coupled with Fertilizer later in game, those hex's recieve another +1 Food. Trading Posts were recommended being built on Rivers because of its +1 Gold output, which then increases to +3 with the improvement.
My first question is: Which is better?
Secondly, I''ve been trying to find a steady Food rate for all my cities so I don't over-improve on farms and keep the population on a steady, managable rise. There was a guide that mentioned +2 Food in a city was the bare minimum rate for population growth and that +4 was a 'really' fast.
The second question is: Is a +2 Food/Growth in a city efficient for someone not trying make a population boom?
Thirdly (and finally), Figuring out spacing between expanding cities. THIS is my main problem. I've adopted some advice from the forum saying that the best way to expand is by placing cities five to six hexes apart, however, I get to about three cities before either hitting up against another Civ or City State, where I tend to stagnate from a lack of resource improvements because my cities were too small to either buy or culture them.
So, the third and most daunting question: How far apart to Cities need to be without one potentially crippling the other in order to grap sufficient resource improvements?